
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst BR #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Aug 25 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 88.4Kreviews | 85% | — | $59.9M |
| $7.89−80% | 194ratings | 86% | #84 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably my least fav Tomb Raider out of latest trilogy. but for 5 dollars its pretty fine and gameplay is good but story was boring af.
Ну вот и потрогана вся серия Tomb Raider. Что могу сказать об этой части? Красивая игра. Очень. Но сюжет клиширован и читаем, потому довольно душный. Больше всего понравилось проходить именно гробницы испытаний. Они сделаны очень кайфовенько и масштабно. Нраится
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Arabic**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just rolled credits on Shadow of the Tomb Raider after around 13 hours and ye... this was one hell of a ride. first things first, this game is genuinely beautiful. every jungle, tomb, cave, hidden path - they all felt like something worth stopping for. and somehow it's crazy to remember this game came out back in 2018 bc it honestly doesn't feel like it. visuals have aged like fine wine. maxed out on PC, there were so many moments where I just stood there taking screenshots. story-wise, I'd give it a solid 8/10. keeps you hooked. pacing is good. and Lara's journey wraps up trilogy in a satisfying way. my only nitpick is that Lara herself felt... colder compared to Rise of the Tomb Raider. her expressions and overall personality didn't feel as lively or emotionally expressive this time around. not bad by any means, just different. gameplay is still super fun though. exploration is easily the best part. tombs are bigger. puzzles are actually satisfying to figure out, and I loved how much the game rewarded going off main path instead of just rushing story. stealth also got some nice upgrades. and blending into environment to take enemies out never got old. overall? if you've somehow slept on this trilogy, definitely give it a shot. Shadow might not be my favorite Lara adventure. But it's still a gorgeous finale with great exploration, satisfying gameplay, and visuals that refuse to admit they're almost 8 years old.
转柱子转不动我以为方法不对,一查是bug好几年了,草泥马,一个bug过了多少年了都不修,去你妈的浪费我好几十分钟。
I'm having trouble figuring out where to start with this review. Shadow of the Tomb Raider feels like the moment when you're building a sandcastle on the beach, and no matter how much sand you try to stack on top, it keeps falling, and you know you reached the limit of how tall it can be. It's obvious, looking at the previous two games, that the objective was to keep building on top of the foundation of the first game; they tried to stick to that formula to give players a sense of familiarity, but also some fresh mechanics each time to justify sequels. However, I think they peaked in the second game; that was the sweet spot of how much sand added to the castle, so to speak, while in this game they seemed desperate to add every single grain of sand they could fit, regardless of whether they should. In turn, this game feels bloated; there were a lot of systems and additions that felt unnecessary and that I barely even interacted with, and my experience was mostly unaffected. It doesn't help that I feel like progression in this game was a lot less smooth than in the previous one, where it seemed a lot more thought out on how paced the unlocks were. Another part of the game I take issue with is how the side activities were implemented; there was way too much stuff to do, and a lot of it was very unengaging, with rewards that were hit or miss. I was especially tired of the side quests; those were almost robotic in their writing, and none of them I'd go as far as saying were worth it for anything other than rewards. The tombs and crypts ran into a different issue, though; the tombs at least felt like they had some level of quality for the most part, but there were many, and some of them were a little too similar for my taste. This made me get a similar effect to when you say a word many times to the point it no longer seems like a word; the tombs started to look more like jungle gyms left there for Lara rather than actual puzzles, and I was like 2 or 3 more away from getting tired of solving them. On the other hand, the crypts were much simpler, and I appreciated how they rewarded paying close attention to the environment, but they were indirectly made less appealing to me thanks to the everlasting wave of side stuff to do, so I wasn't too compelled to find all of them. Then there's the story, which in my opinion is one of the most disappointing aspects. For a game that was trying to be the conclusion of this trilogy, it certainly had trouble doing so, especially due to its plot feeling like little more than a rehash of the previous installment. There were way too many similarities to it for it to feel like its own thing, and by the end it just didn’t improve on anything and only made it worse. On the gameplay side of things, a lot is pretty much the same as in Rise, but I have to say this game was too long and it just didn’t have the meat to warrant an almost 30-hour playthrough, by the end I was tired of the uninspired, always samey underwater sections, the repetitive climbing sections and pretty much everything besides the combat, which I must praise for its variety. Don’t get me wrong though, I did have fun for a solid chunk of that time, but I recommend that, for enjoyment's sake, avoid giving too much time to the side stuff and try to focus on the main quest; otherwise you’ll be tired of the game by the end like me. This was a decent experience that could’ve been much better, and I hope future Tomb Raider titles don’t fall into the same mistakes. Tomb Raider games ranked (2013-2019): 1. Rise 2. Shadow 3. Tomb Raider 2013 This is a shortened version of my full review, which you can read here: https://backloggd.com/u/Mooncrow47/review/5046956/
各方面都是一坨,不如10代崛起,更不如9代。Bug一堆,战斗没多少,技能点一坨,剧情一坨。 崛起虽然剧情也是一坨,但至少战斗爽,这作也是延续崛起用烂了的的印第安人剧情。地图采用半开放世界,支线莫名其妙完全不需要做,而且又臭又长,主线有些逃跑路线也是司马了。判定也是一坨,钩空跳空恶心人。 战斗一坨,喷子伤害跟玩具一样,豪华版送的喷子近距离一枪喷不死一个人,手枪更是玩具一梭子才能打死一个,只有豪华送的步枪还算能用。火焰箭纯纯工具箭,爆炸箭卵用没有,致幻箭不错但是没有多少应用场景。毒箭,我毒箭呢?还我毒箭cnmd。 解密算是唯一能玩,纯小白按照指引提示也能顺利通过,比前两作友好一点。 劳拉的脸,一开始看着难看的一比,看到后面习惯了还觉得不错。但还是还我9代劳拉。 总体垃圾,不建议玩。我预购我是傻逼
She's exactly my type. I'm really into women in their late 30s to 40s—women who are mature, alluring, and maybe have one or two kids. They might be widowed, or they might not be. I find it incredibly attractive when they have a graceful, well-kept figure and a face that shows a bit of age but still looks elegant and refined. There's also something appealing about the natural warmth of their body, even if they're a little sweaty. She reminds me so much of my high school teacher.
Es un bueno juego, aunque presenta un bajón de calidad evidente comparado con las dos entregas anteriores. El mayor problema radica en su narrativa: abarca tantos hilos que se vuelve confusa. Además, su duración se siente estirada de forma innecesaria. Pese a esto, el título brilla cuando se enfoca en el terror (son pocas, pero las valen). Las secuencias con los Yaaxil —especialmente su primera aparición— son magistrales; transmiten esa sensación de vulnerabilidad que elevó al remake de 2013. El diseño sonoro es, probablemente, el punto más alto del juego. La ambientación logra que la fauna que te rodea se sienta presente y amenazante; hay un trabajo de audio tan preciso que puedes identificar criaturas sin necesidad de verlas en pantalla. Sobre el apartado visual, es cierto que el modelado facial de Lara pierde fuerza respecto a las entregas previas, pero es un detalle que pasa a segundo plano cuando te sumerges en la ambientación y la acción. 3/5
прикл
This is an excellent game. Compared to the previous titles, the graphics are significantly improved, and the controls are incredibly smooth. It's practically a scenery simulator! During gameplay, I was repeatedly captivated by the stunning scenery, stopping to take countless photos. The combat atmosphere is also very exciting, and the level design is quite good. The only drawback is that the story is somewhat bland, and the long-awaited final boss battle didn't deliver the expected surprise. However, overall, it's still an excellent game and highly recommended!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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