
Made by and for skaters, the dual stick controls faithfully reproduce your feet on the skateboard for an ultra-realistic experience. Try out real-life iconic skate spots, customise your skater and equipment with items from the top brands
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 342.29/day in the week to Jul 18 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


With the dual stick controls, each stick represents one of your feet. You will need to learn how to control them and transfer weight, just like on a real skateboard. The physics have been developed with a focus on realism, smoothness and immersion. Just like in real life for a new skateboarder, the first hours can seem challenging, but once you have mastered the technique, you will feel the unrivalled thrill of pulling off your very first kickflip! Session: Skate Sim also includes full options customisation, so you can enjoy the perfect experience tailored to you. A full tutorial provides all the help you need to get started, and you can choose from four difficulty levels!

Inspired by the golden age of street skating – the 1990s – Session: Skate Sim lets you experience true skateboarding and its culture: no scoring system; just you, your spot and your imagination! There's no need for judges to tell you that your noseslide or varial heelflip are perfect for this spot. And because certain locations are iconic, the developers have added several of them to the game for you to skate in and express your creativity, including Black Hubbas (New York City), Brooklyn banks (New York City), FDR Park (Philadelphia) and many other spots.

Skating and pulling off the best lines in the best spots is one thing, but if no one is there to film it, it didn't really happen… In Session: Skate Sim, you can film with a 1990s filter or fisheye lens, and you can use the video editor to create your clips and share them. You can play with multiple options, including changing the field of view, time of day, filters, and different camera views (tripod, orbit, etc.). Session: Skate Sim also offers the chance to go from skater to filmmaker: pull off your moves then go into film mode to experience the action from the point of view of your camera operator and create the best clip.

Show off your style with an extensive customisation system for your skater and skateboard. By completing challenges, you earn money to spend in skate shops. You can find nearly 200 items (hoodies, shoes, caps, T-shirts, trousers, etc.) from top brands, such as Fallen, Zero, GrindKing, Thankyou, HIJINX Net, Antilanta, Roger Skate CO, No-Comply, iDabble and others. You can also customise your skateboard with over 250 parts, such as wheels, trucks and many other components from famous brands like, No-Comply, GindKing, Thankyou and many others. In addition to the design aspect, the components (trucks, riser pads, wheels…) impact the way you skate. Find the right ones for your style and shred the most iconic spots!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.9Kreviews | 83% | — | $20.7M |
| $39.99 | 9.6Kratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
skateboard
se vc anda de skate e procura um jogo muiito realista e divertido, achou! Session é fod2 porém sinto falta de um online crossplay...
Нет, нет, нет, однозначно нет, я чуть свой джойстик не сломал, управление ужасное от слова совсем!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $49.99 |
| — |
| — |
| — |
| not modelled |
| $39.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best skateboarding game ive ever played, takes some time to adjust to controls but its so rewarding when it clicks. would be nice if the devs would fix some of the janky misson requirements. flip out tasks with manual catch on are just unnessesarily frustrating just due to not registering and boarderline soft lock progress.
Absolutely the best skateboarding game I have ever played. Very realistic and fun. Yeah, it's very frustrating at first and the ragdoll physics can get annoying by just BARELY tapping something and you fall over...BUT once you get this gem of a skateboarding game down and start to "get it", it becomes SUPER REWARDING, then you will fall in love very quickly. I HIGHLY recommend.
The controls are really difficult to wrap your head around sometimes, which makes the game incredibly challenging, especially if you up the difficulty of those controls for more realism, but that just makes landing tricks and getting clips that much more satisfying, especially when you manage to get that one perfectly smooth line.
This is a game of extreme highs and incredibly dissapointing lows. On the positive side, the dual stick controls genuinely feel better and more precise than the single stick flick system in the Skate series for example. Because each stick controls a separate foot, it's much harder for your inputs to misregister. It definitely comes with a steep learning curve that some people will struggle with, but it's not too difficult to get used to. Once it clicks, pulling off consistent 360s feels incredibly rewarding in a way that can actually be a struggle to replicate in the Skate games. Unfortunately, the game surrounding those mechanics often feels like bug ridden slop. You will constantly experience random bails for absolutely zero reason, especially when trying to flip out of grinds where the physics just decide to give up and bail you. Even tiny edges that should be easily rolled over will inexplicably bring your board to a dead stop. The off board character movement is absolutely terrible. It looks and feels exactly like stock Unreal Engine placeholder locomotion where your skater just ice skates awkwardly across the pavement. The presentation is equally rough. The menu design is practically nonexistent, relying on the laziest UI imaginable consisting of plain black boxes and bland icons. This also goes for the joke that is the map. It's just terrible with no real good spots. The overall animations and movement feels incredibly stiff and dare I even say robotic. If you want to record your lines, prepare to be disappointed by the completely trash replay editor, which lacks a native export feature completely defeating the purpose of recording a video if you have to rely on external capture software just to share it. Visually, the anti aliasing implementation is absolutely horrible. The game relies heavily on Unreal Engine's TAA, causing constant shimmering and horrible ghosting on your trucks and wheels. While the developers did technically patch in basic FSR 1, it's merely a spatial scaler that does nothing to fix the aliasing, meaning the game is still desperately missing modern upscaling tech like DLSS or FSR 2 that could actually help clean up the image. Furthermore, the trick variety feels incredibly lacking compared to Skate 4, most notably because you still cannot do traditional grabs. The development team struggled to figure out how to implement them without making the body physics look janky, so aside from a few recent flatland additions like caspers and darkslides, standard hand grabs were essentially cut from the game entirely. Ultimately, if you are craving a smooth, realistic physics sandbox, you might be better off playing Skater XL or even revisiting the grounded feel of Skate 2. If you want a much higher fun factor over pure realism you are better off just booting up Skate 4.
Worth the time and practice you will need to put in to it. I don't even skate IRL but it is one of the most satisfying games to play. You can make the game much easier to play anyways if that's what you want. It is extremely customizable, you can adjust things like grind friction, flick speed, scoop speed, push speed, ollie hight etc.
Looking for a mid ground between good and bad Definitely has its positives, music, satisfaction when landing tricks, really good legacy brand selection, world is built for skating, game runs buttery smooth and looks really good Certainly has its negatives: Super tricky at times, no grabs (what?!?!), even touching the environment has your skater diving like they're playing pro soccer, certain animations missing altogether (no run on animation when getting onto board) 6.5-7/10 Solid game all round
Most intuitive skating game out there right now in my opinion. Very satisfying to get decent at, especially if you learn to manual catch and turn off rail assist. Hitting lines is challenging and satisfying, controls feel a lot more natural to actual skating. You're doing simplified versions of actual foot positions, flicks and catches instead of arbitrary button combos. Going back to other games about skating after playing Session a bunch feels like a downgrade even if they have better production value and fewer bugs. Highly recommend to any other skaters out there who want something to scratch the itch when you can't go skate irl. Or to anyone who wants a street skating experience that's actually trying to simulate it instead of turning skating in to fortnite with a board.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 89.7K | 70% | Free | |
| $545.7K | 1.5K | 90% | $9.09 | |
| $1.1K | 10 | 70% | $3.99 | |
| $6.5M | 7K | 95% | $24.99 | |
| $2.9M | 4.1K | 95% | $19.99 | |
| $615.6K | 1.1K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $20.5M | 34.1K | 97% | $8.99 | |
| $21M | 31K | 76% | $24.99 |