
Assemble the ultimate team of Mexican wrestlers in this roguelike auto-battler. Combine unique units with powerful items to discover hundreds of synergies while battling your way through.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Lucha Chess is a strategy roguelike with the flair of Mexican wrestling and the charm of retro cartoons. Instead of button-mashing action, you’ll dive into chill but deep tactical battles, building the ultimate team of eccentric heroes.
Experiment with countless combinations of heroes items, and relics to unleash broken synergies. Will you find the perfect balance between offensive power and defensive stall? Will you smash through the enemy frontline or strike straight at their backline? The choice is yours every match!
Genres
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are only three bosses and a handful of units. For the price it's hard to recommend despite being a decent game. I've already seen everything the game has to offer in two hours and there isn't enough enemy variety or challenge to justify replaying. It's early access, but still, it offers very little replay ability.
ルチャリブレ(メキシカンプロレス)をテーマにしたオートバトラー。 現状ゲームのボリュームは少なめだが、テーマが非常に魅力的で、デザインが素敵。 日本語が実装されているものの、日本語で遊ぶと一部のキャラクターのアップグレードが選択できないバグがあるので英語等別言語で遊んだほうが良い。 レベルカンストまで遊びましたが、おすすめです。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you love Mexican culture and cuisine, this game is for you. A ton of love has been poured into designing characters and items. In terms of gameplay, I haven't played many auto-battlers myself, so I might not be used to the sudden difficulty spikes that I experienced in Lucha Chess. But I'll keep playing to see if it's a skill issue, and I look forward to the full version of the game!
Guter aber leider nur kurzweiliger Auto Battler im Early Access. Nach 16 Stunden habe ich alles freigeschaltet und alle Herausforderungen geschafft. Eine Daily Quest oder wöchentlich wechselnde Herausforderungen würden der Langzeitmotivation wirklich gut tun. Ansonsten ein visuell ansprechendes Spiel wo man recht gut erkennen kann was auf dem Feld passiert weil es durch die Fähigkeiten der Einheiten nicht zu einem Effekt Feuerwerk verkommt. Durch positive und negative Perks kann man vorher den Run individualisieren. Einheiten und Gegenstände unterscheiden sich merklich was unterschiedliche Spielstile spaßig macht.
美术风格很有意思,目前最大的问题是中文机翻有点离谱,另外英雄羁绊比较少,女猎手有恶性BUG,整体来说挺好玩的,期待更新更多内容
juego muy entretenido tiene mucho potencial !
Quite a fun autobattler - lots of variety in upgrades and units to play with - the lack of bosses doesn't really matter, as they all are just dps checks more or less. The one complaint I'd have is, about once a run, the enemy is way way overtuned. You can be wiping the floor for 10 battles straight, and suddenly, you get completely mopped in 8 seconds. Feels like it's just an auto-loss, not that it matters (win or lose, you still get the gold to buy upgrades between fights, only the 5th loss (and the final boss loss) matter. Which is another odd thing - I can have full hearts going into the last fight, but lose against the boss, its a completely failed run - but I can lose 4 fights during the run, and somehow still win the final fight - weird balance imo. But yeah, fun game, I hope they add lots more units, as that's the most fun part, building a synergistic team (I love going mass AOE or punching bag ranged) 8/10
內容很少 目前玩起來比demo還不爽 關卡太少 流程太短3大關就要打尾王 部份角色強度太低 詛咒全開後跟不上強度 火男有回魔和氣球加點吸血後大機率無敵 有部份物品和角色有BUG (一個血袋和女獵手在後備位升級)
什么时候中文翻译弄好了,什么时候改评价
比较有趣,价格也不算很贵的自走棋游戏。整体难度不高,而且因为是纯pve所以玩起来比较轻松不烧脑。难度上靠开局选择负面tag进行更高难度的挑战,顺便可以获得更多积分来局外升级。升级会解锁新棋子、新装备、开局可选的全局buff。 一些特点: 1. 法力机制类似云顶,根据职业略有不同,选中卡的时候可以看。 2. 装备数值感觉很大方,升级后比较容易爽。 3. 卡牌没有升星,主要靠商店购买经验道具喂棋子吃,升级选择天赋强化和商店买食物永久强化棋子属性。每局打完的经验体感特别少,主力棋子等级需要商店经常买经验打最终boss前才能升满。每个棋子每个boss前默认只能吃两个食物,打完boss战后刷新次数。 目前发现以下问题: 1. 优化很差,玩一段时间后就会时不时卡顿。 2. 霸王龙好像有bug,技能点不了升级,然后永远卡住只能重开,拿了就死档。 3. 为什么这种体量的游戏内存占用一直99%? 不清楚开发者会不会快速修复,discord又不方便。一直不修的话只能改差评希望看见了。 二编:霸王龙bug已修复。顺便希望加入帧数限制功能。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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