
Hive Blight is a roguelite autobattler where you lead a team of insect warriors against a corrupting Fungal Threat. Build powerful synergies, uncover the source of the plague, and destroy it to save your world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The kingdom is threatened by the mysterious Fungomancer. Unite the clans and face off against this common enemy. Choose unique insect with their specific abilities, focus on their synergies and place them strategically to overcome the dangers that come your way!

In Hive Blight, you’ll start by choosing an alliance between two clans, shaping your available units, equipment, trinkets, and synergies. Each clan has its own playstyle: the Vespadas excel in offense and debuffs, the Silent Cabbale use poison and ambush tactics, and the Sweet Symphoney rely on healing and seduction.

Combine the clan cleverly, like pairing the Cabbale’s ambush with the Vespadas’ brute force, and you might discover combos even we didn’t predict.

Each clan comes with a panel of unique units with each their specific abilities and stats, it’s up to you to make a choice depending on your playstyle and what you get during your run. Focus on the synergies between their abilities to get the best out of each of them!

Discover more than 40 unique characters

The world is full of surprises! Explore its lush environment to find ways to improve your troops! Find or buy equipment, discover sacred altars with long lost powers, drink mysterious potions to boost your unit or visit the forge! There are many ways for you to get stronger, make wise decisions on the road to get there!

Discover more than 60 unique equipments and trinkets

The Fungomancer has brought the blight to the kingdom.
Push the Blight back and fight through powerful entities to reach its source!
The kingdom depends on you!
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best auto battler style games I've played. I think it nails a balance of fun and strategy elements really well and the difficulty is very well tuned to be challenging but not infuriating. The last thing I enjoy is the general theme and art design. I think they made something really cool and unique with the different insects and they all have their own character and quirky styles. A recommend if you want something that shines in a very saturated genre of games.
Uh... 7/10 I guess. It made me unlock everything so there's that, but then after around 10 hours the game is done. It's a short game, but a pretty good auto battler. You have to think about many synergies to make max difficulty runs. Some units are really busted though, so balance is a bit off, but apart from that I don't have much negative to say. Pros: - Good auto battler with many synergies - Not very grindy progression system - Takes some inspiration from monster train with dual faction synergies Negatives: - Short total time to finish - At higher difficulties, some factions struggle more than others and many synergies aren't possible
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, French
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok, really good. I love this game. Mechanics are very fun and satisfying. I am dying for it be a bit longer, to really experience our build at the fullest potential against the hardest challenges the game has to offer. I will be following this closely.
Fantastic. The attention to detail is superb. You know when you can tell an hour into a game that this was a labor of love? This is quite simply the most satisfying and addictive game of its kind. My only message to the developer would be this : "Keep going, your work is incredible." May you be free from suffering in all of its forms.... Blessings :3
很有趣的rouge自走棋游戏,数值平衡做的很精巧,几乎没有极大破坏平衡的道具或单位,单次游玩过程中的数值上限肉眼可见,所以几乎全程可以保持一个比较有趣的思考状态。 但换句话说就是运营压力不低,持续游玩消耗精力较大吧。其次各个阵营虽然都有比较明显的特点,但是单位间的联动几乎没有。也没有设置自走棋最经典的阵营羁绊,这点说实话挺可惜的。
Brazil has a huge audience for games like this, so I'm hopeful it gets localized into PT-BR. I like to think of it as a (great) mix of Slay the Spire and Teamfight Tactics. You can see a lot of inspiration drawn from the best of roguelites and auto battlers, alongside plenty of personality. However, I think the game still needs a good deal of balancing work. On Blight 0-4, some team comps don't require any thought, positioning, or strategy. But from level 5 onward, everything becomes extremely restrictive and much harder. Higher difficulty is always welcome, but I felt the difficulty spike was much more abrupt than in similar games, to the point of being a bit frustrating, whereas the early Blight levels are extremely easy. Even so, it's a great game and I'll definitely play a lot of it in the future. But in its current state, I think I'd rather wait a bit while you polish it further.
Its quite fun for about 10 hours. After that and at the higher ascension levels it becomes tedious and same'y. Game balance and build diversity need a fair bit of work IMO. So I dont think it has the replay value of something like StS or monster train. I also have a pipe dream that one day someone will make a game like this with actual meta progression that goes beyond "here are new things that might show up". Either way got a good 10 hours of play time and really enjoy 9.5 hour of those 10 hours so I think its worth the money
10/10
Suffers from the same problem as slay the spire. At blight level three enemies gain advantages upon death of other units, creating an exponential power spike. Meanwhile allies ramp at a linear rate. Instead of merely challenging the game forces people to play the same boring game.
Hidden gem guys, Hidden gem
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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