
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #32, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉制作组可能玩了不少这类游戏,解决了很多这类游戏中烦人的点,体验很好。此外游戏还有很多优点,但最大的问题还是数值平衡。没有长期测试、收集数据、修改是不太可能解决这个问题的。对于这种独立游戏,可以期待较好的平衡,但不应该把这个视作必须达到的标准:虽然这方面做得不够好,但总体上还是值得推荐的游戏
Приятный рогалик который сочетает в себе много интересных механик. Из минусов, немного искусственно затянуто время прохождения (босс ваншотит через катсцену, по сюжету несколько раз надо прийти в одно и тоже место, без возможности пробежать дальше)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4.6K | 94% | $24.99 | |
| $4.3M | 17.1K | 97% | $14.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $4.3M | 5.7K | 75% | $39.99 | |
| $4.3M | 21.6K | 95% | $5.99 | |
| $4.3M | 7.9K | 65% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390 | 7 | 86% | $2.99 | |
| — | 0 | — | — | |
| $2.8M | 9.5K | 87% | $14.99 | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $15.3K | 43 | 77% | $10.49 | |
| $1.3K | 7 | 100% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
스토리는 어거지로 끼워넣어서 강제로 먹게하는데 심지어 오토스킵켜놔도 일일이 esc 눌러줘야 하며 스페이스바 연타 해야 하는 곳이 대부분 아예 스킵이 안되는 부분도있음 또 챕터 밀떄 강제로 스토리 전용 스테이지 넣어놔서 의미없이 시간 버려야하는 부분이 있음 진짜 왜 이딴식인지 이해가안됨 최종보스가 너무 심할정도로 단단함 진짜 웬만한 사기빌드 아니고서야 얘를 하루종일 패고있어야함 이 때문에 진짜 실력이 어지간히 자신있는게 아니고서야 유틸 챙기는게 강제됨 심지어 불합리한 패턴이나 잡몹도 시작부터 끝까지 한두번씩은 꼭마주치게되서 안챙길수가없음 게임 자체는 꽤 괜찮지만 몇몇 요소가 너무 불쾌함 특히 스토리 스토리 꾸역꾸역 다 넘기고 엔딩까지 볼 수 있으면 추천
(Quick review and my quick thoughts on this gem, put simply, the game is worth the purchase) This game has been an amazing tool for working on my anxiety. The Kabbalistic overall theme weaves fantastically with the rogue-like genre, and I'm very surprised to have not seen it used yet like this. The serious aspects of the story are sparse, but I can't wait to see what they lead to. And any other storytelling is way too charming to not include in this review, many many reluctant smiles. I think back to when theses realms of funny-cute-charming and odd-grave-dire overlapped for a quick story event and the anger and shock it caused was a wonderful showing of intentional and artful behind crafting this game. The developers seem to not be attempting to put a new spin on the dungeon crawling rogue-like genre, which is admirable, I think attempting to mess with the tried and true formula results in a subpar product, seen in many other current releases. With that said, the developers integrated inventory management very very wisely, and although not a disrupter to the tried and true formula in this genre, is an innovative way of making the gameplay very unique to other releases right now, and it does not hurt that it is incredibly fun. The developers seem passionate about this project and although the full game was recently released, I can imagine free content updates (think dave the diver) for at least a couple more years to come. Congrats devs, this is product amazing accomplishment for everyone involved.
This is a solid roguelite you can play with friends. I love the hub system used for co-op play. The weapon variety is nice and the combat feels very responsive. My biggest gripe is the sapphire progression tree: I have 100% of it unlocked, but the board makes it look like it is hiding an additional 15-20 nodes, giving me a false sense of overall progression.
I used to be basically addicted to Dungreed, so when I recently found out that the same devs made this game, I was really excited. 12 hours into the game, that excitement went down the drain incredibly fast. Dashing is downright useless at times as the amount of i-frames you get from it make it feel like you need to be frame-perfect with the execution. The amount of damage bosses do is also just ridiculous. It's not an issue of difficulty, most of the bosses' attacks are fine to deal with (emphasis on most, the main boss of floor 4 is horrible), but you lose half your health after getting hit like, twice. I tried with a lot of builds on a lot of different weapons, but in those 12 hours, I had a grand total of 3 successful runs. Wish I liked the game more, but I don't. Sad :-(
Great game to scratch your Enter the Gungeon itch.
总体来说很好玩,流派很多但是有很多武器的分支明显相比之下比较弱。道具感觉也不算太多,不过单人游玩完全足够了,希望后续会有创意工坊或者mod吧,游戏难度适中,对于喜欢肉鸽游戏的玩家来说是很不错的选择
I just 100% this game and I came here right after to write a review. GET THIS GAME, you will not regret it. It is surprisingly deep and leaves the player with a lot of customization. I finished the main skill tree within a few sessions, so I was worried that the game would be over but I had A LOT left to get through. 10/10
What a fantastic game. This is the first real story-rich roguelite i've played solo and it's been an absolute treasure. So much depth, so much variety, so many choices on gameplay - which is one of the things I love most about this genre.. the discovery of items, weapons and different styles of gameplay. This game has been my most favorite purchase of the summer. And i've played it all weekend (looked at my clock and couldn't believe it was 4am already.) Thank you for making such an enjoyable game to experience. (And I haven't even finished it yet!)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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