
Design and build the most efficient metro stations known to man! Excavate. Expand. Set staff priorities. And manage the commuter flow. Overcrowd is a 2.5D management/tycoon/simulator set below the bustling city of Lubdon Town.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game, but there are a few fundamental problems that I ran into in just 3 hours of gameplay that broke it for me: 1. Why do I have to buy generators to power my station? Additionally, I also have to buy fuel storage and make sure my staff refuels the generators... with a jerrycan... that I have to buy and install in the tool room? What crazy parallel universe are we operating in?? 2. Power management and planning is poorly implemented as well. There is no easy way to tell how close I am to exceeding my power draw, which means after you buy a few things that need power, everything shuts down and doesn't work. And oh by the way, you don't have enough money to purchase that 8th generator you need. So, you sell the thing you just put down only to get a fraction of the money back... which still isn't enough to buy that new generator. 3. Manually calling trains is really annoying and takes away from the fun of the game. I shouldn't need a control room and some unlocked tech to do this for me. 4. Staff will literally take a break ALL DAY and even into after hours to recover their stats. This was the last straw for me. It makes no sense whatsoever. I've got trash growing everywhere in my station, and 2 out of 3 of my staff are just sitting there in the break room ALL DAY with their stats barely moving back into the green at all. I really wanted to like this game, but these fundamental issues had me repeatedly shaking my head in disappointment.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Turkish**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buenos días, Sin lugar a dudas, recomiendo este juego a Oscar Puentes, espero que con este juego vaya mejor los trenes, Muchas gracias
Too clunky...
.
The text on this is painfully small. Also, I could only run the game in the tiniest of windows, because it didn't support full screen on my 4K monitor.
the game starts lagging a bit once you get to the really big train stations, and sometimes the pathfinding can be a bit buggy but its a very fun, delightful game and its very satisfying to problem solve
It is fun, pixelated, and cool!
Great game overall. I love the management, all the options to build a station and satisfy commuters. There's a hint of humour too which is always fun.
he text size is too small to play comfortably on my 14" laptop. Fortunately, on my 27" 4K monitor connected to my PC, it is playable. Sadly, it seems the creators of this game did not take into account that the text might be too small for some players, and it is too difficult to change due to how the game is programmed. Now it’s time to properly try out the game. It looks amazing, and from what I’ve played so far, it’s a fun game.
1 hour into game, found game breaking bug, in the settings. Lock mouse to window / windowed mode. Mouse slams up top. had to find a file to delete, to clear that. Debating on refunding now, seems abandoned back in 2021. Got on sale for 4. Decided to go ahead and keep it. If i play 8hrs, ill consider this worth the spend. - cloud sync doesnt seem to sync the game save of the station, maybe just gamestate of the Network? Means i dont want to play it on my 2nd pc at another location.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $289.5K | 1.3K | 67% | $6.99 | |
| — | 0 | — | — | |
| $3.7M | 4.2K | 73% | $29.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $104.4K | 257 | 66% | $13.99 | |
| $71.6K | 98 | 63% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 5.7K | 80% | $11.99 | |
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| $1.4M | 3.8K | 75% | $9.99 | |
| $1.4M | 2K | 63% | $39.99 | |
| $1.4M | 3.2K | 91% | $19.99 | |
| $1.4M | 1.9K | 71% | $19.99 |