
Made by and for skaters, the dual stick controls faithfully reproduce your feet on the skateboard for an ultra-realistic experience. Try out real-life iconic skate spots, customise your skater and equipment with items from the top brands
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 342.29/day in the week to Jul 18 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


With the dual stick controls, each stick represents one of your feet. You will need to learn how to control them and transfer weight, just like on a real skateboard. The physics have been developed with a focus on realism, smoothness and immersion. Just like in real life for a new skateboarder, the first hours can seem challenging, but once you have mastered the technique, you will feel the unrivalled thrill of pulling off your very first kickflip! Session: Skate Sim also includes full options customisation, so you can enjoy the perfect experience tailored to you. A full tutorial provides all the help you need to get started, and you can choose from four difficulty levels!

Inspired by the golden age of street skating – the 1990s – Session: Skate Sim lets you experience true skateboarding and its culture: no scoring system; just you, your spot and your imagination! There's no need for judges to tell you that your noseslide or varial heelflip are perfect for this spot. And because certain locations are iconic, the developers have added several of them to the game for you to skate in and express your creativity, including Black Hubbas (New York City), Brooklyn banks (New York City), FDR Park (Philadelphia) and many other spots.

Skating and pulling off the best lines in the best spots is one thing, but if no one is there to film it, it didn't really happen… In Session: Skate Sim, you can film with a 1990s filter or fisheye lens, and you can use the video editor to create your clips and share them. You can play with multiple options, including changing the field of view, time of day, filters, and different camera views (tripod, orbit, etc.). Session: Skate Sim also offers the chance to go from skater to filmmaker: pull off your moves then go into film mode to experience the action from the point of view of your camera operator and create the best clip.

Show off your style with an extensive customisation system for your skater and skateboard. By completing challenges, you earn money to spend in skate shops. You can find nearly 200 items (hoodies, shoes, caps, T-shirts, trousers, etc.) from top brands, such as Fallen, Zero, GrindKing, Thankyou, HIJINX Net, Antilanta, Roger Skate CO, No-Comply, iDabble and others. You can also customise your skateboard with over 250 parts, such as wheels, trucks and many other components from famous brands like, No-Comply, GindKing, Thankyou and many others. In addition to the design aspect, the components (trucks, riser pads, wheels…) impact the way you skate. Find the right ones for your style and shred the most iconic spots!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.9Kreviews | 83% | — | $20.7M |
| $39.99 | 9.6Kratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a game of extreme highs and incredibly dissapointing lows. On the positive side, the dual stick controls genuinely feel better and more precise than the single stick flick system in the Skate series for example. Because each stick controls a separate foot, it's much harder for your inputs to misregister. It definitely comes with a steep learning curve that some people will struggle with, but it's not too difficult to get used to. Once it clicks, pulling off consistent 360s feels incredibly rewarding in a way that can actually be a struggle to replicate in the Skate games. Unfortunately, the game surrounding those mechanics often feels like bug ridden slop. You will constantly experience random bails for absolutely zero reason, especially when trying to flip out of grinds where the physics just decide to give up and bail you. Even tiny edges that should be easily rolled over will inexplicably bring your board to a dead stop. The off board character movement is absolutely terrible. It looks and feels exactly like stock Unreal Engine placeholder locomotion where your skater just ice skates awkwardly across the pavement. The presentation is equally rough. The menu design is practically nonexistent, relying on the laziest UI imaginable consisting of plain black boxes and bland icons. This also goes for the joke that is the map. It's just terrible with no real good spots. The overall animations and movement feels incredibly stiff and dare I even say robotic. If you want to record your lines, prepare to be disappointed by the completely trash replay editor, which lacks a native export feature completely defeating the purpose of recording a video if you have to rely on external capture software just to share it. Visually, the anti aliasing implementation is absolutely horrible. The game relies heavily on Unreal Engine's TAA, causing constant shimmering and horrible ghosting on your trucks and wheels. While the developers did technically patch in basic FSR 1, it's merely a spatial scaler that does nothing to fix the aliasing, meaning the game is still desperately missing modern upscaling tech like DLSS or FSR 2 that could actually help clean up the image. Furthermore, the trick variety feels incredibly lacking compared to Skate 4, most notably because you still cannot do traditional grabs. The development team struggled to figure out how to implement them without making the body physics look janky, so aside from a few recent flatland additions like caspers and darkslides, standard hand grabs were essentially cut from the game entirely. Ultimately, if you are craving a smooth, realistic physics sandbox, you might be better off playing Skater XL or even revisiting the grounded feel of Skate 2. If you want a much higher fun factor over pure realism you are better off just booting up Skate 4.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $49.99 |
| — |
| — |
| — |
| not modelled |
| $39.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most realistic skate game i have ever played many people give this game a bad rating because how hard it is but once you get the hang of it it will be the best 40 dollars of your skating life
I Like Skate
This game had the potential to be better than Skate and here we are almost 10 years on from it's initial early access release and 4 years from it's 1.0 release, and I'm still playing a content-less tech demo. Oh but don't fret, Creature and Nacon will be fixing these issues in 2026 by selling you more $10 DLC maps. Disgraceful.
Super jeu, au début c'est frustrant, dur, et on croit que c'est buggé. Mais en réalité c'est skill issues x) OUI c'est BEAUCOUP + dur que Skate ou l'insulte que sont les jeux Tony Hawk, mais dans Session, réussir une ligne stylé, réussir un beau grind et flip c'est super satisfaisant et agréable ! Au début c'est dur de s'habituer a utiliser L2 et R2 pour tourner mais vous allez voir qu'en fait c'est bcp mieux et ca permet un niveau de contrôle et de maitrise vraiment plus poussé ! Les graphismes sont pas ouf la plupart du temps, mais c'est très bien opti, avec le bon cycle jour/nuit des fois ca rend très bien, les animations du perso en dehors de la board sont assez stiff mais la board en elle même est très bien animée. Voir les trucks déssérrés flopper de gauche a droite en plaquant un grind brutal c'est trop stylé ! Aussi voir l'usure de la board, des roues et du grip en temps réél c'est génial ! Vous pouvez même casser votre board a force de grinder dessus ou de plaquer des tricks de trop haut, voir le grip se salir, la board s'écharder, les roues qui jaunnissent, se salissent et leur dessin qu iddeisparait au fur et a mesure que vous rider le skate est vraiment un énorme point fort ! Le choix des board est divin, surtout comparé a "Skate." car ici on a le choix entre des dizaines et dizaines de vraie boards iconiques, des design légendaire venant de marques reconnues et appréciées, ca fait plaisir de voir les VRAIES marques de skate être présente. Evidemment pareil pour les roues, trucks, grip et fringues, et au fur et a mesure du jeu vous allez débloquer encore + de boards a acheter :D Le jeu est très dur au début car les contrôles sont difficile, c'est assez similaire au vrai skate dans un sens. Il faut un moment pour réussir déjà a juste tenir dessus, chaque petit tricks que vous allez faire sera une victoire, surtout au début ou le moindre flip to grind sera trop satisfaisant a réussir. C'est pas comme dans skate ou on fait un 720 Back Flip Christ Air a 43m de haut et on attérit comme si de rien était et c'est même pas satisfaisant. Seul bémol pour moi c'est que trop de challenges ne sont pas clair, les défis a faire sont mal expliqué et des fois le jeu nous dit de faire des tricks qui ne sont même pas listé dans la liste des tricks. Par exemple on nous dit de faire un half cab ou un trick ultra précis, et quand on va dans la liste des tricks il n'apparait pas. Genre au lieu de jsute dire "fait un fakie 180" il nous dit de faire un "Fakie BS Half Cab Flip"... au lieu de juste dire "fait un BS shuv it 180" il dit "fait un Big Spin", bah merci connard c'est écrit nul part qu'est ce que c'est ni comment je le fait.. au lieu de dire "fait un nollie BS heelflip 180" il va donner un nom completement con. Pareil pour les grinds, le jeu arrête pas de changer de nom pour le même trick, aussi certains challenges sont juste buggé, il nous dit de faire un manual alors que c'est un nose par exemple. Et des fois même si tu réussie a faire le bon tricks c'est pas pour autant que le jeu va le compter. Ca n'arrive pas tout le temps mais assez souvent les tricks ne comptent pas alors qu'il est correctement fait. Bref si vous ne vous y connaissez pas en skate c'est assez dur a apprendre tout ca. Et j'ai joué en anglais donc dès que j'étais bloqué sur une mission ou un tricks je l'écrivais sur internet pour voir, mais si vous jouez en francais bah si vous êtes bloqué personne ne pourra vous aider. Bref c'est vraiment dommage qu'il y a ces soucis mais le jeu continue d'être développé, il a eu une de ses plus grosses MAJ y'a pas longtemps, il y a quelques DLC qui ne sont absolument pas necessaire pour jouer, au contraire je vous recommende de d'abord bien poncer les maps du début et d'avancer dans l'histoire et les quetes avant d'acheter les autres map :D Je vous recommande de regarder sur internet bien c'est quoi la difference entre un FS, BS, Fakie et Switch, ca vous facilitera grandement la tâche car le jeu est très nul pour expliquer aux gens ces bases. Aussi au début vous n'allez pas comprendre pq vous tombez tout le temps, pourquoi le moindre ollie ou grind votre personne tobme comme une pierre sans faire d'effort, c'est car vous devez bien garder vos pieds sur la board et appliquer le poids sur chaque pied avec les joysticks. Le jeu n'est pas buggé, c'est juste a vous d'apprendre comment y jouer, mais ca prend beaucou pde temps :D J'ai 60h de jeu et je commence enfin a devenir bonne ^-^
good but needs vert skating
市面上最硬核最拟真的滑板游戏,上台阶磕到脚趾了所以整个人都瘫到在地了() 我不明白为啥所有挑战任务都只给我演示一遍就让我自己尝试拗出来,但是又不能回放演示视频,搞得我很多时候都摸不着头脑在不放置任何抛台的情况下用pop shuv it上扶手杆再接5-0。一个小任务拗了我半小时,太难绷了。
having to rewire your brain if you came from skate trying to understand the controls is a pain at first but well worth it it will take time i hated on this game for a while till i gave it an actual chance
最专业的滑板游戏,好玩,在双手与指尖体验了脚底的动作, 所有的招式在游戏里面都融入到了挑战任务中,我就喜欢50-50爽的一批。游戏中做到了现实中费腿做的事情,好评。
não tem vela em nenhuma borda ou corrimão.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 89.7K | 70% | Free | |
| $545.7K | 1.5K | 90% | $9.09 | |
| $1.1K | 10 | 70% | $3.99 | |
| $6.5M | 7K | 95% | $24.99 | |
| $2.9M | 4.1K | 95% | $19.99 | |
| $615.6K | 1.1K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 17K | 89% | $29.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $20.5M | 34.1K | 97% | $8.99 | |
| $20.5M | 59.4K | 91% | $11.24 |