
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Elite modding community.
This game released great, and every update since has not only added amazing new content but also worked on improving the rest of the game. 10/10
Constant updates, becoming prettier and richer in features with every single one of them. Tons of content with a great modding community.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Getting better with every update.
[b]It's coming along.[/b] Status: I'm enjoying the new Task Force campaign mode. I had a One-Year Hiatus since playing it, for me the new updates are great. :) Improvement since initial EA release: UI has received a bit love, it's a better management of the units/game. Still a-bit to go though, as by nature, there are many suboptions/clicks to go through to make commands. But! Many of these are now backed by Keyboard shortcuts (very welcome indeed). - Note: Favorites are 'C' to center map (not new, still a favorite) on selected unit, SHFT+A or S to enable/disable unit sensors (CTRL+SHFT A/S on formations). As well as doing CTRL 1 to 0 to store units/formations, and 1 to 0 to jump to selected formation. See controls for more. WASD for direct control of unit. [b]Task Force Mode[/b] is finally bringing [i]the strategy part[/i] to the game; Ensure you have enough points to upgrade units, spend points carefully while next mission may be just what you expected. Make sure you units survive and gain experience etc. Optional sidemissions (is both a pro and con at the same time - it's [i]fun[/i], more to do, but also lowers the difficulty of the missions following). However it's optional, so there many variation of playstyle to use later in other playthroughs. You can choose to play with naval units only or bring in the air power - much to enjoy with this kind of flexibility, whether you want to stick to 'marine commander' or a task force commander. In game UI-info (weapons, units) in game have improved in the display, as well as the prep/selection UI for task force mode. Dark/Light themed map is such an example, I use both modes depending on world location place (seabed and map depth details) - and real world time of play. Thanks! Hence (repeat) the above means [b]it's coming along[/b], [u]delivering[/u] on the parts they previously announced. Particular note: I am looking forward to the [b]upcoming world/map projection as a globe[/b] instead of the current flat (I dont recall the name of the projection though) map mode. This brings back the map projection we had in [i]Cold Waters[/i] and that representation of the 'Era of war'. I think I'll be able to enjoy Sea Power for years to come - worth to keep/buy.
冷戦期の海戦を楽しみたい人はガチデオススメ。 ただ、結構スペックいいpcじゃないと少しカクツキます
gg
ight
Amazing
While still in early development, it continues to be improved. The game is complex, but fun and seems pretty realistic. Well worth playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.