
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bloody good Naval RTS. If you were good at Silent Hunter you'll be good at this. Built around surface first it feels like, but subs and arial assets control well. The UI isn't the fastest but is nicely practical. 10/10 Would reccomend if this is your type of game.
OH YEAH
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's the game I never knew I always wanted. As someone who likes strategy and tactics games but doesn't do simulations often, It feels like a pretty good mix of simulation game and RTT, has a good bit of complexity but not enough to be overwhelming. Tutorial missions were great, taught the principles of gameplay very well and gave you what you needed to get into real missions, which have a good difficulty ramp. It's largely played from the minimap (or you could expand it to take up most of the screen since it's the most important part of the game), so you get a really good tactical sense of surroundings and events. You feel the tension of hunting a submarine or leading a battlegroup into an ambush that feels incredibly immersive. You feel every whiffed missile, every incoming fighter, every hidden AShM site popping the odd SSM at you while you maneuver your helicopters to try and sight it without being shot down. In spite of being a map-heavy game in practical terms, it does look really good in the main display window as well. The ship models are great, missile swarms look awesome, and explosions/damage effects are satisfying. Game runs quite well too, I have a fairly old computer but have no problems maintaining 60fps on high settings and load times are very fast.
To put it simply, I have no experience in writing stories, being active duty, or being a veteran. However, to say that playing this game feels like I am finding a way to live through the events of a Tom Clancy novel is an understatement. It is a fun game with a load of replayability just from the amount of content and ability to build scenarios in vanilla. Mods add either new scenarios that you can easily add and play or complete overhauls of systems, weaponry, or AI interaction. Though, due to this game being early access, it might be a bit "jank" when trying to set up certain things. All in all, this is a great game that gets updates throughout the year. If you are learning English or Russian, you will have perfect callouts a few hours in.
Made it work on a MacBook Pro, and it surprisingly runs fine. Lot of fun
it's good
Good Game, solid variety in missions that all feel different and unique, campaigns tie each mission together nicely. Game has depth without being too overwhelmingly complicated.
What makes this game great is what makes all the best sandbox games great: mods. The base game is good fun regardless, but it can get stale after a while. Thanks to mods, though, and a workable (but not perfect) editor, you have near endless possibilities to keep playing how you want. Want to recreate a historic incident or a recent event? Do it. Want to see how Star Wars vehicles would fare against Cold War equipment? You can do that too. Want to mod a vehicle to be so outrageously goofy and overpowered it's not even funny? Why not.
who up seaing they power rn
This game is amazing, But the learning curve is hard that I returned it. Tho after watching more videos about it and etc I feel like I can confidently give this game a second chance and hopefully re-buy this gem 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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