
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #32, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Classic asian gamedev, made in the touch with all the roguelikes canons, such: -health items are absurdly rare and useless -hundreds of identical (+1) stats items(damage, defense, etc.) that will drive you crazy -bland, stupid item sets where only damage is changed, no cool mechanics at all -parry, roll, dodge, armor shield - mechanics overburden, that are neutered by DPS check anyway -enemies spawn right under the player, shoot dozens off-screen hitscan projectiles and simply brainded punching bags that win only by sheer numbers -incredibly long, multi-phase bosses with straight DPS checks; 2, 3 FULL phases, where the entire screen covered in projectiles and attack puddles Also requires attention: -meta progress is not only blocked by grinding, but also by a forced "quest" where the player is returned to the hub, ruins good build -multiplayer is empty(region lock?) even with 7k players after release -awkward inventory system where you just waste time or download a mod that places all items automatically Maybe in multiplayer, that game "bloom", but as solo... not recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全成就完食 武器流派多樣好玩 多人只要有人肯擔任坦職難度直接下降三個檔次
Having fun so far. Sidenote: do you really need to refer to Colin, a male looking Knight in full-body armor, with they/them? everything is infested with this cringe. Can't assume his pronouns and risk hurting his feeling.
初看画风以为是10小时的小品级小游戏,结果玩进去后发现可玩性挺强,已经最高难度通关很久了,但每次打开看看武器分支都会有新的想法想去试试。不错的游戏
As a fan of the roguelite genre who isn't actually GOOD at roguelites this game is SO satisfying to play. Its a game that rewards you for failing (skill tree) and getting better and has a ton of customizability in terms of difficulty and builds. Lots of characters and relics to choose from! Finding an interesting build never felt better. I personally have become attached to the White rabbit with either a greatsword or the staff. :} Story is pretty good, music is EXCELLENT, combat feels REALLY nice. I think my only issue is i can lose myself and my companions a little later in the game. Being able to have like a border around yourself, allies, and potentially allied attacks would help alot! Anyways. lil critter with a GIANT weapon. 10/10
Один из лучших рогаликов
Игра довольно легкая, прошли с другом 60 уровень сложности за пару часов пыток...
正式リリースおめでとう!! 早期アクセスの初期からプレイしていて、色々なビルド環境を楽しみましたが間違いなく今(最新)が一番面白いです! ディスコードでエンディングのクレジットを募集していた?参加すれば良かった。。。
好玩
Советую в основном играть в команде, желательно с другом. Игра на удивление с каждой главой не повторяется а действительно понемногу добавляет контент, разнообразие уровней, изменение строение локаций, понемногу новых вводных в условиях прохождения. Приятная музыка, дизайн и персонажи. Из минусов на данный момент могу отметить однообразие билдов, несмотря на оружие и пока весьма малый набор артефактов в некоторых комбо, в связи с чем есть явный перекос баланса в сторону определенной меты. Все это скорее всего пройдет с постоянными патчами. Всем приятного прохождения!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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