
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has an initial learning curve but is extremely fun once you get the hang of it. I've played other naval sims like cold waters but this game gives you so much control over a wide variety of ships. The devs have also been continuously releasing improvements with new persistent campaigns, user interface improvements, and better unit functions.
Look. There's bugs, And glitches. Of course there is. But if you're looking for a game where you can pit the USS Enterprise CVN-65 against the Hiryu? Here you are. If you wanna simulate a WPact breakout through the GIUK gap and the RN? Perfect for you. This game is kickass, even with the bugs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thought I bought a game about boats, not some game about vampires.
the AI suck but there's noting else like this game and every update makes this game better
In Sea Power gibt es Augenblicke, in denen der Krieg seine Funktion vergisst und für einen flüchtigen Moment nur noch Bewegung und Licht ist. Wenn die Raketen ihre Startschächte verlassen, schneiden sie mit einer beinahe feierlichen Ruhe durch den Himmel. Das gleißende Feuer, die dichten Rauchfahnen und die träge Eleganz ihres Aufstiegs besitzen eine Schönheit, die verstört, weil sie untrennbar mit ihrer Bestimmung verbunden ist. Gerade darin liegt die besondere Stärke des Spiels. Es zeigt nicht bloß Waffen, sondern die merkwürdige Würde der Maschinen, die der Mensch erschaffen hat. Man ertappt sich dabei, den Start einer Salve mit offenem Mund zu betrachten – nicht aus Freude an der Zerstörung, sondern wegen der überwältigenden Ästhetik des Augenblicks. Für einen kurzen Moment scheint der Himmel selbst das eigentliche Schauspiel zu sein. Sea Power erinnert daran, dass Schönheit und Sinn nicht dasselbe sind. Zwischen dem Aufleuchten der Triebwerke und der Stille nach dem Einschlag liegt ein Moment, der ebenso faszinierend wie widersprüchlich ist. Und genau diesen Widerspruch fängt das Spiel mit beeindruckender Präzision ein.
This game is pretty solid. I'm not particularly good at it, but it's really fun seeing dozens and dozens of anti-ship missiles converging on the enemy fleet. The missions are fun, the players are generous enough to create new content on the steam workshop, and more official content is on the roadmap. The soundtrack is also very good. If you have the patience for it, buy this game during a sale.
绝对的好游戏 潜力无限 很难想象这是unity引擎做的 但是unity通病 狗屎优化和隔壁塔科夫坐一桌 游戏也会定期更新 总的来说还是希望这个游戏越做越好👍
It appears the developers are caught in a loop, compromising and fixing certain aspects while inadvertently damaging others. This is simply unsustainable
How to win as NATO against the soviets: -Maintain air superiority -Maintain radar coverage -Stay out of missile range -Carefully maneuver your ships -Use electronic warfare aircraft -Constantly micromanage all air and naval assets -Stay out of missile range -Coordinate multiple groups of aircraft to fire enough Harpoon missiles at once to hopefully hit something -End up not hitting anything, have to wait an hour to resupply your aircraft -STAY OUT OF MISSILE RANGE -you didn't stay out of missile range, hope your 4 layers of missile defense are enough -they weren't enough -your ships now make nice homes for fish. how to win as the soviets against NATO: -find ships -shoot twenty (20) P-700 Granit (SS-N-19 "Shipwreck") missiles at ships -win All jokes aside, this game is great if you love military strategy. Can't wait to see how the devs update it in the future. Great mod support too! 9/10
一个买断制单机游戏,隔三岔五给底层机制来个“大换血”,让所有东西变成垃圾,让所有玩家和模组作者无话可说,好样的!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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