
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 18 → 3/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu possède un très bon potentiel et une base narrative intéressante. Toutefois, les phases de dialogue, longues et souvent présentées sous forme d’images figées, peuvent devenir fatigantes. Le lore est captivant dans un premier temps, mais il aurait gagné à être plus condensé afin de permettre le développement d’intrigues supplémentaires. Le gameplay reste néanmoins un point fort, avec une prise en main fluide et des capacités de télékinésie agréables à utiliser. Il est simplement dommage que l’expérience soit majoritairement centrée sur les dialogues et les déplacements entre zones, au détriment des phases de combat.
Нерлохая игрулька скажу я вам, даже отличная. Боевка интересная, мир раскрыт, сюжет хороший. Единственный сюжетный минус для меня - отсутствие импакта от драк с ключевыми персонажами, вроде бы мы их победили в битве, но всем хоть бы хны и сюжет идет дальше, чел после избиения может встать как огурчик в катсцене. Ну и отсутствие как таковой полноценной любовной линии, со всеми персами какие-то обрубки, ну можно же было сделать это на выбор игрока. Моя оценка 8.5/10, особенно вам зайдет игра, если вы фанат киберпанка или терминатора.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 6.4K | 88% | $29.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $4.3M | 7.3K | 97% | $19.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 20.4K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2K | 59% | $59.99 | |
| — | 0 | — | — | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.6M | 12.6K | 90% | $29.99 | |
| $859.9K | 4.8K | 79% | $7.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
неплохо, боёвка топ
比原神好玩堪比钟离假死
great rpg really fun
Технически игра превосходна, обширное меню персонажа, настройки, удобная информация об игре. Так же шикарно поставленая боёвка и игра со способностями, приятный визуал игры и спец. эффекты. Но у игры есть 2 очень больших минуса. А именно очень слабый сюжет с безхарактерными персонажами, и очень затянутый геймплей который составляет пробегись туда, подерись там. нету развития персонажей.
tsugumi mi vieja
es buen juego tiene una jugabilidad bastante dinamica y facil de entender, te logra enganchar durante un buen rato eso si la historia se puede volver muy pesada al ser bastante texto quitando eso el juego es muy disfrutable, eso si recomiendo comprarlo si lo ves en una buena oferta
일단 처음 잡았을때 느낌은 '머야 아스트랄체인하고 같은데?' 였음 실제로 많은부분 흡사함. 전투가 끝내주고 적당한 컷씬 있고, 좀더 나은점은 전투가 직관적이고 조작이 좀 쉬운편, 난이도도 적당. 그리고 소재도 좀더 나은 느낌임. (전개도 좀더 낫긴한듯. 좀 뻔한 진행이지만 뭐 이정도면 합격 수준) 여러 캐릭터들도 잘 살렸다고 생각하고, 특히 애니형식의 컷씬 진행이 맘에 듬. (실제 애니보다도 작화가 훨 좋아서 몰입 굿) 단점 1.캐릭별 유대스토리->맥락,인과 좀 딸리고 (나름 메인스토리에 맞춰 넣어논 노력은보인다만..) 피로도가 너무 높음 2. 성장하는 느낌이 없음. 겜 내내 계속 그대로 전투임 ->스킬 배워도 크게 바뀌지 않는 전투방식. 즉 스킬 임팩트가 없음 전부 sas에 의존하는데, sas도 성장느낌이 없음 (유대를 올려서 얻는것도 사실 별 쓸모가 느껴지지 않음. 실제로 전투에는 크게 도움되긴하는데 피채워주고 막아주고 하는거, 근데 딱 큰 그런메리트가 없으니...필요성을 못느낌) ->아이템은 불친절 그자체. 뭘 써야되는지도 모르겠고 그냥 상점가서 비싼거 사면 떙 (조합 있긴한데 뭐 필요가 없음) 3. 동료 활용의미 무 ->이건 sas시스템이 있어서 마이너하긴한데 결국 쓰는 동료만 쓰게되고 그렇다고 별 차이가 있는것도 아님. 딱 소아온 페이트불렛의 있으나마나한 동료 느낌 4. 불필요한 것들 -> 미션? 뭐 연습장같은거 있던데 해본적 아예 없음 (아스트럴체인은 연계같은거 쓰기위해 연습장을 좀 했어야 했음) 5. 넘무 평면적인 캐릭터 (남주) -> 이거 컨셉충? 생각들정도로 무슨 30년전 일본게임 캐릭터임.ㅋㅋ 고뇌,번민이 가미되면 성장서사느낌나고 좋을텐데 뭐..그건 스토리에서도 넣을수 있지 않았을까 ->여주는 적당히 신비주의컨셉 나쁘지않네 6. 빌런의 부재 -> 이건 스포라...여튼.. 나머지 떡밥 미회수는 차기작 생각해서 이렇게 했겠구나 하고 넘어가기 가능
Управление говна, но а так пойдёт
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.