
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.6Kreviews | 91% | — | $5.3M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1000000000/10 ridiculously well crafted, made me love the entire genre. like i genuinely started looking into other games because of this. story was good, music was great, voice actors Absolutely blew it through the roof and made the game 10x better. i need everyone to play Now so they can hear it for themselves. edited to add that i locked in so hard i spent 18 straight hours playing on a weekend. it's so peak.
What a horrible downgrade from Shadow Tactics and Desperados 3. Ridiculous story that is unengaging and boring, cartoonish characters that seem mentally challenged, uninteresting, and obnoxious, and no reason to play it other than the need to "complete it cause I bought it". The puzzles are nowhere near as challenge of Shadow Tactics, Desperados 3, or the Commandos trilogy. This was obviously done without much thought behind it. And what's with playing the same few maps over and over, as though the developers were cutting corners? Lazy, annoying, and a totally horrible experience. But mostly, it was disappointing, given the expectation from the previous games. An insult to the Commandos gameplay legacy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 307ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $9.99−75% | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed Shadow Tactics: Blades of the Shogun (the prequel) and also enjoy this one very much so far. The characters are a fresh breeze and are unique enough to offer (and demand) different playstyles. If you like games, that make you strategize, while also being kinda sandboxy, this one's for you! I, for example, like playing meticulous and cleaning whole areas, so I can breeze through without worries afterwards. But there are tons of playstyle - from speedrunner to meticulously cleaning the whole map to only using non-lethal options or just sneaking etc.
Not as good as their other games. I really enjoyed Shadow tactics and Desperados III. This one started out okay but it got kind of repetitive after awhile and you have to play the same maps a couple times.
A decent game if either you enjoyed Blades of the Shogun or you want to try out the stealth RTS genre, as it's not too hard for new players. Comparisons to Blades of the Shogun to follow though. Stealth RTS is a weird little genre as the stages are more like puzzles that you navigate in real time instead of a traditional RTS battle. Because you can't really fight the enemy straight on, you'll typically spend a decent amount of time poking at and studying a group of guards to figure out the one angle/combo you can use to break through. Your micro skills don't really need to be that good because there is a pause and program functionality to allow for simultaneous execution of actions. TCC has a couple of big differences from Blades of the Shogun. The first is that almost all missions are only 3 man but you have a much bigger pool of party members. This means you can really tailor your party to your playstyle but there will be situations where you look at a particular chokepoint and think "man if I brought X character this would be easy." Trying out different combinations of characters can be pretty cool as the abilities are different enough that you really feel it when you are strong or weak against a particular situation. The next difference is that there is a lot of map reuse. There are about 9 islands (not counting DLC missions) and you go back to them constantly with different objectives, different times of day and slightly different enemy distribution. The maps are still well designed but compared to Blades of the Shogun they feel a bit less unique and well crafted. By the time I got to act 3 I was starting to feel somewhat tired of going back to the same places but with slight objective changes. The finale does deliver though. The last big addition is there is a between mission hub area complete with banter and character intermissions and point and click 'quests' in the hub area. The characters are well voiced acted but most of the conversations feel incredibly cheesy. Your mileage may vary but I started to skip through most of them. There are more 'completionist' boxes to check for replayability and even a number of postgame only missions. The trouble is that the character intermissions count towards the game completion % which gates a particular reward. Took me about 41 hours as a somewhat sub-par player, including the DLC missions.
Игра мне понравилась. Рекомендую.
一张地图上塞好几个任务,不能同时做,每张地图都要重复玩好几遍,真是天才的设计。另外角色好丑,司马SBI。 通关后追评,重复度太高,越玩越无聊,耐着性子通关后发现更离谱的是还有一个角色在通关之后才允许解锁,解锁条件是再回去那些重复的地图爆刷上百个成就。震惊,无法想象这款游戏在制作组眼中得有多好玩。。。
This is so far away from Desperados III or Shadow Tactics i don't really now what has gone wrong here. Uninteressting somewhat random story and characters make you not want to continue playing.
Game is quite good. But DEI is really bad.
Desperados ve Shadow Tactics'ten sonra bunu oynamak tam bir işkence oldu. Kısaca sıralayayım; 1- Oyunun hikayesi maalesef çok kötü, daha çok 10 yaş altı çocuklar için yazılmış gibi 2- Hikayenin sunumu iyi değil, bu da hikayenin oyuncuya geçmesini engelliyor 3- Gereksiz bir karışıklık var, bölüm bölüm geçip gitmek varken onu canlandır, gemide şunu yap, haritaya koş derken elli tane şey anlatıyor. Tam ısınıyoruz derken bu beklemeler oyunu çok baltalıyor 4- Gemi muhabbeti hiç olmamış, bir bölümden diğerine geçmek sıkıcı olunca oynayası gelmiyor insanın. 5- Karakterlerin şahsi özellikleri yok. Tek bir karakterde toplanabilecek özellikleri paylaştırmışlar bu da amelelik oluyor bir süre sonra. Geliştiricinin diğer oyunlarını oynayanlar ne demek istediğimi anlamışlardır Bence bu oyunun potansiyeline yazık etmişler. Daha gerçekçi, 1700'lü yıllarda geçen, İspanyol-İngiliz çekişmesi etrafında dönen bir korsanlık hikayesi olsa ve kasvetli bir hava içinde sunsalar bambaşka olabilirmiş. Yine de oyuna özenilmiş, keşke daha iyi olabilseymiş. Önceki oyunları oynamayanlar şans verebilir ama öncekileri oynayanlara tavsiye etmem. Merak ediyorsanız indirimdeyken bakabilirsiniz
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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