
SD Gundam Battle Alliance is a multiplayer Gundam action RPG where you can smash foes solo or with friends in thrilling mechanized combat. Acquire new mobile suits, power them up, and take them into battle in various missions!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.24−75% | 6.1Kreviews | 63% | — | $2.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
they cut support for the game.... big shame.... they could have added a lot more to the game and gave us access to some enemy suits too.... tons more they could have done but greedy company just cash grabs and moves to the next thing...
综合想给个中评但是没办法给。游戏设计原因,新手体验是非常不好的,BOSS难度和资源紧缺问题很严重。因为在其他平台玩过,所以50小时顺利一百级通关困难+全成就。推荐新手前50级全部投资给远程射手(推荐指挥官高达),50级后重新升级一台近战机(我用的东方老头)。全部资源升级近战到100级,插件无脑堆血,最多一个攻击插件。技能推荐:医生+超量修理+博爱(群体加血),全部能量槽用来发动职阶技能(手柄LT+Y),这样就接近于无限血包且每次抬血量递增,哪怕装备等级低点都能越级挑战高难度。BOSS战基本思路是:开局一边防守一边蹭小技能和普通攻击,残血吃血包,想办法攒能量槽到一半,直接开职阶技能。因为近战这时候开霸体了不会被打飞,所以该吃血包吃血包,剩下就是上去莽,此时注意尽量不要按防守键,要把霸体时间尽量用在打BOSS上,这样下一轮能量槽基本就能攒够,然后继续开职阶进入下一轮循环,因为医生技能所以此时血包+1。然后全程就是站撸+全员无限吃血,容错率非常高。僚机推荐一个近战型,一个能在远距离输出的全能型,避免AI队友死一块,不好救。不建议带射手,太脆了。再说咱吃血包不会被打飞,不需要那点速吃BUFF。后期钱非常多图纸也很好打,所以要第一时间升满级,一定不要浪费时间在前期收集上
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 26 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Thai, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Spanish - Latin America*languages with full audio support
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ガンダムゲーとしては良ゲーだけどアクションゲームとしては下の上くらい 特に敵とプレイヤーの戦力バランスがひどい 67パーセントオフでも高い正直買わなきゃよかった
操作性悪すぎ 終盤のミッションがだらだらと長いステージをやらされる。 かたい敵に負けると最初からやり直し。 なぜ直前からやり直せなのか疑問に思う。 ガンダムが売りなだけでバランスが悪すぎる。
It's a hack n slash game. No surprise. Don't know what all the fuss is about that people were complaining. So many gundams and units from across the eras and ages. 7/10 and that's a good rating.
Port SD gundam g generation genesis on PC plz, it will sell ten times better than cross rays. plz
there is way too much talking and wasting of time, cant skip the 5 minute dialog after battles, even battles and stages you have already cleared
Note: Updated after 240+ hours for refinement with more accurate info. Just 5 hours into SD GUNDAM Battle Alliance (SGBA) and here I am writing a review for it. This rarely happens to me unless it's for a game that I'm refunding or I disliked it so much that I'm sure I won't ever want to touch it again. However, this time it's because I'm having so much fun with it that I feel obligated to do this game some justice given its mixed reviews. SGBA is an action game that defines its own brand of action that focuses on visceral yet deliberate combat. You pilot a Mobile Suit (MS) and clear missions. Encounters in the game vary between few to many enemies, and bosses are other MSs or Mobile Armors (MAs) which are huge and have attack patterns and specific weaknesses. What I find interesting about the game is that it doesn't rely on a complicated combat system to deliver a fun and satisfying experience. Instead, it gives you the basic tools which form the basis of how you would approach combat - and I found it to be darn effective. The combat and controls in SGBA are tight and responsive. The game uses two melee attack buttons for light/heavy attacks found in most action games, and uses long presses for spin (AoE) and launch attacks (for air combos). There are 3 weapon attacks that are known as Main Weapon, Subweapon 1 and Subweapon 2 where the former is always a ranged attack while the other 2 attacks may be ranged or melee depending on the MS you pilot. All weapon attacks use an ammo system which auto-reloads but will incur longer reload time if they fully deplete. For movement options, every unit can jump, sidestep, dash (like running) and air dash (like flying horizontally). For defensive options, there is guard and dodge; you can negate damage or parry a melee attack by doing a perfect guard, and use perfect dodge to evade an attack completely with invincibility - they have tight timing that require skill and reaction. For resource management, other than ammo, there is a boost bar (like stamina) which depletes when performing movement/melee actions. There is a guard meter which gets reduced when taking chip damage while guarding and will leave you wide open if depleted. Combos in this game can utilize every attack, movement and defensive option and is very free-formed. However, not all actions can connect to another and depends on the MS which requires your experimentation. Every MS has a different capacity for doing combos; some shorter, others longer, and a select few can go on indefinitely. Your MS has a skill meter that is charged up as you do and take damage. The skill meter can be used to perform a "get off me" move, reset combos and role action (there are 3 roles and every MS is assigned 1). There's also canceling in the game which (again) vary for every MS. Last but not least, every unit has a special attack (SPA) that will trigger a short cutscene for a flashy move. The great thing about the controls are that they are simple to pick up and has counterplay elements to make combat interesting - which can make a PvP mode viable. Story-wise, it's not great but I didn't find it bad either. The writing and voiceovers are good and the story is presented in Visual Novel style with a mix of imagery and cutscenes. The storytelling may still be confusing for someone entirely new to the Gundam series even though the dialogue does attempt to provide background information. One nice detail about story mode is that the game doesn't assume you are interested in it and will instead unlock lengthier scenes in a library (for later viewing) and not force you to go through it. It's a shame, however, that many popular MSs like most of them in Gundam Wing are not in the game. But this is a constraint that I can understand. Gameplay-wise, SGBA is mission-based. The game loop is about clearing missions, gaining xp and loot, unlocking MSs, upgrading existing MSs and progressing to later missions. Missions are replayable and need to be replayed for earning the blueprints to unlock MSs, farm parts and earning capital (the currency). It's grindy gameplay but surprisingly isn't that bad due to updates to the game. The player unlocks pilot skills (talent abilities) as they level up and caps out at lvl 100. MSs are upgraded with capital to increase stats, which in turn translates to a level based on the amount of points invested, also capped at lvl 100. Invested points on an MS may be re/unallocated but cannot be reverted back into capital. Because leveling uses capital, capital may be earned with one MS to level up another. There are milestone levels where the player needs to uncap the stat limit in order to further level the MS. You can bring 2 AI partners in each mission. Partner levels affect their MSs' stats and there is a friendship level that affects the effectiveness of the buffs they bring to battle. Parts are items that can be slotted into the MSs as enhancement, with each part being able to have 1~3 stat enhancement (like + HP/damage, + guard window, auto guard, etc) which are random. Instead of parts containing beneficial modifiers, they can also contain 1~2 modifiers that reduces stats (like longer reload times, etc) - this makes itemization more interesting. The slots on the MSs increases based on the milestone levels which are at 15, 30, so on so forth. Overall, the presentation of the game is good with attention to detail like making the MSs look battle worn. The textures on them (or the environment), however, aren't hi-res and can be jarring to look at up close. The particle effects look amazing and feel very appropriate. Audio-wise, the sound design is great and with a lot of detail on different MSs. The game includes a lot of music from the Gundam series and even a few arranged tracks. I found the arranged track for Gundam Unicorn to be exceptional, the rest are ok. The cool thing about audio is that music is customizable in the game. Even cooler is that the game has an in-game feature where you can specify a folder containing your .mp3 files which you can use to replace the music in the game. But even cooler is that you can even assign a song to be played when you use your SPA (like in Super Robot Wars series). I love this feature and my personal recommendation is to put "Life Goes On" (from SEED Destiny) there - it's amazing. Performance-wise, I haven't had a crash in my 240+ hours. However, there are instances where there are very noticeable framerate drops, though these are very infrequent. Apart from that, it runs great at 60fps on my GTX 1060 6GB (max settings). Btw, listed specs on the store page is misleading perhaps due to support for raytracing in the game. As for the things I think are not so great with SGBA, here's a few I can think of. The camera can be wonky and takes time getting used to. The telegraphs of MS enemies are hard to read due to the over-the-top particle effects obscuring the enemy unit's actions. AI partners don't survive well and will require additional effort from you to keep them alive. Personally, these are not really major issues and they haven't reduced the fun for me in any major way. I think ARTDINK (the developer) might have stumbled upon a potential winning formula here for a Gundam game series. SGBA is ridiculously fun and can be played both casually or hardcore, with so much to explore and even has online multiplayer. It's a solid action game with solid foundations, full of content, fan-service and has nothing I would want taken away. Nevertheless, I do think that it has too high of an asking price and better to wait out for a sale. In conclusion, I strongly recommend getting the deluxe edition at 50% off as the included DLCs are of good value - better quality and for more efficient late-game farming. It also includes, imo, the best arrangement of outstanding music tracks like Vigilante, XI and car5p3/PENELOPE by Hiroyuki Sawano. I'm very happy with the purchase.
开始感觉还好,和好朋友联机打的,但是到后面不断重复使用的boss,反复出现的敌MS头目,是既无聊又乏味,大型MA头目灵活的转起来跟大陀螺一样过于幽默,万能机既不能瞬间补充弹药也不能霸体硬刚,使用起来过于难受,机体种类是真的少,敌军杂兵机体基本模型都有也不做成可使用单位,那既然这样你把那些有头有脸的机体做出来啊,铁血脑残蝴蝶女都有,怎么没有西诺?W系列神TM就一个飞翼一个癌变,其他几个人哪去了?0079跟无语,大魔扎古,老虎哪去了,哦隔壁08MS小队啊,省事是吧。夏亚专用魔蟹和勇士,那扎古呢,哦有普通扎古就不需要红扎古了。那吉翁号呢,哦是boss所以玩家没得用哈,我去你妈的吧,省事是真尼玛会省,个别系列那真是个纯纯打酱油的,正史看不到,破史乱入纯用来刷图纸的。DLC更是三位全是重量级,关卡作者全家都活了。
The game is fun, but it lacks quality of life features. feels repetitive quite quickly. Definitely not worth the full price
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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