
The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 13.7Kreviews | 88% | — | $6.3M |
| $3.75−75% | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Влюбился в игру только из-за визуала!
Played it because I got it for free almost a decade ago, and I do not regret it - nice science fantasy RPG romp, good writing, nice intersection between gameplay and roleplay elements, worked nicely as my lunch break game. Vaguely xcom-like in combat. Gave it a shot because I love Harebrained Scheme's work with Battletech, and I can see the foundations for that game's writing style and RPG-elements here. Will give the next 2 shadowrun games a shot
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 18.9K | 91% | $9.99 | |
| $6.3M | 9.2K | 78% | $29.99 | |
| $6.3M | 5.3K | 65% | $39.99 | |
| $6.4M | 10.5K | 71% | $24.99 | |
| $6.3M | 6.1K | 76% | $13.99 | |
| $6.3M | 8.4K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.7M | 4.8K | 87% | $19.99 | |
| $35.2K | 49 | 49% | $29.99 | |
| $14.8M | 31.3K | 94% | $19.99 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $1.1M | 3.9K | 62% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, German, Russian
| $19.99 |
| — |
| — |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Понадобилось пройти половину игры, год переваривания своих впечатлений и еще поиграть в одну другую хорошую партийную рпг, чтобы понять, что же я все-таки чувствую касательно сабжа. По традиции будет непопулярное мнение, тк все-таки у конъюнктуры Шэдоуран имеет статус разве только чуть слабее первых Фоллачей. Как обычно на истину не претендую, без поправок на время и скидок на культовость расскажу, что игра мне дала как геймеру через 10 с капелькой лет после релиза. А в итоге-то ничего и не дала :) Ну, сюжет тут действительно интересный, имеет какую-никакую детективную подоплеку. Но слушайте, это вам и любой Гейм Мастер в клубе НРИ на окраине Москвы вам выдавит. Разгадывать сюжетные перепетии интересно, даже неожиданные повороты есть - но разве это стоит геймплейных мучений? Стоит того, чтобы бегать по довольно тесным коробочным локациям и файтиться с болванчиками в унылой боевке? А боевка именно такая, увы. Да, есть интересные механики по типу "боя-в-хакерском-пространстве" или влияющих на ход поединка сюжетных решений (например, открыть или нет клетки со зверьми, которые помогут в бою), но этого всего настолько недостаточно, чтобы было увлекательно хоть сколько-нибудь, что аж больно. Вот представьте себе любой аналог на поле тактики: первые фоллауты, х-ком, джаггед альянс прости господи - все будет лучше, чем драться в шедоуране. Да даже если бы три в ряд или пятнашки вылезали бы на весь экран, то было бы примерно так же по уровню веселья. Ролевая система довольно типичная с точки зрения билдостроения, с точки зрения отыгрыша дело чуть лучше, но все же негусто и порой прямолинейно как рельсы. Есть пара запоминающихся уровней, которые можно пройти действительно большим количеством способов, но исключение подтверждает правило: чем клевей они реализованы, тем больше понимаешь, насколько вся остальная игра уныла. В сухом остатке: - драться не интересно - говорить интересно временами, ибо персонажа сложно отыгрывать - ходить-изучать не интересно, ибо мало годных уровней и чаще все супер-линейно - прогрессия приносит мало удовольствия, тк мало ультимативного снаряжения или интересных вех в прокачке персонажа - терпеть стоит (не стоит) только ради развязки сюжета Итого получаем интересную историю в неплохом сеттинге, но в который очень и очень неприятно погружаться через геймплей. Проблески осознанности в геймдизайне тонут в куче серости - игра и с тактическими боями не справляется, и с ролевой составляющей. В 26 году никому не советую.
Good game, but forced arbitration in TOS. Don't buy.
first entry in the modern shadowrun reboot trilogy, and even though this is merely a simple tech demo for what was to come, this is a damn fine crpg with a fun system and ruleset, fun mechanics, and a really interesting story. it was cool to see where i literally live in a video game, and i can not wait to hop into he next two games in the future.
[h1]투박함, 그 안에서 느껴지는 섬세함[/h1] TRPG인 섀도우런 시리즈를 원작으로 하는 아이소메트릭 장르의 게임. 섀도우런 특유의 사이버펑크+판타지가 결합된 특이한 세계관과 수려한 문장력의 텍스트들이 특징이다. 분명 저예산 게임 자체에서 느껴지는 투박함은 존재하지만, 이미 TRPG에서 검증된 세계관과 그에 긴밀히 연결된 플롯은 그 안에서 개발진의 열정과 잠재력을 느끼기 하기에 충분하다. 그럼에도 불구하고, 후속작인 드래곤폴을 위한 파일럿 게임이라는 느낌은 지울 수 없긴 하다. 거의 유일한 사이버펑크 장르의 아이소메트릭 게임 시리즈이고, 후속작인 섀도우런 드래곤폴이 워낙 잘 뽑힌 터라, 드래곤폴을 즐기기 전 한번 가볍게 거쳐가기를 추천한다. 보통 아이소메트릭 장르의 게임들이 압도적인 분량으로 입문자들에겐 큰 압박감을 주는데 반해, 이 게임은 그런 분량 문제에서 자유롭기도 하고.
Hoi Chummers, dieses Spiel ist das, wovon wir in den Schatten immer gesprochen haben!
8.0/10 Man oh man this brings back memories from a lifetime ago. Back in the day when I was like 18 my friend had shadowrun on his NES. I borrowed it from him, and I was completely enamored with the world. I have had this one and the 2nd part for a few years now but never beat them. I also didn't realise there was a 3rd one released in 2015 - so I grabbed that today with the goal of beating all 3 of them. The writing is superb and it just sets the mood like the original game did for me all those years ago. Sometimes, the older games are better than the newer slop they are releasing. Of course you have to be able to read to play this, so that might limit the playing field ...if you get what I am saying LOL Game on my friends. Don't overlook these older titles, they have heart, soul, and creativity in abundance!
Fun Story and interesting RPG, magic punk feel. I'd say the story is the driving factor here, so lots of reading involved, which isn't necessarily for everyone.
Not sure if I bought this or it was free. Either way it's a pretty good game. Completed 5//2//2026 Level of Fail: Broken Crackers +Story +Music +Game play +Turn based +Beautiful use of lighting +Characters and backstories +Beautiful game and locations mostly +/- Story was rather short +/- A bit of Neverwinter Nights going on -Not a fan of the bug combat -No achievements -Level designs were a bit bleh -The ending was a let down and sucked
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.