
Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world’s rarest treasures!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−25% | 8.6Kreviews | 89% | — | $2.6M |
| $14.99 | 23ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wish this game got more attention. Been following since a pretty early build and its cool to see it come so far.
Um jogo de estilo clássico que remonta aos jogos de SNES, que é bem divertido para matar aquela nostalgia. Ótimo RPG para quem gosta de coletar itens, com uma boa quantia de equipamentos para dropar e para fazer, assim como cartas com efeitos que podemos conseguir de monstros, lembrando muito as cartas de Ragnarok 1. A história é interessante, mesmo que a escrita seja um pouco simples; o maior problema é que, apesar de muitas opções de equipamentos, as habilidades talvez deixem um pouco a desejar.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
완성도 있는 도트형 게임으로는 완벽한 게임입니다. 난이도가 있으며 저는 전문가 난이도로 게임을 클리어 했는데 클리어 하고나면 성취감이 장난아니였습니다. 너무 힘들게 게임하지 마시고 적당한 난이도로 게임을 진행하는것을 추천드립니다.
secrets of grindea is one of my favorite games of all time. it's a game my friend and i always come back to, and i think at this point i've played the main storyline a good 4-5 times over the years. highly recommend.
never gets boring. great game.
Simplesmente o Classic RPG Perfeito.
If you like reach story, a lot of reading and endless grinding. This is best game for you!
Very much its name sake. Its got a simple and strait forward story with a combat system to match and a tacked on phase shifting that doesn't suit the rest of the game. Shame the forgotten tower broke during new game+
Excellent Co-Op experience. Overall I highly recommend picking this up if you're looking for a fun, pick up and play, clear end goal focused RPG co-op experience to play with some friends (you can play with up to 4 players). There are two game modes to explore: the Story mode and Arcade mode. The Story mode is a traditional RPG story of exploring new areas and conquering enemies, puzzles, and layered boss battles to save the land. The Arcade mode is a rouge-like mode where you conquer what are essentially dungeon floors based on the areas seen in the story. Both are well paced and full of content if you're looking for a bit more of a clear objective focused co-op (or even single player) experience. It is also very easy to pick up and play even if taking a break for an extended time. The combat is simple but effective. It harkens to the top down Legend of Zelda games, but has a perfect guard system and spells/abilities to use in combat. All the spells can be upgraded and there are plenty of options to explore for unique synergies or just focusing on one skill. There are a few negatives on this game, nothing that truly killed the enjoyment but were a bit annoying: - The control scheme could have been a bit better considering other games in the genre. Rather than having the sword and shield only be mappable to face buttons and required to be on the first/standard skill bar, I think it would have been better to have two of the shoulder buttons dedicated to them (or at least the option to do so) so that you could put four abilities/spells on the first/standard skill bar. - There are few instances in both the Story and Arcade mode that have issues when playing multiplayer. There were instances where a cutscene would play and then at the end the host would be placed in the new correct area but the other players would stay in the original position, so the other players would have to quit and rejoin so that we could proceed. In the arcade mode, there are a few Pins (upgrades you get during a run) that didn't function at all when on multiplayer and there were a few challenge rooms where multiplayer would soft lock the run if not executed correctly (For example: there are challenge rooms where you need to perfect guard the enemy to proceed. Each player gets their own unique enemy, but for some of them the players can interact with another players enemy. This ranged from projectiles from Player 1's enemy being able to be seen and hit by Player's 2, 3, and 4, to a soft lock on the run where Player 1 could kill the enemy meant for Player 2 on accident and the door to exit the room would be locked so we could not progress and would have to restart the run.) - While the Arcade mode is a very fun rouge-like experience, there are a few things about it that do make it seem like it was an afterthought that could have been polished (i.e. in the shops we saw a weaker weapons that cost the exact same as another stronger weapons of the same class. There is no permanent progression system for the pins so when play with the difficulty modifiers, a lot of runs feel very unfun just cause of rng.)
真结局不想打了,玩力竭了。构筑深度不够,数值用脚填的,前中后期怎么打都爽不起来
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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