
Enter the creative paradise of Scrap Mechanic! Build fantastic machines, go on adventures with your friends and defend against waves of evil Farmbots in this imaginative multiplayer survival sandbox. With Scrap Mechanic’s powerful creation tools you can engineer your own adventures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #94, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Sep 1 → 32.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seriously waited this long for ..this.. I could sit here and list everything but it would be too long of a review. To sum it up. I was genuinely considering REMOVING the game from my library no refund no nothing just removing it because I kept forcing myself to play it because I thought maybe it'll get better but no.
The best physics simulation game on the market. You can build quite literally, anything you can think of. There's currently room for improvement, but its already league's above all competitors. If only they actually updated regularly. Draggable wedges were the last update we got and that was last year of im not mistaken. 1 update per year isnt "content being made and optimizations happening regularly lol. Its just once a year.... if we are lucky. Love the game, just not the devs lies. Theres no reason for it. Be honest. Its the best policy
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let's start of by adressing the elephant in the room. It has been a solid 6 years since survival came out and since then we have had very little of ACTUAL content, sure we got wedges and better physics but if we're actually talking content and story we got nothing. Besides the obvious fact that this dev team is either dead, underfunded, understaffed or just ignoring the game, there are also good things to say about this game. First of all the multiplayer is seamless, I have played multiplayer with one of my buddies and have had a great time, vanilla and modded. The building mechanics are super fun, intuitive yet can be rather challenging in a good way. The way the game throws unique and interesting problmes at you makes for a fun time trying to solve them either by making a machine to do it or just by pure labour. The fact that you can make a giant machine to fly around and drill rocks or make a semi-truck to battle harvesters is super fun, just by the virtue of building and designing the machines. Thirdly, the survival aspect of this game is well implemented with the already existing engeneering part of the game that was already in place before the survival. It doesnt feel like they just slapped on a health and food bar and called it a day. All in all the stuff that is already in the game is super fun, entertaining, you can easily sink a few hours into this game and not notice it. It has good multiplayer, good core systems and building mechanics and is overall just well put together Now to get to the bad side of this game... I'll preface this by saying this is an early acces game and we kind of signed up for this but the state the game is in right now is pathetic to say the least. Like I said at the start its been 6 years and we haven't gotten anything new and major to survival. Everything that was there on release is this the only content that is present and a part of it is still left unfinished. For those who haven't played this game yet I'll try to keep it brief and not ruin some of the mystery and problem solving. So there are these warehouses that act as end-game dungeons. These warehouses are unfinished, there is no goal whatsoever besides the fact that u can get resources and loot. The end of the warehouse is literally non-existant, you flip a switch, get to the loot rooms and thats it. Then u end up on the roof and either drop all your stuff and jump down or try to go through the whole thing again to get back to the ground floor. Thats really it for end-game content, I just summerized it in a few lines and thats it... There is also a while farming and raid mechanic but these are also left rather unpolsihed. all I have to say about these parts is that this DID feel like an afterthought and just put in the game for later expansion. This expansion never came, not even in a small fix or polishing update, the way it released is the way it is right now. Besides the lackluster end-game content I have yet to speak about the promised content and updates. While the only things I can complain about that's in the game already, are the warehouses and farm mechanics. The real problems come when we get to the updates part. This dev team has been promising an update for the past 4 years. I distinctly remember them post-poning the release of chapter 2 around christmas 2023, which is okay, I mean you tend to run into problems and just a year behind is fine. The problem lies when they have yet to post anything about the release date since that update. We keep getting dev-blog's and little sneak peaks at the next update, but never an actual release date or even year. The biggest problme with me, and the rest of the community is that there is absolutely NO communication whatsoever. I'll keep this part brief when I say, don't buy this game yet. It's an amazing and fun game but is held back by the lackluster development. If you wanna have a week of fun with your friends or alone? Go ahead buy it, but this is not a game that you can play for months on end. If you do wanna have fun for a long time you have to install mods, those ARE really good. That's all I really have to say, it bums me out that we have to wait so long for a game all of us love and wanna see grow. I and a lot of the community am just scared that this game will die in the state it is in right now. TL;DR: Don't buy this game untill it updates, or buy it if u wanna have a bit of fun or install mods for it.
It was fun when i was a kid, but since then i have grown out of the hype and i don't have any patience to wait for this game any more. They got too much time, too much money and have too high standards and now we have a game that is in development for too long. Its not worth the wait anymore. Go play something else, there are so many polished good indie game out there.
Scrap Mechanic, a game for the ages. After so long in development, and so long in wait on our ends as well. 1.0 is finally on the horizon and I couldn't be happier to hear this information. I hope that Scrap Mechanic gets the playerbase it had one day back again, I very much do hope so. So many people have put hundreds (Some thousands!) of hours into the game and I can't help but feel a silly kind of happiness to know that, for the people who waited and had faith in Axolot games: It really did end up being put in the right place. Axolot Games knew how to make a good game, one that some people could spend years playing on-and-off. And they really did hit the nail on the head with the game. But leaving everyone in the dark really should have been thought out through better. Hopefully Axolot won't leave us hanging again and will learn that, even if it's a bit uncooked, even the slightest morsel would have kept many of the playerbase from starving out and leaving unfortunately. The game having just sandbox, survival and challenge mode, still kept so many people entertained for years.. but there's only so long that all of us can wait for a new update in the end. Still, the idea of being a cartoony-ish dude who builds.. various contraptions for various purposes (Or none at all), but with a very simple and intuitive building system, aswell as a welcoming artstyle; it was quite accessible I'd say. But the survival mode, though it makes sense, was very much giving the "Un-finished" vibe. After you automated the farming process completely down to a T, no-one was able to deny that at a certain point, you couldn't stay alone in that world anymore. The vibe, the atmosphere.. it did not feel like you had to survive by that point, nor did you feel that there was a purpose. Even the biggest of dungeons, after you reach the roof, would simple end with nothing up there; even after all the farming, the defending, the crafting, the harvesting, etc. No one could deny that there was only so much to the survival, and after so long of waiting, there wasn't that much *left* to engineer in creative for most people.. But again, with this new development regarding Scrap Mechanic, I really hope that my faith that the game will persist on and that Axolot will continue to put out amazing updates for Scrap Mechanic as always: Is lead to be well-placed. Cheers to all of us Mechanics that waited it out, and cheers to the hope that we get to enjoy Scrap Mechanic for years to come.
Игра МАКСИМАЛЬНО сырая, сюжет отвратительный. Обновление не стоит тех 8-ми лет затраченных на разработку. Сейчас перечислю главные минусы: 1.Сюжет очень короткий, побочных заданий минимум. Игра ощущается так, будто её делали на коленке, а сюжет и диалоги персонажей писал 10-ти летний школьник. В переводе на русский язык есть ошибки с переводом. Очень много сюжетных дыр и не только сюжетных: в шахтах можно легко выйти за карту, нету чётких границ для игрока где нельзя было б пройти. 2.После половины пройденного сюжета игра гонит в шахту, где сюжет и весь геймплей переходит туда. Т.е. никакой связью с верхним миром (только бегать за ресурсами на базу), все сюжетные задания вплоть до конца игры ПОД ЗЕМЛЕЙ. 3.Геймплей был максимально упрощён. Удалили полоску голода и жажды, упростили большинство крафтов, которые в этом совершенно не нуждались (ибо сейчас это полный дисбаланс). Так же упростили систему набегов роботов: Теперь они не приходят каждые 00:00 игрового времени, а просто одним набегом на посаженные овощи, а что потом? ВСЁ.. Никаких набегов, ты можешь спокойно ждать пока овощи вырастут. Может, тогда набеги стали сложнее? - Да, но это даже не заметно, ведь крутую пушку дают в самом начале игры, а овощи можно выращивать по 1 штуке (чем меньше овощей посажено - тем меньше роботов придёт). Стало падать больше предметов из ящиков и сундуков , да и самих ящиков стало в разы больше 4.Сделаю отдельный пункт для описания проблем сюжета: Изначально игра прогревает игрока для какой либо сюжетной активности, но после появления Лоренцо (сюжетный персонаж, который фигурирует чаще всего, он находится на обложке игры) игра превращается в "приезжай сюда, принеси, подай, сделай". Квесты максимально тянут игровое время, нету никаких сложных или интересных квестов, только бесконечная душная добывалка/дробилка. Даже не постарались над боссами, ведь один и тот же босс встречается 2 раза, без каких либо серьезных изменений. Что насчёт финальной битвы с защитником ядра? - Объективно кал. Все битвы с боссами легкие, и финальная не исключение. Сложность битв создается только из за громкой музыки, и постоянно бегающих по экрану объектов, падающих снарядов или просто активности босса которые ни как не задевают игрока. Я полностью понимаю, что Scrap Mechanic - песочница, и в плане сюжета от неё смысла чего то сверхестественного ожидать нету смысла. Я знаю, что обновление вышло совсем недавно, и багов на первых версиях, конечно же, будет очень много. В этом отзыве я лишь подчеркнул толстые минусы этой игры. Она явно не стоит 1300 рублей.
the game has been in EA for a decade and has pretty much been abandoned. last update was dec 5 2024, they improved physics and added a wedge block. dec 5 2025 they said they would announce the next update this year and it still hasn't been mentioned. edit: they finally announced the next major update, if it's cool maybe i'll check it out, tho the game has still been in early access a decade and seems updates are far and few, hopefully it's worth the wait after a year and a half.
[b] Меня наверно сейчас сожрут олдгены, но я буду выражать своё мнение как бывалый игрок в песочницы не боясь камней в мою сторону... [/b] [h3] Игра мертвая в выживании [/h3] А это, ради чего я сюда пришёл Единственная причина по которой я вижу надобность покупать эту игру чтобы получать от неё веселье - творческий режим, в котором да, можно позабавиться, поразбираться с механиками игры но не более того. Может максимум построить какую-то вундервафлю. Говорят моды исправляют дело, но если игра мертва в своей основе, то кастомить её модами ну... У меня есть чем ещё заняться. [h3] Почему палец вниз [/h3] Сугубо речь о выживании и кор механиках 1. Пластмассовый мир - всё, что ты можешь разрушать - деревья да камни и некоторые объекты коих мало. Ты бегаешь по миру с которым практически не можешь взаимодействовать, а это дикая рутина. Из 2 часов моей игры примерно 75% - было беготней, 25% геймплеем. Т.е. уже 3/4 игры - духота вонючая. Ты бежишь и тебе буквально не с чем взаимодействовать, просто беги, всё. 2. Высокий порог вхождения - который я пока что не осилил. Вернусь как-нибудь потом спустя н-ное количество патчей в игру. Если идёшь выживать то ты получаешь беготню +слабый мануал который всему чему тебя учит - создание машинки. Всё. На этом вхождение заканчивается и у тебя открывается мир который ты должен изучать сам, который как выше упомянул - состоит из беготни за ресурсами и крафты, в которых можно конечно разобраться, но проще это делать с гайдами, а соответственно что ты идешь делать? Не играть, а впитывать в себя информацию со всех источников чтобы понять как играть в эту игру. И ТУТ МЫ СТАЛКИВАЕМСЯ СО СЛЕДУЮЩЕЙ ПРОБЛЕМОЙ. 3. Мало контента - Да, тут можно часы за автоматизацией провести и довольно весело но это просто logic/puzzle не более того, это не целая игра, это лишь как элемент отдельный в который можно потыкаться, но оно не наполняет игру. То-есть возьмите креатив и сразу создайте механизм - вам будет гораздо проще, избавите себя от беготни за ресурсами. Да и когда я читал гайды увидел как тускло наполнена игра, тут практически ничего нет и уже на этом моменте игра меня очень разочаровала, хотя играть начал с версии 1.0 как "суперкрутой". Да уж. [h3] В итоге [/h3] Я разочарован, такие надежды на эту игру и такой фэйл. Конечно, тут может быть и сыграл эффект завышенных ожиданий, но даже если идти в эту игру просто как в инди поделку, то кроме творческого режима в ней ловить нечего. Выживач тут максимально сухой и неиграбельный от слова совсем, рутина. Творческий режим? Ну можно позалипать но это всё. От игры разочарован, буду ждать патчей, может что-то и изменится в лучшую сторону.
I wanted to like this game but there are so many issues you encounter in the first hour of gaming. The primary issue is that when you hit ESC to the menu, the game doesn't actually stop. I thought the game was paused while I went to get a snack, instead I got killed by a bot. The ESC menus says "Resume". This highlights how little planning the first few hours of the game was given. Healing is extremely punishing, you have to each a dozen corn to get back to max. Combat is embarrassingly bland, you can't block or doge. Building makes no sense, you can fence in your farms from bot attacks but there's no other reason to build things. Skip until a sale.
[h1]消火で少しでもダルいなーって思った貴方 このゲームは絶対合わないので2時間以内に切り上げろ 悪いことは言わない [/h1] メカニックってタイトルにあるのにメカ要素を出し惜しみしまくってます。 メカニックになる前にまず農家にならないといけないとわかったところで私は絶望しました。 多分4人プレイでバランスとってるので虚無作業と虚無移動で精神がすりつぶされる。 要求に対してスタック数もインベントリもチェストサイズも不足しまくっててストレスが半端ない。 ・車はタイヤ幅を広めにしないと『マジで酔う』 ・真空ポンプはスイッチをつけて回路をつなぐ、これでチェストの作物を射出してパッケージ施設に入れたり水を吸い込んでアイテム化できる ・一番要求の多い構成部品はフォーク持ってる敵を地道に狩る ・原油は海の中で採れる。水中の敵が強いので陸におびき出して仕留めてから採取しよう ・植え付けがトリガーになって畑は必ず襲撃されるので『破壊されても生き残りを収穫するまで植え直しは絶対にしないこと』 ・檻に入ったジジイは納品アイテムです
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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