
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is really good but I had to refund it, performance is absolutely terrible, I couldn't even finish the carrier tutorial without dipping into the 20fps zone minutes after starting. If they manage to fix that I'll buy it back.
últimamente las nuevas actualizaciones van en peor, el juego antes era una maravilla pero ahora no se que le pasa a las nuevas actualizaciones que te rompen tanto el juego como tu ordenador en si haciendole cargar muchisimas cosas a la vez y tirando de ram o de gpu cuando no estas jugando quedandose abierto en segun plano dando problemas cada vez mayores y si se cuelga el juego tienes que reiniciar el ordenador, mu mala reseña por mi parte por problemas que se deberian de haber solucionado ya hace tiempo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
自从Sea power发售以来我已经游玩了260小时,从一开始就被游戏设定的背景与适度的模拟性所吸引,庞大的创意工坊更是让这款游戏生机勃勃,然而随着时间推移,尤其是空气动力学更新及nuclearstonk加入开发组后,游戏的更新变得毫无章法,迫在眉睫的AI行为逻辑迟迟难以优化,开发组嘴中的1985年时间限制毫无约束,为美国海军新增一大批超越这个时间线的船只的同时却对同时代苏联船只保持敌视态度,这是典型的偏袒,更不用说大更新对创意工坊模组的破坏,这个游戏有一半的生命力是创意工坊赋予的,如果开发组仍然固执己见,那这款游戏可能毫无未来 Since Sea Power's release, I've logged over 260 hours of playtime. From the very beginning, I was drawn to the game's setting and its level of moderate simulation. The vast Workshop community has breathed life into this title like nothing else. However, as time has gone on — especially after the aerodynamics update and after nuclearstonk joined the dev team — the game's updates have become completely unfocused and chaotic. The AI behavior logic that so urgently needs fixing has been left to languish. The "1985 timeframe" the devs keep citing imposes no real constraint at all: they've added a whole batch of ships for the US Navy that lie beyond that timeline, while simultaneously holding a hostile attitude toward Soviet ships of the same era. That is textbook favoritism. Not to mention how the major updates have broken Workshop mods. Half of this game's vitality is given to it by the Workshop, and if the devs remain stubborn and set in their ways, this game may well have no future.
After around 1800 hours of playtime, I would say that this is a fascinating game, and it is worth its price. I highly recommend this game for its broad content and growing authenticity. Although there were some minor conflicts between the developers and players, the developers were responsive, and the issues were resolved.
money well spent
"Don't waste your time on this game!"!!!!! This game is absolutely terrible! This is just not how ASW (Anti-Submarine Warfare) is supposed to work! Are you kidding me? The enemy sub stays completely silent the entire time and still manages to hit speeds over 10 knots? ♥♥♥♥♥♥♥♥! Then my helicopter flies 20 nautical miles out, drops a sonobuoy, and just quietly loiters nearby. Suddenly, the system warns "Enemy torpedo launched," but my sonar shows absolutely nothing! I dropped three active sonobuoys: standard depth, above the thermocline, and below the thermocline. Active sonar picks up ZERO contacts! Is my sonar operator deaf?! I had a whole task group: two frigates and one destroyer, deployed in a triangle formation. The lead ship was at standard speed with all sensors active, while the other two were 3 nautical miles back, cruising at one-third speed on passive sonar. An enemy torpedo enters the water, and I still can't locate the sub?! Even worse, the ASW aircraft are completely useless in this game! I had one dropping passive sonobuoys at 1-nautical-mile intervals at low altitude, and it found absolutely nothing. Bottom line: the CIWS is practically useless too! If you want a real recommendation, play Command: Modern Operations. It is WAY better than SEA POWER!
我希望你们三叠纪和MP好好想一下自己现在在干些什么,既然做出了一些事情,就不要怕被大家批评
現在は日本語対応しています。
co- c- c- c- conta- contact fad- contact- contact faded, track... con- con- vampire! vampire! vampire!
很抱歉,但是我不得不说我对这款游戏感到很失望,游戏的制作者看起来完全没有想好该怎么去制作他们的游戏,每次更新都是机制的改动,而且会触发很多bug,但并没有相应的优化,导致游戏流畅性和可玩性大大降低,尤其是这一次关于模组模型的改动,几乎将创意工坊所有带有单独模型的模组都搞炸了!作为一名模组制作者,我们也尝试过与制作者们沟通,但是无一不被他们挡了回来,这无疑令人愤怒!我们认为制作组中压根没有一名真正的领导者,这无疑是当前混乱局面的一个重要诱因,他们总是想到什么做什么。 而且游戏中的美国强大的有些不对称了,为什么阿拉斯加级导弹巡洋舰和垂发改造型提康德罗加邦克山都可以出现,苏联方却连一条巴库都会因为一句不符合时代背景而被回绝呢?那么垂发提康德罗加就是很符合背景的吗? 参考知识 333/5000 机翻 · 通用领域 I'm sorry, but I have to say that I'm very disappointed with this game. The creators of the game seem to have completely failed to figure out how to make their game. Every update is a mechanism change and triggers many bugs, but there is no corresponding optimization, which greatly reduces the smoothness and playability of the game. Especially this time, the modification of the mod model almost exploded all the mods with separate models in the creative workshop! As a model group creator, we have also tried to communicate with the creators, but they have blocked us all, which is undoubtedly infuriating! We believe that the lack of a true leader in the production team is undoubtedly an important contributing factor to the current chaotic situation, as they always do whatever they think of. Moreover, the power of the United States in the game is somewhat asymmetrical. Why can Alaska class missile cruisers and vertically modified Ticonderoga Bunker Mountains appear, while the Soviet side would even reject a Baku line due to a statement that does not fit the historical context? So is Ticonderoga's hanging hair very suitable for the background?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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