
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[Update: Pacific Strike] The save files got corrupted and none of my progress loads. Neat. I really wanted to like this game, but its not a game, its a teeth grinding sim. The AI is hopeless, I spend my fighting my own units. They dont follow orders, behave erratically (just shut down, unresponsive). Theres a really good game in there somewhere, but the devs should have put another year easy into this game before trying to early release it on steam. Shame on Triassic
你们这群北约佬,给我老实呆着,看我发射花岗岩把你们一个个上市!😡👉
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一个买断制单机游戏,隔三岔五给底层机制来个“大换血”,让所有东西变成垃圾,让所有玩家和模组作者无话可说,好样的!!
How to win as NATO against the soviets: -Maintain air superiority -Maintain radar coverage -Stay out of missile range -Carefully maneuver your ships -Use electronic warfare aircraft -Constantly micromanage all air and naval assets -Stay out of missile range -Coordinate multiple groups of aircraft to fire enough Harpoon missiles at once to hopefully hit something -End up not hitting anything, have to wait an hour to resupply your aircraft -STAY OUT OF MISSILE RANGE -you didn't stay out of missile range, hope your 4 layers of missile defense are enough -they weren't enough -your ships now make nice homes for fish. how to win as the soviets against NATO: -find ships -shoot twenty (20) P-700 Granit (SS-N-19 "Shipwreck") missiles at ships -win All jokes aside, this game is great if you love military strategy. Can't wait to see how the devs update it in the future. Great mod support too! 9/10
该版本存在多处令人失望的问题。开发团队随意改动原有游戏机制,很多改动没有充分考量老玩家的游戏体验,直接破坏了大量现有模组的运行环境,严重冲击模组社区生态。同时游戏存在阵营区别对待的现象,部分国家阵营的内容设计、平衡性存在明显差距。制作组缺少统一的总负责人,开发方向散漫,迭代规划混乱,很多问题长期得不到修复。希望官方能够重视玩家反馈,尊重模组社区,优化阵营平衡性,梳理开发管理,回归游戏本身的乐趣。 This update brings many disappointing issues. The dev team arbitrarily revises original game mechanics. Many changes ignore veteran players’ experience, breaking a large number of existing mods and severely damaging the mod‑ding community ecosystem. There is also obvious unfair treatment between different country factions, with notable gaps in content design and balance. The studio lacks a unified lead director. Development is disorganized, and many bugs remain unresolved for a long time. We hope the official will take player feedback seriously, respect the mod community, improve faction balance, reorganize development workflow, and restore the core fun of the game.
Seriously dumb AI can ruin your several hour game by doing something that makes no sense. Aircraft carrier elevators can bug out and get stuck ruining your game as well. Needs work.
Viel zu viele Fehler. Missionen lassen sich nicht abschließen obwohl alle Ziele zu 100% erreicht sind. Da steckt man Stunden in eine Mission und dann das. Sehr ärgerlich. Außerdem ist die Speicherfunktion unbrauchbar.
Nuclearstonk和bluedot瞎搞游戏机制和底层,不修复相关bug,不优化游戏本身,不管社区反馈乱改mod制作相关内容导致大量mod失效,对美苏双重标准夹带私货单方面加强美国。
The game is incredibly laggy, becoming worse overtime as scenarios draw out. Despite my high specs my PC runs hot after 30 minutes. The developers feel flippant in acknowledgement of this and do not admit on how bad performance is. AI do not engage threats appropriately, leading AI in my experience to engage your task forces with only 1-2 cruise missiles in any given time. So it feels like you're fighting toddlers instead of advanced Cold War Sino-Soviet task forces. Campaigns currently rely on scripted events. This game stands as a tech demo, but has a lot of content! If you want a Cold war Naval RTS game I'd tell you to consider this one, but these are issues that I don't expect being fixed soon.
Gameplay is fun enough, hampered by terrible performance issues. Running on medium settings, placing a single unit in the encyclopedia and moving the camera a little bit makes the game stutter and tank to 15-30 fps. In actual scenarios the game will start out fine but grind to a halt after an hour. These issues have been around since the game was released in early access and I have not seen any improvements in performance since then. I will change my mind and review if these are fixed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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