
A necromancer simulator. Assemble the dead using different body parts while upgrading your tower, combine the abilities of the different fantastic races to fight your way through the hordes of enemies and overrun the ’chosen ones’. To tell the truth, the dead are pretty, uhm, dumb.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.19−60% | 4.9Kreviews | 86% | — | $152.9K |
| $7.99 | 79ratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличное хлебобулочное изделие в форме полумесяца, чтобы скоротать пару вечеров за сборкой «франкенштейнов».
[b][u] Recenzja po osiągnięciu 100% [/u] [/b] Pierwsza cześć nietypowego rogalika w którym wznosimy naszą nieumarłą armie która ma za zadanie poszerzać nasze tereny bronić naszej wieży i przetrwać aż do końca gry i finałowego bossa. [u] Na potrzebny recenzji będę porównywał z 2 częścią gry bo nie grałem w żadną inną podobną grę jest dość unikalna seria. [/u] [b]Lepsze elementy względem 2 części [/b] - O wiele lepsze AI które wie co robi i się nie kręci jak debil po okolicy. - 1 Mapa przez co progres wydawał się sensowniejszy nie zaczynało się na kolejnej mapie po skończeniu pierwszej. - Z racji tego jest tylko 1 mapa każdy typ potwora ma swój czas i sens kiedy go używać. - Fajne osiągnięcia które pozwalają na ułożenie obrazka kota jeżeli ma się ulepszoną gablotę osiągnięć na 3 poziom. -Lepsza optymalizacja przy maksymalnej ilości jednostek nie występują żadne spadki fps. [b] Gorsze elementy względem 2 części [/b] - Krótsza. - Lekko gorszy pixelart i design graficzny sługusów. [b] Polecajka? [/b] Definitywnie gry od tego developera są dość tanie, więc każdy znajdzie coś dla siebie chodź głównie królują tam rogaliki wszelakiej maści.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English, Simplified Chinese, French, German, Portuguese - Brazil, Korean, Polish, Japanese, Spanish - Spain
| $1.19−60% |
| 56ratings |
| 78% |
| — |
| not modelled |
| $1.19−60% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⣿⣿⣿⣿⡿⠟⣉⣴⣾⣿⣿⣿⣿⣿⣿⣶⣦⣉⠛⢿⣿⣿⣿⣿ ⣿⣿⣿⠟⣡⠚⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠓⣄⠻⣿⣿⣿ ⣿⣿⠃⣴⡿⠲⠤⠈⠙⢿⣿⣿⣿⣿⡿⠋⠁⠤⠖⢿⣦⠘⣿⣿ ⣿⡏⣸⣿⡷⠶⠒⠀⣀⣠⣿⣿⣿⣿⣄⡀⠀ ⠒⠶⢾⣿⡇⢹⣿ ⣿⠁⣿⣿⣦⣤⣶⣿⡏⠹⠿⠋⠙⠿⠟⢉⣿⣶⣤⣴⣿⣿⠈⣿ ⣿⠀⣿⣿⣿⣿⣿⡿⠿⠦⣤⣴⣶⣤⠴⠿⢿⣿⣿⣿⣿⣿⠀⣿ ⣿⡆⢻⠿⢿⠛⣠⣶⣶⣶⣦⡈⢁⣤⣶⣶⣦⣄⠙⡿⠿⠏⢰⣿ ⣿⡇⢠⣴⣦⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣴⣦⡄⢸⣿ ⣿⡇⢻⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢠⣿⣿⡏⢸⣿ ⣿⣧⡈⠻⠟⠃⠘⢿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠘⠛⠛⢁⣼⣿ [h1] 8/10 [/h1]
Как писали в других отзывах - это демка, которой повезло успеть выйти в бум рогаликов. С первых минут ты начинаешь делать один и тот же геймплей-луп, который ВООБЩЕ никак не меняется, все апгрейды и тд тебе раскрыты с самого начала и по мере прохождения по сути ничего не анлокается. Очень долго ты играешь на начальных юнитах, пока не накопишь монеток на мета-прогрессию, а к концу происходит внезапный скачок силы(из-за плохого баланса) и с скелетов и орков ты резко прыгаешь до ящеров-вампиров-энтов-огров-мехов-ангелов/демонов. И это проблема. Потому что в начале ты часа 3 играешь с одним и тем же набором юнитов, что надоедает, а после середины - тебе резко наваливают наверное 6-7 типов юнитов, почти все из которых становятся тупо бесполезные на фоне самых последних т.к. в игре работает простое правило - самый последний юнит, что у тебя есть - самый лучший. Баланс в очке, прогрессия в очке. Очень монотонно
9/10. очень нравится, пока не на фулл прошёл но затягивает
Os zumbis tem a IA da Asheley de RE4... Vamos ver se o 2 é melhor rsrsrs
No começo parece simples, mas conforme você vai avançando, começa a pensar mais em eficiência. Criar criaturas que exploram melhor o mapa, que sobrevivem mais ou que farmam recursos mais rápido faz bastante diferença. O loop é bem viciante. Mandar suas criações explorarem automaticamente, coletar recursos, melhorar sua torre e desbloquear novas possibilidades vira aquele ciclo de “só mais um pouco”. Ao mesmo tempo, ele pode ficar repetitivo depois de um tempo. Como muita coisa é automatizada, você acaba mais gerenciando do que realmente jogando ativamente. A progressão segura bem o interesse, com novas partes, upgrades e melhorias que vão abrindo o jogo aos poucos. Visualmente ele tem um estilo pixel art simples, mas com bastante personalidade, principalmente no design das criaturas. O que mais me pegou foi essa ideia de montar builds de monstros de um jeito criativo. Não é um jogo profundo em narrativa ou ação, mas funciona muito bem como algo viciante e fácil de engatar. É aquele tipo de jogo perfeito pra sessões rápidas que acabam virando horas sem perceber.
Love the idea, horrible implementation. The AI is horrible, feels like you need to micro manage them all the time, leaving some at the base to defend doesn't work because you are either in full control or some spawn just wipes them all out. You get so many parts, i wish there was a way to auto-create specific units as soon as the parts are available. Also wish i could auto-sell some parts for mana generation Also wish there was a way to tell the units to defend the area around the base and have the ranged units just try to attack while keeping their distance. Maybe with enough experience i can circumvent most of these issues, but i wasn't enjoying this enough to bother.
Die glattgebügelten Vorschaubilder sind schön, im Spiel selbst sind es Pixel, wo meine angebliche Horde als Einzelkämpfer hirnlos quer über die Map läuft. Es gibt Befehle wie "navigieren", "stehenbleiben", "erkunden" und "töten", allerdings keine Möglichkeit seine Untoten zentral am Turm zu halten. Das Tutorial erklärt ein paar Basics, bei "Hier Blaupause Blitzableiter, aber du brauchst Erz um den Turm auszubauen!" war ich dann doch schon überfordert. Im allgemeinen empfinde ich den Ablauf des Spieles als zu schnell ...
As a caution before this review, I'd say that the game has an issue with balance. It kind of follows the Bullet Heaven mechanic of a boss timer that, if not prepared accordingly, would kill you in the spot and prevent your progression through the game. This wouldn't be a dealbreaker if not for the fact that the enemies it spawns are near the endgame, so unless you really have gone through the meta progression, you'll get stone walled from prepping for the final push. As well, that meta progression jumps from barely tangible to absolutely vital and outright game breaking, with the upgrade that allows you starting monster parts per day being out and out the only truly viable option apart from the Cat and the Blueprint. That said, I like the game for the music (the two that it uses, at least), its use of monster parts to create your own insane combination of weapons and abilities, and I like some of the secret combinations that aid you in traversing in the land; the diversity of different genres help make it stand out from other contemporaries. Hopefully this is a decent start to the series, and hopefully the sequel available now would aid in the pain points I listed here.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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