
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Одна из не многих игр по Аниме в которую можно играть нормально. Лукас
キャラは魅力あるしバトルシステムと操作はめちゃくちゃ爽快で面白いのに、肝心の戦闘が終わってる 通常攻撃に念力攻撃を挟んでコンボを繋げてスピード感ある戦闘をできるのが楽しいはずなのだが、それを気持ちよくさせてくれない要素が多すぎる ・途中回避ができない 攻撃中の回避キャンセルがないので、コンボに中に敵の攻撃を回避して更に攻撃を続けることができない。雑魚は攻撃食らいながらでもなんとかなるが、ボス戦は攻撃に怯えながらペチペチ殴るしかなくて爽快感がない。 ・ジャスト回避しても気持ちよくなれない ジャスト回避するとスロー演出が入り直後に反撃できるが、その反撃が目の前をただ攻撃するだけ。敵に近づかないのでめっちゃ外れるし、攻撃が当たっても怯まないし、気にせず敵は攻撃してきてやられる。ストレスしかかからない回避システム。 ・戦闘アイテムが使いづらすぎる 回復やバフで10種類くらいあるアイテムが同じ所にまとめられているから敵から離れて一個づつ切り替えていちいち探すのが面倒。状態異常回復なんて探すより時間経過で回復したほうがいいから使わない。 ・敵の攻撃動作がカス 敵の攻撃前の予備動作が小さいしエフェクトもないから分かりずらすぎる。特に人型の敵が酷い、見えづらい上に初撃の予備動作がないやつが多すぎ。途中まで我慢してたが中盤から人のボスばっかりになってマジで楽しくなくなった。 他にもロックオンの挙動だったり細かい所で言いたいことは色々あるが、今あげたものだけでも他の魅力的な部分を上回るストレスでアンストさせるには十分だった
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
На протяжении всей игры были мысли, что весь бюджет ушёл на боевку и всё остальное, только решили сделать исключение на кат-сценах и диалогах. И очередной раз утверждаюсь что не стоит судить по отзывам. Есть схожесть чем-то с Nier:Automata
Pros: - has a good story concept - the characters are diverse and complex in their own way - this game quite surprises me with plot twists Cons: - the combat is stupidly clunky (mostly in the earlier parts of the game, due to not progressing to the "skill tree". It is awfully tedious as well, a quarter chunk of it is defined by "finisher cutscenes", which the cutscenes in general are barely impressive to watch at it. - The storytelling format is blatantly horrible. For a mature concept, the story telling has been extensively dumbed down, to the point I have to wonder who the target demographic did the developers made it for. There is too much hand-holding, as every character most of the time speak either bunch of fluff or repeat what has already been covered that could be avoided spoken entirely. In fact, cutting off half of the dialogue would not even affect the gameplay. It is drastically worse at the first two hours, you know... the refund window, so there was a slight chance I would have completely refunded the game with how bad the storytelling is. - For an RPG game, the progression is too linear. Half of the game mechanics like equipment and level might as well not exist, because it doesn't even do much to the gameplay. I have no trouble fighting enemies that are 15 levels higher than me. I always have a terrible experience when it comes to playing games published by Bandai Namco. And this one is no exception. I had to refund God Eater 3, and .hack//G.U Last Recode because the combat sucks and the story is worst at hooking during the first two hours of the gameplay. Yet I have to give this a chance, and played this until completion. I will never pick a game from Bandai Namco again, especially since I loved the Tekken Franchise
SCARLET NEXUS is an instanced-based action RPG with a strong anime aesthetic, set in a post-apocalyptic world. I purchased this game because I love CODE VEIN and expected a similar souls-like experience. However, this game is very different from a souls-like and moreso resembles hack and slash like GOD EATER. The gameplay feels fast and snappy, and the animations are pretty nice, but the controls felt awful to get used to. Even during the forced tutorial stage near the beginning, I was stuck for multiple minutes trying to figure out how to perform a single action. The menus are also a bit tacky and not really my style. And I'm not really a fan of how they delivered their story through these strange comic-style panels. Personally, I haven't played many of these super anime-like RPGs. I haven't explored much of the game at all but find it difficult to come back to it. Maybe will give it a try in the far future when I have more time and feel ready to tackle an experience like this. No score/10
yuito is dense af
Finally got around to finishing this one. Some frustrating parts but still a lot of fun overall.
[h1] A 30$ game pretending to be a AAA title [/h1] Enemies and levels are all recycled through out the game. Levels are bland and boring, they consist of you running down a path fighting enemy group and rinse and repeat. The combat is not fun, i dont know what people are talking about, your character feels clunky and hits dont have any impact. Story is horrible, it was built for a stereotype anime lover but still falls flat.
作为一款几年前发行过的二次元大作,《绯红结系》在发售时可谓红极一时。它不仅拥有联动动漫的热度,更在玩法上融合了《嗜血代码》《寄生前夜》等作品的末世幻想风格,甚至能在后来的《剑星》中看到对其怪物设计的参考——当然,本作的怪物造型相对更“温和”一些。 游戏最亮眼之处在于战斗系统和平行世界:第三人称过肩视角下,通过念力投掷、组合技与连招的搭配,打造出富有策略感的动作体验。以及熙熙攘攘,繁花似锦的赛博风格街区,扣人心弦。在B站,相关实录视频至今仍有数十万播放量,足见其战斗设计的吸引力。 然而,它未能持续走红的原因也很明显:角色互动表情生硬、任务重复度较高,容易带来网游式的枯燥感;同时,游戏模组与改造内容有限,后期可玩性不足。能否坚持下去,很大程度上取决于玩家对二次元与动作游戏的偏好。 【入手前必读】 对暗黑末世题材或精神敏感者慎入,部分怪物设计与灾难情节可能引发不适与焦虑。 非二次元玩家,请谨慎尝试,游戏美术与叙事风格具有强烈日漫特质。 不喜欢重复任务与线性流程的玩家可能会被后期内容劝退。 【结语】 二次元的世界浩瀚如星海,愿每个人都能找到属于自己的那份热爱。本评测力求客观如实,希望能为你提供有价值的参考。
这游戏不推荐对剧情抗压能力低的人玩,因为这个游戏男主线是明线,女主那边是暗线,所以最好先玩男主线,不然剧情全被女主那边剧透完了。但是如果先玩男主线那边在第四章开始,你会见到一个在老爹被女主那边人杀了而且不发狂反而还很理智的男主要求女主解释下这是什么情况,然后对面女主不仅谜语人不解释反而还想过来把你砍了,男主跟玩家一起黑人问号的画面。然后这个画面在接下来的发展中还会再出现个俩三次,直到所有人集合在一起交流情报位置,最搞笑的是这俩波人内战打完,男女主还跟对面的队员私下里交流感情,这真的绷不住了,男主那边是给对面谈心加帮忙而且还得忍受嘴臭哥紫电给他嘴臭,女主那边更是重量级,跟对面俩妹子聊着还想把对面拐过来帮忙,真的难绷。如果上述剧情你都能忍受的话,那么这游戏还是可以在打折时候买来玩玩的,战斗系统方面男主主近战刀刀烈火,女主主远程各种buff加成下丢小垃圾还是挺有意思的,不过战斗想特别爽快还得是大后期全员人集合才行。本作白金全成就时间差不多50小时左右,奖杯除男主线文书任务需要注意下其他基本可以通关后补,难度方面除了支线任务达成30个外无特别麻烦的成就,如果能跟我一样能抗的住这剧情那么就来玩吧,顶不住我上面说的剧情建议避雷不要玩,或者去云下剧情就行了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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