
Take part in healing after the Great Calamity. Tend your farm, complete quests for the villagers, and explore dungeons filled with challenge and treasure in this cozy, solo-developed farming sim. Build a new life in a recovering world with your fluffy Spellbook Companion.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

I'm the solo developer of Seeds of Calamity. I grew up playing Nintendo games and later fell in love with farming sims. I wanted to make the kind of game I'd love to play myself, blending cozy farming sim gameplay with dungeon crawling and turn-based combat. I hope it's something you'll enjoy!
In a quiet wayside village you’d pass by in a classic JRPG – you and your fluffy Spellbook Companion tend your farm, help the community, and explore dungeons filled with challenge and treasure.

Twenty years after the Great Calamity, the land is finally recovering. As a young adventurer, you’ll leave the bustling capital to settle in a quiet village on the frontier. Here, you’ll build a cozy farm, help your neighbors, and uncover the small joys of life in a world healing from its past.
Tend crops, raise animals, and craft tools to grow your farm through the seasons! Help rebuild by sending resources to the capital and supporting your community. Celebrate the post-Calamity world with festivals, from harvest feasts to moonlit gatherings.

Beyond the village, dungeons filled with enemies, bosses, and valuable resources become a key part of your journey. Turn-based combat feeds directly into your progression, unlocking new upgrades, systems, and ways to develop your farm.

The Spellbook Companion is your constant ally, guiding you through your journey. This magical friend helps you uncover hidden treasures, catalog recipes and quests, and even casts spells in battle. It’s more than a companion – it’s an essential part of your adventure.

Seeds of Calamity is designed with inclusivity in mind, featuring extensive accessibility options. Adjust controls, length of day, colors, difficulty, visuals, and more to ensure the game feels right for you.
Step into a world rebuilding from its past, one crop, friendship, and adventure at a time!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 360reviews | 81% | — | $167.7K |
| $8.99−40% | 4ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a tentative yes. I really hope the dev keeps going and adding content because at the moment it feels like the start of an incredible early access. Things like adding: - Routines for characters - More purposes for the maps - you unlock it and then never really need to go back - Flesh out levelling and perks a bit more - More characters and story and places to go - Make everything 'mean' something because currently everything feels quite optional e.g. add more things to unlock and give those meaning instead of just a chest with six of the same items you could get in a dungeon. The museum feels a bit tedious with lacklustre rewards, fishing seems just to be for (minimal) profit, cooking needs a bit of balancing to make it worth it. This game has some really cool creative elements I havent seen in other games, and it is such an incredible project for a solo dev. I love the spellbook companion, I like the mix of dungeon combat and cozy, I like the riddles for the bugs, I like the books. Keep going, this is an incredible start and could be one of the greats, but because there are so many fantastic options in this genre, the game needs to be tightly polished to make its mark.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, German
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am really enjoying this game so far! It has so many QOL features that add so much to the game ie: never having to fill your watering can, auto pull from chests for crafting etc. The fishing mini-game is fun and has a lot of bonus treasures that keep it interesting. I really enjoy the dungeon mechanics as well. So far feels very well rounded and I'm definitely going to keep playing
Hesitantly, I'll give it a positive because I always get addicted to farming sims no matter how many flaws they have. But I feel the need to be honest to others, if you like Stardew Valley and are debating on getting this, I wouldn't say there's enough of its own identity for it to be worth exploring. Creatively, I feel like there is a story wanting to be told, but it is either unfinished or just missing. The dungeon system is awesome in that it's something unique, but so extremely short that it feels so under-capitalized. There were so many more opportunities than that to be different when it comes to major gameplay elements, and yet the game just feels too much like it's struggling to copy SV. Why not lean into yourself more? And the very minor ways in which it is different leave you scratching your head half the time, such as removing relationships, and replacing practical skills like mining and woodcutting with niche ones like cooking and artifact hunting. On the other hand, I loved the uniqueness of the mini-games, the fishing, and bug-catching. But at the end of the day and over all else: What is the big idea and where is it? Where is the larger payoff that is justifying such a reduced and more streamlined experience?
C'est un peu dur de dire que je ne recommande pas ce jeu, car il n'est pas mauvais. Mais il souffre de la comparaison avec d'autres jeux du même genre (Stardew Valley, Fields of Mistria, Starsand Island, ...) : - La map est très petite et je m'y sens enfermée - Les mécaniques très simplistes ne demandent pas d'effort particulier - Le contenu et sa profondeur sont bien moindres à côté de ses "concurrents" - On a assez peu ce plaisir de level-up nos compétences, car il y en a très peu à développer - Je n'arrive pas à m'attacher aux PNJ, et il n'y a pas non plus de système d'amitié et relation avec eux, si bien qu'ils sont accessoires en dehors des quêtes - Le village semble quasiment tout le temps désert et c'est assez triste - La limite de 3 quêtes actives simultanée est assez pesante Et pourtant, le jeu a quelques points positifs et systèmes originaux qui n'ont pas ou peu (ou différemment) été exploités ailleurs : notamment l'usage de la magie et le système de progression dans la mine. Alors ceci, je l'espère, n'est pas un avis définitif, et peut-être qu'i y aura matière à révision au fil des mises à jour et de ma progression dans le jeu. Mais pour l'instant, je suis moitié mitigée.
Buen juego, lastima que no este en español.
Pretty much 100% it with no new significant content in 3 days. Idk not worth buying.
The turn based combat is a nice change from stardew valley, and the bug collection is interesting. I prefer the fishing mechanic in this game to the stardew valley version. Overall, feels like a less stressful stardew valley to me. Plus you can't lose your tools and you can adjust the length of a day in your settings if it feels too long or too short.
Great game I could get lost playing it for hours! super cozy
内容过少,很多时候发呆都不知道要干嘛。
在我看来除了战斗的系统,其他就是星露谷的模仿者。本来我是想给个好评的,但是我发现开的地没法还原放东西,东一块西一块的难受死了,箱子都没地打开放。硬拖时间开放的内容,等第二年才开始的东西,你这游戏有这么多内容吗,一个任务都不知道有什么用的玩意。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 25.5K | 80% | $7.49 | |
| $26.7M | 27.6K | 89% | $17.99 | |
| $3.7M | 6.8K | 93% | $14.99 | |
| $1.8M | 3K | 96% | $14.99 | |
| $372.6K | 663 | 88% | $24.99 | |
| $280.3K | 2.7K | 66% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $167.7K | 601 | 79% | $16.99 | |
| $167.7K | 1.8K | 81% | $3.99 | |
| $167.7K | 848 | 62% | $9.99 | |
| $167.7K | 472 | 56% | $9.99 | |
| $167.7K | 1.1K | 88% | $9.99 | |
| $167.7K | 5.4K | 86% | $1.19 |