
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no
if you like anime it should be a solid game. i have few issues with it. sometimes others will glitch out but seems to fix its self after they start moving again. another thing i noticed is during fights i will send cars at a enemy and it will through them and still not cause damage bc this enemy has a dodge effect he used every single time, there were some ways around it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 3.6K | 86% | $29.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $4.3M | 25.5K | 97% | $7.99 | |
| $4.3M | 6.7K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2K | 59% | $59.99 | |
| — | 0 | — | — | |
| $14.9M | 5.3K | 48% | $69.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.6M | 12.6K | 90% | $29.99 | |
| $859.9K | 4.8K | 79% | $7.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
其实挺好玩的,虽然剧情很烂,但是战斗挺好玩的
无他,教学按b+a键位一起按,打出上挑斩才能过关,否则怪锁血。鬼知道我查了东西才知道,还以为是bug。
好玩的游戏
O jogo diverte, mas não vale o preço que cobram por ele. Gráficos simples, cutscenes que parecem mais apresentações de powerpoint, combate repetitivo, missões desinteressantes pois vc pode comprar, ou trocar, todos os itens na loja(tirando umas armas que vc consegue no pós game), e a historia começa boa mas tem muitas inconsistências em relação aos relacionamentos entre os personagens durante a história, e um final fraco(deixando muitas coisas sem conclusão). Se estiver interessado, recomendo que espere uma boa promoção! e querendo ou não ainda é um jogo divertido, mas não deixa de ser um jogo de anime de baixo orçamento.
我先打完男生一輪,正準備接續女生的部分。 戰鬥玩法挺有趣的,有團隊合作的感覺。 世界觀我也覺得很有趣,稍微有戰錘40k+咒術迴戰+賽博龐克的感覺。 玩到中後期就多少能理解為何大家覺得劇情不優... 男主角想法過於王道就算了, 為了配合玩法所以把敵對勢力約出來吃飯見面這種事情弄得相對不合理,這我當支線看還忍得了。 但是一開始把懸疑感跟格局感拉滿之後,最後搞事的王的那個爛理由我不行。 完完全全破壞了前期的鋪陳,我覺得相當可惜。 感覺就像是最後故事格局弄太大圓不回來,所以塞一個跟前面鋪陳完全不同格局的理由來解釋。 有點像是我期待一個宏觀格局的故事結局,結果你ㄊㄇ給我看這個? 顯得讓結繫這個主題變得很微妙,真的很可惜。 但玩法上確實是個佳作,有時間會玩第二輪女生的部分。
剧情勾石 手感一般
一周目男主线,主线剧情谜语人确实是有 不过知道能[spoiler] 穿越时空 [/spoiler] ,基本猜也能猜到大概剧情了 另外这游戏的人设也一般,支线都没什么意思,没有一个对的上电波的 [spoiler] 特别是カゲロウ的支线剧情,前一会还在说女主把男主老爸杀了云云,然后カゲロウ突然问男主有没有在意的人,还把女主拉出来问。我真的是一脸问号,甚至最后知道谁是凶手后更是感觉这个支线有些地狱笑话了 [/spoiler] 另外战斗男主线技能没点出来,玩起来非常难受,没什么连招。而且念力强行后退一步,刀又短,老是砍空。 相反二周目玩女主线,因为技能都点出来了,而且攻击距离稍远,战斗感觉顺畅很多。 我的建议是真的很闲很闲+史低便宜,可以考虑买个玩玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.