
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solo le falta el multijugador para ser el mejor simulador naval de estrategia.
好玩捏
First of all guys: I love these kinds of games. Realistic, strategic, tactical, with real world units and at best, even realistic scenarios. Sea Power delivers in this regard. And because the combat distances are realistic, the game is even "calm" enough for my old soul. I cannot handle the sensory overloads of many modern games anymore. :-D Alright. But there are some huge downsides unfortunately. One is an aspect of realism. You can set the flight preparation times of deck aircraft to realistic. That is actually pretty cool. But the issue is, that the game does not give you anything sensible to do in that time. Well, maybe in huge operations with a lot of vessels it does not matter that much. But in small formations it is just an unnessecary gimmick. The other huge thing is; the technical performance in the standard version is dismal. At certain points even unplayable. Somehow the simulation data seemingly is not idealy stored. So when a lot is going on in game and especially when you compress time for some passages of the game, the whole thing collapses and the frame rate drops to catastrophy. You can switch to the beta-version. For now that worked for me, so I can still give my recommendation for the game for all you guys who are military nerds out there. As a cherry on top, it is a fresh setting. Sea warfare is way too underrepresented in gaming and even movies. But recently this changed. Sea Power is right there at the forefront.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
boat
I havn't played a game this goood in quite a long time Really enjoy it and if you have a little imagination the gameplay is like mine craft practacally unlimited
Task Force campaign is such a blast cant wait for more
MUY BUENO PERO DEBEN HACER QUE SE PUEDA USAR MODS EN GEFORCE NOW... YA ME ABURRIO EL CONTENIDO DEL JUEGO QUIERO ALGO MAS ENTRENIDO Y SIENTO QUE ESTA MUY LIMITADO
A good simulation about sea warfare during the cold war. The devs are still improving the game, but already I can clearly recommend the game, if you are interested into strategy and the setting of the cold war.
Great fun. Workshop content adds even more fun!
Really fun game worth it at full price and amazing modding workshop and no lag
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 15.8K | 88% | $29.99 | |
| $5.6M | 4.7K | 87% | $39.99 | |
| $4.8M | 3.2K | 76% | $39.99 | |
| $2.8M | 3.6K | 87% | $19.99 | |
| $1.3M | 3.4K | 78% | $9.99 | |
| $446.7K | 631 | 65% | $18.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.2M | 18.1K | 66% | $29.99 | |
| $13.1M | 80.1K | 71% | $10.49 | |
| $13.2M | 11.3K | 84% | $49.99 | |
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 31.9K | 95% | $24.99 |