
Take an adrenaline-fueled journey through a mythical Japanese realm in the Definitive Edition of Shadow Warrior 3, packed with new features, and enjoy an ultraviolent blend of fast-paced gunplay, razor-sharp melee combat, and spectacular free-running movement.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1.17/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.8Kreviews | 69% | — | $1.1M |
| $39.99 | 2.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мясо кровь расчленёнка матюки все как мы любим, вторая часть всё же лучше
Shadow Warrior 3 was a rough one for me. I could honestly sum it up as “we have Doom Eternal at home”. It really felt like the game was chasing trends instead of trying to improve its own formula. It comes off more like a shareholder decision rather than something driven by creativity or fun. That said, the platforming with the grappling hook actually felt pretty good. In some ways it even felt better than Doom and fit the world and movement style better. Don't get me wrong, the game is not bad, it's just extremely mid. After playing Shadow Warrior 2, I was honestly expecting something different. You can grab it for super cheap nowadays and at that price it is not a bad buy at all. Gameplay is fine overall, but it leans heavily into Doom style arena combat instead of the more open maps from the previous game. Weapon upgrades are much more linear this time, and you improve them using coins you find throughout the levels (many of them are hidden), which again feels very Doom inspired. Gunplay itself is solid, but compared to Shadow Warrior 2, the combat feels less varied and way less customizable. On the positive side, you can approach most combat arenas in different ways. You can use environmental hazards, pick the right weapons for certain enemies, and play a bit smarter instead of just shooting everything blindly. Enemy design is decent too, with different weaknesses, though some enemy types are honestly just annoying to deal with. Katana combat, which used to be a big part of the series, felt weak here. Even when using combos properly, it felt underpowered, especially on the highest difficulty. Story wise, the game feels more chill compared to Shadow Warrior 2, which is kind of funny considering the premise. Despite that, the story never really feels as epic as it should. Dialogue is better though, it feels more mature than before. There are still jokes, but they are less forced, which is a big improvement. The banter between Lo Wang, Motoko, and Hoji works better this time and is generally easier to listen to. Shadow Warrior 3 is not a bad game, and I can recommend picking it up on sale since it is often heavily discounted, but it felt like the weakest entry in the trilogy to me. It has some good ideas and solid combat, but it lost a lot of the identity and depth that made the previous games more memorable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.1K | 97% | $19.99 | |
| $1.1M | 5.3K | 95% | $14.99 | |
| $1.1M | 2.5K | 75% | $19.99 | |
| $1.1M | 1.7K | 81% | $29.99 | |
| $1.1M | 1.6K | 47% | $14.99 | |
| $1.1M | 2.1K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $47.3M | 46.1K | 88% | $49.99 | |
| $9.7M | 14K | 96% | $29.99 | |
| $610.8K | 2K | 85% | $12.99 | |
| $50.3K | 265 | 85% | $5.99 | |
| $25.7K | 132 | 67% | $8.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $11.99−70% |
| 131ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
骚话老王强势回归! 爽是真的爽,短也是真的短。普通难度下大约4小时通关,全成就10小时左右就能达成。 本作回归了线性流程,整体风格更偏向新版DOOM:6把武器,能快速切枪,有终结技,杀死敌人掉落资源。主打一个快节奏。 可以当做《DOOM》代餐,有效治疗你的电子ED。
и так 3 часть шедоу варирора и что могу сказать наконец разрабы выкинули свои идеи заточеные под кооп каторые были в 2 части потомучто смотрелось это бредово наконец уровни похожи на уровне а не небольшую локу в каторой делайте что хотите и попутно выполняйте сюжетные квесты в 3 части уже полноценые линейные локации каторые для шутана каторый упор идет на динамичность как раз по мимо этого вернулись шутки и рофлы как это было в 1 части ну а сюжет как шол с большущими дырами так и идет не серьезно если 1 часть была понятна и заканчивалась на верной ноте то уже 2 часть хер пойми как связана с 1 частью если бы не название и персонажи фиг бы догодался что это одна серия игр ну и 3 часть в принципе по сюжету уже лучше тоесть если во 2 части все заканчивалась на драконе то всю 3 часть он будет пытаться убить этого дракона уже с большой натяжечкой но хоть как никая цельность сюжетная есть но повторюсь с натяжечкой https://steamcommunity.com/sharedfiles/filedetails/?id=2779399411 https://steamcommunity.com/sharedfiles/filedetails/?id=2779399798 https://steamcommunity.com/sharedfiles/filedetails/?id=2779400133 [h1] 10 часов рубки демонов из 10 ( вот каким должен был быть думм итернел но выпустили что выпустили а я пока поиграю в думм итернел по скидке он же шедоу вариор 3 )[/h1]
I played through both the first & second instalments of Shadow Warrior and they were pretty impressive and fun. After finishing the second, I moved onto this third instalment and it is absolute garbage. The only thing going for it is the graphics and the artistic beauty of the scenery which is very impressive. The rest on the other hand, well... The story telling, acting and cinematic styling is lame and typical of 2020s Disney style triple A games. There is a ridiculously excessive emphasis on frequent & confusing stunt jumping with grappling hooks. Whilst some challenge is good and it has its place, it is frequent to the point of being (Tomb Raider level) annoying and frustrating. I spent most of my time dying just trying to figure out the jumping stunts than actually progressing and fighting the enemy units. And lastly, the deal breaker for me is this game's build quality - bugs. I got two hours into the story line and got progression blocked at the first encounter with the jack-in-the-box units thus soft breaking the game. The only way to possibly rectify this is to start from the beginning which I'm not to going to bother to do if this glitch could happen again or at other points of the story progression. What's more pathetic is that this game is now over two years old and the development team has not bothered to fix this very obvious and catastrophic game glitch. It's a sign this game was rushed and not properly beta tested to get it to market ASAP to maximise profit and minimise customer satisfaction. A bad business model if you ask me. But this is so typical modern triple A 2020s games: poor and shoddy workmanship, little to no follow up patching and trashy, lame and woke acting and story telling. Another classic game title (Shadow Warrior) bites the dust. My advise is: don't bother wasting your money on new triple A games at the very least after 2020, they're not worth the paper they're written on.
как сиквел норм не успевает надоесть НО он меньше даже первой части
[h1][b]「美しき、ハラキリ。―流行という猛毒を飲み、シリーズの息の根を止めた、あまりにも鮮やかすぎる介錯」[/b][/h1] [h1]ストーリー[/h1] 前作のラストで、うっかり世界を滅ぼす「古代のドラゴン」を解き放ってしまったロー・ワン。 世界の崩壊から少し経ち、彼はパンツ一丁で瓦礫の上に寝転がり、失意の底にいた。 そこへかつての宿敵であり、腐れ縁のオロチ・ジラが現れる。 「ドラゴンを殺す方法がある」。その言葉を信じ、ワンは再び刀と銃を手に取る。これが最後の、そして最大のジョークになるとも知らずに。 [h1]概要[/h1] Flying Wild Hogが放つ、人気FPSシリーズの第3作にして(事実上の)完結編。 『Definitive Edition』では、サバイバルモードやニューゲーム+、ハードコア難易度が追加されている。最大の特徴は、前作『2』のルーターシューター(ハクスラ)要素を完全に廃止し、『DOOM Eternal』を強く意識した「アリーナ型・ハイスピードFPS」へと変貌を遂げたこと。壁走り、グラップリングフック、そして敵を処刑して回復するシステムなど、トレンドを全力で取り入れている。 [h1]感想[/h1] [b]最高に美しい「死に化粧」だが、中身は空っぽだ。[/b] このゲームをプレイして抱く感情は、怒りではない。「喪失感」だ。 かつて初代リブート版(2013)は、オールドスクールなFPSの復権として喝采を浴びた。続く『2』は、賛否ありつつも「ハクスラ×FPS」という狂った融合で、無限に遊べる中毒性を生み出した。 そして、この『3』はどうだ? グラフィックはシリーズ最高峰だ。 極彩色のネオ・フェウダル(近未来日本風)な風景は、息を呑むほど美しい。アクションも洗練されている。刀で斬り、銃を撃ち、フックで飛び回る爽快感は「一つの極致」に達している。だが、そこには『Shadow Warrior』独自の魂がない。あるのは『DOOM Eternal』の模倣だ。 複雑なスキルツリーも、多彩な武器カスタマイズも、探索の楽しさも、すべてが削ぎ落とされた。 残ったのは、一本道のレールの上を、ただジェットコースターのように走り抜けるだけの数時間。それはあまりにも短く、あまりにも淡白だ。 開発スタジオが「流行り」を追いかけすぎた結果、シリーズが積み上げてきたアイデンティティごと自決してしまった悲劇。 エンドロールが流れる時、プレイヤーは思うだろう。「楽しかった。…で、これだけか?」と。 [h1]評価[/h1] 【GOOD】 ・シリーズの集大成に相応しい、圧倒的なグラフィックとアートデザイン。特に妖怪やステージの色彩感覚はずば抜けている。 ・戦闘のテンポは極めて良く、フィニッシャー(ゴア表現)のバラエティも豊かで、脳を空っぽにして遊ぶ分には最高のアクション体験。 ・前作までの複雑なシステム(Gem管理など)が廃止されたため、FPS初心者でも入りやすいカジュアルさ。 【BAD】 ・[b]ボリュームと深みの欠如。[/b] 初見でも5~6時間でクリアできてしまい、前作のようなリプレイ性(やり込み要素)が皆無。 ・『DOOM Eternal』のシステム(弾薬・体力管理のフロー)をそのまま流用しており、オリジナリティが失われている。 ・ストーリーの幕引きが強引で、カタルシスよりも「打ち切り感」が強く、シリーズファンほど消化不良を起こす。
[b]Shadow Warrior 3[/b] - это тот случай, когда разработчики решили отбросить всё, что делало предыдущие части хоть сколько-нибудь интересными, и скатиться в бессмысленный тир с плоскими шутками и утомительным экшеном. Если во второй части хоть пытались экспериментировать с ролевыми элементами и кооперативом, то здесь решили «упростить», а по факту - обеднить всё до абсурда. Игровой процесс стал предсказуемым и однообразным: арена, волна врагов, банальные добивания, немного коридора с паркуром - и снова арена. Бои потеряли тактическую глубину и драйв, враги ощущаются клонами друг друга, а оружие, хотя и громкое, не вызывает ни того веселья, ни ощущения мощи, которое было в предыдущих играх. Все эти попытки подражать [b]Doom Eternal[/b] с хуками и акробатикой выглядят жалкой пародией - у [b]id Software[/b] получалось органично, тут же это просто шум и мельтешение. Хуже всего то, что Ло Ванг окончательно превратился в раздражающего болтуна с тупыми шутками. Юмор уровня ютуб-блогов десятилетней давности, который даже не заставляет улыбнуться. Никакой иронии, никакого стиля, только поток несмешных фраз, от которых хочется выключить звук. Сюжет? Его практически нет. Это просто повод метаться от одного набора арен к другому, без запоминающихся моментов, поворотов или атмосферы. Shadow Warrior 3 выглядит так, будто его делали наспех и без любви. От оригинала осталась только оболочка. Всё остальное - стерильный, бездушный шутер, забывающий, что франшиза когда-то имела характер. [code]Оценка: 4/10. Только если совсем нечего больше запускать.[/code]
Třetí i zřejmě i poslední hra z této série od Wild Hog Studios kompletně zabijí tuto skvělou sérii... Nemám co k tomu dodat hratelnost je úplně jiná než ve druhém díle, který se mi líbil a tady je to zklamání. V podstatě stejný herní scénář proskákej, vystřílej a zkoukni animaci z toho dělá nezábavnou hru, ani vtipné hlášky Lou Wanga z druhého dílu mě tu nebavily. Prostě zklamání a palec dolů. Jediné pozitivní na celé hře vidím, že i ve vysokém rozlišení jela naprosto plynule a bez záškubů. Nedoporučuji!
I absolutely love Shadow Warrior 1. I already played this game via GamePass in 2022, but i decided to buy it and play it again and I think its actually decent to good. With that said .... I also think it is a step down from Shadow Warrior 1 and Shadow Warrior 2. This very much feels like a "cheap" Doom Eternal. Some positives + Good level design + Decent gunplay + Decent weapon variety + Story..... well its Shadow Warrior + Good movement Some negatives - Very short - Boss fights are kinda stupid - Upgradesystem sucks - Bugs, I had the same bug in the same mission (played in 2022 bug was present, played in 2026 still present) - Not well optimized - Feels unfinished If the game is on a steep discount (80%-90%) I recommend buying it.
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