
Design and build the most efficient metro stations known to man! Excavate. Expand. Set staff priorities. And manage the commuter flow. Overcrowd is a 2.5D management/tycoon/simulator set below the bustling city of Lubdon Town.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dont like posting a reivew like this, especially when I know it pair of devs trying there best. Its not finished, it still has bugs, its not balanced. That's it really and not little ones. Items have disapeeared, one of my biggest puzzles in the game was trying to move the staff room door. You lose on reputation zero but there's no control for run away reputation loss. Placing platforms is often a nightmare. The 2.5D stuff is a nightmare often. Someone throws up in a main throwfare, you are doomed. Stuff renders strangly. There are little to few QoL features in the UI. I pushed though for 8 hours as I wanted to love it, and support a small dev. But I am uninstalling it. Devs, It looks like you have moved on. Please one day give 2 months and realease a fix, I will be here. Its just a cute like and 80% of the way to enjoyable. Just not all the way there.
I didn't really have fun with this game. The construction hits that tycoon game vibe that I was looking for. But having to manually tell the trains to come and go in the early levels killed that for me. That can be automated later, but I didn't like the grind to automate it, the trains should have gone on their own from the start.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Turkish**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is oddly stressful in a way that could have been easily changed. I think it’s because the game locks some pretty fundamental thing in the tech tree. I hate how the tech tree works. Just one example is the automated train station. Without it you must manually single a train to come. There are lots of little things that could be improved and I would say my hatred of this game comes from a thousand cuts.
No widescreen support, no borderless fullscreen, no way to even make it 1920x1080 in windowed mode.
Based on the video it looks interesting and worth a closer review. I struggled with the font size in the tutorial and lack of a setting to adjust it makes no sense. Maybe one day I will play this and write a review about the gameplay. Sad there is such a small font used for parts of the game and not others. From where I'm standing, I have no way to recommend it to anyone.
you make a train station on a budget so tight it would snap an elastic bad instantly
Tout d'abord, je voudrais adresser mes hommages au très regretté Dan Field sans qui je n'aurai pas découvert ce jeu et bien d'autres. Overcrowd est un jeu de simulation de station de métro que je trouve très réaliste, avec les usagers les plus fragiles et exigeants de la terre. Vous ajoutez à ça, Randy Hazard qui est sorti de Rimworld pour vous envoyez les pires calamités. Ce qui, si vous n'êtes pas préparé va faire fondre votre réputation comme neige au soleil. C'est un jeu où il faut prendre son temps et développer sa station au fur et à mesure. Où la moindre erreur ou oubli peut se terminer en game over. Graphiquement, je le trouve agréablement rétro. La difficulté est là et c'est franchement un vrai plaisir de voir sa station animée et réussir à tout connecter. Le petit plus qui permet d'améliorer son personnel et le rendre plus performant. Non ce jeu est une petite pépite et pour son prix, il vaaut largement le coup.
Its "okay" its just... Its messy and sloppy. By that I mean, the way the level system works for Ground, -1, -2, etc is the worst part of it. Makes it super confusing to work around.
I really wanted to like this game, but there are a few fundamental problems that I ran into in just 3 hours of gameplay that broke it for me: 1. Why do I have to buy generators to power my station? Additionally, I also have to buy fuel storage and make sure my staff refuels the generators... with a jerrycan... that I have to buy and install in the tool room? What crazy parallel universe are we operating in?? 2. Power management and planning is poorly implemented as well. There is no easy way to tell how close I am to exceeding my power draw, which means after you buy a few things that need power, everything shuts down and doesn't work. And oh by the way, you don't have enough money to purchase that 8th generator you need. So, you sell the thing you just put down only to get a fraction of the money back... which still isn't enough to buy that new generator. 3. Manually calling trains is really annoying and takes away from the fun of the game. I shouldn't need a control room and some unlocked tech to do this for me. 4. Staff will literally take a break ALL DAY and even into after hours to recover their stats. This was the last straw for me. It makes no sense whatsoever. I've got trash growing everywhere in my station, and 2 out of 3 of my staff are just sitting there in the break room ALL DAY with their stats barely moving back into the green at all. I really wanted to like this game, but these fundamental issues had me repeatedly shaking my head in disappointment.
Thankfully, I never ran into the issues some of the negative reviews mention, my experience with the game has been smooth. It's genuinely cute, easy to pick up, and easy on the eyes. The learning curve is gentle, and there's a real charm to the whole presentation that makes it easy to get sucked into for hours at a time. My one real gripe is the "commute of the day" mode, it can feel near impossible to balance. I sank 5 hours into a single daily commute and couldn't get past platform one before my reputation completely tanked. There are clearly some balance issues here that the devs should take a look at. Outside of that, though, it's a relaxed, easy-to-learn casual sim that's hard not to recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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