
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'll update the review- as 108 minutes isn't enough to really rate something..... but even just doing the tutorials and playing around a bit has almost been worth the cost of admission already. If the idea of seeing a task-force being besieged by incoming missiles and having CIWS firing in all directions seems cool to you- this game seems to have a lot of depth but ALSO it looks incredible while sitting back and watching the results of your actions. There is a lot of depth- even down to the thermal layer in the ocean for submarine-hunting. If it turns out this game is just awful I'll change my review but HOLY CRAP so far this game has made an amazing impression. And an upcoming Dynamic Campaign sounds like heaven. I usually am super-cheap and buy 10-year-old games that are 90% off, but this 40 bucks (it was on sale when i got it) seems like a good investment. And it looks like the game is adding stuff that would make it so much better (I LOVE dynamic campaigns and this game looks like it would do terrific with one).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its not multi-process on aerodynamic(yes, huge glitch when fired off multi axis ToT), but its a better strategy sim then most out there
This game is still not ready for prime time. It is obvious US weapons are nerfed and Non-US weapons are boosted.
海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊 有个男娘朋友♂️♀️制作组背后👤👤 模组不变机制🗣🗣随意乱改动🔧🔧 每次更新操作🙌🙌让玩家奔走🤡🤡 面上没有表情😶😶不汇聚成就🏆🏆 知己一声拜拜👋👋远去这游戏🎮🎮 要靠伟大男娘👥👥搞搞新机制💻💻 照听照改玩家🤷🤷处处有消遣💶💶 但是模组可能🤔🤔要换换名字🙅♂️🙅♂️ 海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊 这个神人厂商😇😇面善又友善🤓🤓 因此批准版本🤯🤯一周更两天🤮🤮 玩家也自然要😨😨更新过终点🏁🏁 若做大厂玩家🎪🎪还需身有钱💰💰 知己一声拜拜👋👋远去这游戏🎮🎮 要靠伟大男娘👥👥搞搞新机制💻💻 冷暖气候同样🥶🥵影响这社区🏙🏙 但是换季可能🤔🤔靠特异人士🕶🕶 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 聋即是更🛠更即是聋👂 海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊 这个男娘朋友♂️♀️说话亦漂亮😅😅 舰舰装甲区域🛡🛡依旧旧形象🤫🤫 到了那日更新🔧🔧个个要鼓掌👏👏 社区内那神人😷😷变厂商头像💩💩 知己一声拜拜👋👋远去这游戏🎮🎮 要靠伟大男娘👥👥搞搞新机制💻💻 会有北约称霸🆒🆒也会有架空🆓🆓 但是机制可能🤔🤔要问问何事😰😰 海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊 海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊 海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊 海权大道西⬅️⬅️又海权大道东➡️➡️ 海权大道东➡️➡️转海权大道中⏺⏺ 海权大道东➡️➡️上为何无模组🤔🤔 海权大道中⏺⏺modder如潮涌🌊🌊
what a good game that i can day after day to play,and i hope that we can enjoy dynomic campagin in sooooon<)
This game is genuinely fun, with great gameplay and tons of creative ideas. The devs are also very active – updates roll out frequently, and you can feel they really care about the project. However, I have to address the elephant in the room: optimization. Even on decent hardware, the frame rate often tanks, and occasionally it stutters down to single digits, which really breaks the immersion. I’m not asking for miracles, but I’d strongly suggest putting more effort into performance patches – because a gem like this deserves to run smoothly. Keep up the good work, and please, give some love to the engine side of things.
God this game is incredible.
得劲
I admit I don't have much time on the helm with this game but I am convinced in the coming months it will keep my attention. I have to emphasize this is not for the casual player, it is helpful if you have knowledge of naval tactics and warfare but not a requirement. The dev's deserve a round of applause for the tutorials they provide, very helpful. I scrolled through many of the mods, and when I am comfortable with the game I will be using many of them. If you have a love for naval combat and tactics, I would buy this. So far its worth the price.
Boat
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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