
The Legend of Fancy Realm Remake is a story driven tactical RPG that brings a long cherished SRPG classic back to life. Set in a vast fantasy world shaped by ancient wars, the game weaves together turn based tactical combat and character focused storytelling, where every decision carries weight.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #61, worst CN #92 · 5 markets collected
About
The Legend of Fancy Realm Remake is a story driven tactical RPG that brings a long cherished SRPG classic back to life.
Set in a vast fantasy world shaped by ancient wars and fragile alliances, the game weaves together turn based tactical combat and character focused storytelling, where every decision carries weight.
Originally released over two decades ago, The Legend of Fancy Realm Remake earned its place as a classic through deep strategy, memorable characters, and emotionally driven narratives.
This official remake preserves the original spirit while rebuilding its visuals and systems for modern players.
The continent of Faluosion, once blessed by the gods, became the battleground of the devastating Demon War. Though the war ended long ago, its consequences still shape the present. As new conflicts rise between nations and races, you will step into a world where political ambition, personal belief, and destiny collide.
The choices you make will influence relationships, events, and the direction of the story.
The Legend of Fancy Realm Remake inherits and expands upon a classic multi-path narrative structure:
• Bonds and Trust: Your actions directly affect the relationships between companions, strengthening their loyalty or altering their ultimate fate.
• Defining Crossroads: When nations stand in opposition, your decisions will lead the story down distinctly different paths.
• Multiple Endings: Within the long history of Faluosion, your choices will determine whether the world reaches a fleeting peace or descends into deeper ruin.
Victory in Faluosion is not earned through mindless grinding, but through careful planning and decisive action.
• Tactical Positioning: Control the flow of battle by managing formations, terrain, and narrow chokepoints where a single decision can change everything.
• Role-Based Strategy: Each character brings a unique role to the battlefield. Understanding their strengths and weaknesses is the key to overcoming stronger foes.
• Calculated Combat: Every move counts. Use timing and unique character abilities to turn the tide of difficult encounters.

Every character has their own story, personality, and growth path.
• Class Transitions: As characters grow, they can unlock powerful job changes and hidden progression routes that redefine their role in battle.
• Manual Allocation: Take full control of your growth with custom stat allocation and skill learning upon level-up.
• Meaningful Decisions: Your choices affect more than combat performance. They influence bonds between characters and steer the story toward different outcomes.
In The Legend of Fancy Realm Remake, growth is not just about power, but about who your characters become.

The Legend of Fancy Realm Remake stays true to its roots while quietly refining every layer of the experience.
• Reimagined Visuals: Rebuilt environments, enhanced character artwork, and refined battle effects bring the world to life.
• Expanded Narrative: Experience refined story scenes that provide deeper insight into the world’s history with some hidden new stories!
• Preserved Design: A gameplay experience that respects the logic and challenge of classic SRPGs.
• Traditional Chinese, Simplified Chinese, Japanese, English, Korean
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从现在的角度讲,这就是给破烂,但我也老到了收破烂的年纪了,麻烦把其他作品也复刻了。
遇到敌人放魔法或者友军释放魔法 卡死然后闪退!!!!请尽快解决!
An excellent game for Fire Emblem fans. Spectacular animations, highly entertaining battles, a solid story, class progression, and on top of that it features Gwent. That’s right: if you played The Witcher 3 and loved playing Gwent as much as I did, you’ll find it here too. I’d describe this as the Chinese Fire Emblem. Not actually made by Nintendo, but crafted with such excellence that it feels like it was.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese*, Japanese, Korean*languages with full audio support
Hours played at review time, across 369 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
敵の全滅と書いてあるのに残り1体になると撤退などのイベントが発生して、アイテム拾いができずクリアにされたり特殊達成ができない仕様になっていてとても不快でストレスが貯まるゲームです
希望大卖,然后能把炎龙骑士团重制就好了。。真的是最期待了 阿玛迪斯战记也可以
Scaling is completely broken right now. Enemies seem to scale with your strongest unit, and because of the combo-kill EXP system, it’s very easy for one character to end up several levels ahead of the rest of your party. That means enemies then scale around that one overleveled unit, which makes random encounters and even some story stages borderline impossible for everyone else. In one random battle on the graveyard map, the Reaper/Ghost enemies were using AoE Earth attacks that dealt around 60 damage and basically two-shot my entire party before I could properly react. On Challenging or Nightmare, the balancing currently makes parts of the game feel almost unplayable. And when the core gameplay is this badly balanced, the AI-slop art style becomes even harder to overlook or justify. I honestly suspect a lot of the people having no issues with the game are playing on lower difficulties. The problem is that anything below Challenging already feels far too trivial to me, so there currently doesn’t seem to be a satisfying middle ground!
Balance of the game is terrible. Enemies scale with your character's level so the easiest and most efficient way to play is to kill as few enemies as possible and avoid using the game's combo experience mechanic.
怪都70、80级了,来个新人24级,合理吗?怪等级越高,物理越打不动怪,全靠法师在打,法师都65级,吊毛刺客40多级。转职属性提升太大,但是剧情卡转职进度,人物等级嘎嘎涨、战力没提升多少,全提升给敌人了
The game is basically unplayable on anything other than Easy mode. Horribly balanced.
目前的體驗挺糟的 因為一放魔法遊戲就閃退 惡性的Bug 讓我連第一關都玩不了
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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