
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst BR #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Aug 25 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 88.4Kreviews | 85% | — | $59.9M |
| $7.89−80% | 194ratings | 86% | #84 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay Amazing Graphics, cool locations Is it a must play well if you love tomb raider yes. but It's hard to get the most out of it. The map is a little clunky if you want to complete things you want you have to back track and find them again not easy to find them.
Rating: ★★★★☆ (4.5/5) The final chapter of the Tomb Raider trilogy. In some aspects, it surpasses the already excellent Rise of the Tomb Raider, in others, it falls a bit short. This time, the story is more darker and more menacing with constant feeling of impending doom. We finally confront directly with the head honcho of the big bad organization from the previous game, but the ending was underwhelming. Without spoiling too much, I didn't really felt any connection to the main antagonist or his motives. The story felt all over the place and had very little actual connection to the previous game. The outcome of the final fight and the events happening behind the scenes felt rushed and underdeveloped. The story just ended. The combat, however, was fantastic. I liked the difficulty, the tension, improved stealth mechanics and overall feeling and responsiveness. The section where Lara faces mercenaries with only her knife and relying solely on stealth was a highlight for me. There’s also significantly less combat than in previous entries, and in this case, it was for the better. Sometimes, less is more. The graphics are gorgeous. The atmosphere of the South American rainforest is incredible, and the underwater sections were very tense. Without a doubt the most immersive entry in the whole trilogy. The Maya/Inca culture feels amazing and well integrated, nicely complementing the whole adventure and tomb raiding experience. When someone mentions treasure hunting and tomb raiding, this is exactly what I imagine. Speaking of tomb raiding, the tombs are the biggest step up from previous entry, where the only obstacle between Lara and her treasure was often a single puzzle. This time there are multiple and often decently challenging. So overall, the atmosphere and gameplay aspects are significantly improved, making this the best entry in the trilogy for me. While the story was kind of let down for me. Still it's a very good game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Arabic**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
古墓奇兵:暗影》——不是系列最佳,卻是我最喜歡的一代(8/10) 《古墓奇兵:暗影》我給 8/10。 這個分數可能會讓不少玩家感到意外。 因為大部分人的評價都是《暗影》不如《古墓奇兵》與《古墓奇兵:崛起》,甚至有人認為它是重啟三部曲中最弱的一部。 但我反而最喜歡這一代。 原因很簡單。 它讓我真正感受到自己是在叢林裡求生,而不是在玩一款動作射擊遊戲。 首先,我依然要先講一件和遊戲無關的事情。 沒錯。 這次我還是去 Nexus Mods 下載了 Mod。 因為上一代下載過之後…… 我真的回不去了。 有些東西體驗過一次,就很難再假裝沒看過。 好了,回歸正題。 這次我選擇的是**「叢林之王」**難度。 而我認為,這才是《古墓奇兵:暗影》真正應該玩的方式。 在這個難度下,敵人的子彈變得非常致命。 很多時候,中兩槍就足以讓你重來。 也正因如此,每一場戰鬥都不能再像以前一樣直接衝出去。 你必須先觀察地形。 確認敵人的巡邏路線。 思考武器該怎麼選擇。 甚至要利用泥巴偽裝、草叢與高低差,一步一步把敵人解決掉。 整個節奏變得更像一場真正的狩獵。 也許是因為我剛玩完《惡靈古堡 4》,還有一點「特工後遺症」,總想著衝出去把敵人全部清光。 結果《暗影》很快就告訴我: 「不好意思,你不是里昂。」 這也是我非常喜歡這一代的原因。 它逼著你放慢腳步,真正去思考,而不是一路無雙到底。 劇情方面,我同樣給予不錯的評價。 故事依舊充滿神秘色彩,也延續了系列探索失落文明的魅力。 人物建模更是比前兩作再進步了一個層次,無論是角色表情還是場景細節,都能看得出製作組投入了不少心力。 畫質更是有著肉眼可見的提升。 尤其是叢林中的光影、水面反射,以及植被細節,都讓整個世界更加真實。 很多玩家都提到《暗影》的 Bug 很多。 但可能是我運氣比較好。 我一路玩下來幾乎沒有遇到什麼嚴重問題,因此這部分並沒有影響我的遊戲體驗。 而真正讓我改觀的,是這代的解謎。 相較於《崛起》大量依賴物理機關,《暗影》的古墓更加有設計感。 玩家必須利用水位高低、火焰燃燒,以及各種石盤與機關互相配合,才能一步步破解謎題。 每一座古墓都像是一台精密的巨大機械。 當你終於成功讓所有機關運轉、石盤開始旋轉時,那種成就感遠遠不是上一代能相比的。 至少,我是真的享受解開每一座古墓的過程。 可惜的是,Boss 戰依然是本作比較弱的一環。 無論是設計還是戰鬥流程,都顯得有些普通。 難度不高,也缺少讓人印象深刻的演出。 以整部作品的品質來說,最終 Boss 戰多少有點虎頭蛇尾,沒能把整個冒險推向最高潮。 總結來說,《古墓奇兵:暗影》或許不是系列最受歡迎的一代。 但對我而言,它卻是重啟三部曲中最能體現「冒險」二字的一部作品。 它有更好的畫面、更成熟的解謎、更講究策略的戰鬥,以及充滿神秘感的探索體驗。 雖然 Boss 戰略顯平淡,也不是所有設計都完美,但我仍然願意給它比前兩作更高的評價。 最後,我還是要保持評論者該有的客觀。 勞拉還是很漂亮。 而且我很慶幸,Crystal Dynamics 至少有一件事情始終沒有改變。 那就是—— 不管世界末日還是瑪雅預言,不管泥巴糊滿全身還是從瀑布摔下來,勞拉依然漂亮得不像話。 這大概也是她除了考古之外,最穩定的一項天賦。 最終評分:8/10。 一句話總結: 「它不是最受歡迎的一代,卻是最讓我享受探索與求生的一代。」
傻逼游戏,那野人跟他妈开了挂一样跑的巨快,剧情要我逃离岩石坑,我他妈都跑不过他跑你妈,草拟吗,傻逼游戏
I must say its the weakest of the remake series. Its not bad overall, it just lacks the feeling of the first part completely. Also it is in terms of climbing pretty buggy sometimes, which is especially annoying if you play on deadly obsession. The story is ok and the cultures they used are really nice. All in one pretty nice. I can recommend it.
中配不如崛起,真他么一言难尽
新古墓三部曲的最后一部,比起前两个感觉水平下滑了,建模也没有前两部好看,还有很多不明所以的水下场景,但看在前两部的份上还是打个五星吧
About 2 hours in the game comes to a complete stand still when it makes you play as a child. I hate when games do this. If it was under the 2 hour mark I would have totally refunded this game. You already got stripped of your whole kit early in the game, and now I have to play as a slow boring child. totally ruins the flow. There is also auto aim that you cannot turn off. This game basically plays itself. press forward on the stick and occasionally x or lb. Go play uncharted 4, this game stinks.
Üçlemenin şüphesiz en kötü oyunu, Rise of the Tomb Radier'ın üstüne çok fazla şey koymuyor ve özellikle vuruş hissiyatı çok daha yapay hissettiriyor. Bulmacalar gereksiz zor ve fazla saçma tasarlanmış bir yerden sonra kafa dağıtmaktan ziyade kafa ütülemeye başlıyor. Ben açıkçası ilk 2 oyunun hikayesini epey sevmiştim ancak bu baya sıkıcıydı. Her şeye rağmen yaratılan dünya, atmosfer tatmin ediciydi. Maalesef kötü senaryo ve aşırı hantal mekanikler oyunu batırmış.
前作给了我多少惊喜,此作就给了我多少失望
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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