
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Satellite Reign was developed using Unity's now-retired online networking solution UNET. UNET was shut down in 2025, and so Satellite Reign's co-op multiplayer now only works via local LAN. If you still want to play with friends online, you will need to use LAN connection over a VPN.
Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book.
Play the entirety of Satellite Reign with your friends in co-op multiplayer. Up to four players can each control their own agent, opening up a whole new level of strategic and co-ordinated play.
With full drop-in/drop-out support (LAN play only), and customisable agent assignment, get ready to experience Satellite Reign like never before.
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.
Each of your agents can be tailored toward your favoured play-style, while still maintaining their own unique specialisations. Shape your team into an offensive war machine, or an elite covert spec-ops outfit, and take the open-world city as your own.
The city of Satellite Reign is one big, open playground. No individual levels to pick between, the whole world can be explored seamlessly. Uncover new missions while you explore, and pick and choose which objectives you want to tackle.
Each of your four agents can be tailored to suit your play style. Choose their skills, weapons, gear, augmentations, and even their genetic base by cloning exceptional individuals from the general population.
There's no 'right-way' to complete your objectives. The world has been designed to facilitate emergent gameplay, allowing you to choose from and combine a wide range of strategic options. Sneak in through ventilation shafts, hack doors, take out power generators, hijack the minds of guards, or just blow the front door down. Countless opportunities await.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 71% | — | $4.5M |
| $29.99 | 370ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why i cannot like this game: First: i started it about 5 times since i bought it a few years ago but i never got warm with it. Then, a few weeks ago i started it and really wanted to give it a try. I played about 8 hours straight. (never left the first region) It was still frustrating. The stealth wasnt working for me, my agents were contantly dying, and it was frustrating. But i kept going. Out of frustration i searched if there are any cheats and i discovered how to edit the savegame. But then i discovered something that was even more frustrating for me: The lack of feeling superior. What i mean by that: As i mentioned, i never left the first area.So i thought: When i "cheat" myself more money and research more things, then it will be easier for me and not that anoying. BUT IT WASNT. Whenever i got better, i noticed that enemies also got better. Areas that i already "finished" suddenly got enemies with shields and Miniguns (where before they had pistols and simple machineguns.) So whats the point of progressing and developing my chars, when they allways feel inferior to the enemies. Then there is a fact that you cannot clear out an area: The enemies/reinforcements will respawn everytime. I went to an area guns blazing. Killed anyone, also the reinforcements. Then went deeper feeling safe. Suddenly my agents were taking hits while i was behind a cover from new enemies in front of me. So beeing behind a cover they could not hit me - at least not that hard. Here i realized that NEW enemies were atacking me at my back.... from where i just cleared everyone before. The only thing was to retreat completly. I really dont know how to play this game. And and this point it really frustrates me more than i can enjoy it. Maybe i havent realized something - some kind of trick that makes all the points worthless, but as long as i dont discover it, i cannot give it a thumb up. Sry, i really wanted a Syndicate in a modern Graphics - but this isnt it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Russian*languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I must say that at first I really liked this game, although I think it is overly complex. It is as if the devs had a lot of ideas for skills, items, upgrades, etc., and could not decide what to add to the game and what not, so they added everything. I played a single player game where you control four characters and each one has a set of unique skills. It is difficult to control all of them in the heat of the battle, and the lack of "hard pause" does not help to plan things out. One of the characters has an ability that works like a pause because it slows down time, but it is not good enough. The characters are not responsive and they move awkwardly. During a large clash with a dozen or so opponents, there is virtually no chance of winning because none of the skills is a game-changer that could tip the scales of victory in the player's favour. There are quite a few weapons, but again, none of them give the player any meaningful advantage. Even under the heaviest fire, it takes ages to kill a single enemy. And probably the biggest downside for me - the game becomes repetitive as soon as the second sector (which is a few hours into the game). You constantly do the same tasks, only in different locations. I also deeply regret that there is no proper stealth, so that you can silently eliminate enemies and sneak through hostile territories. Unfortunately, even the smallest f*ck-ups cause hordes of enemies to appear almost instantly on the spot. And it just keeps on going like that and before you know it you have spent two hours trying to get through a single gate. I am disappointed because, even though I did not have any high expectations, I enjoyed this title for a while. There is certainly potential in this game, however, it is wasted. Maybe if you cut half of the content and items and only left really essential skills that impact the gameplay more and give the player more satisfaction when used, it would be a better game. Maybe.
Needs a sequel
~很久以前HB+1的游戏~ 朋克风格的RPG+RTS游戏!游戏有汉化但是汉化不支持成就! 虽然汉化帖子说是支持成就的,但实际试了下不行,估计汉化版本过于老旧导致的吧··· 系统好复杂,过了简单的教程后就不晓得该怎么玩~ 红红蓝蓝的画风以前估计是骇客风格的吧,现在都变成朋克了···
A heck of a trip, one of the BEST stealth games I've ever played. I've just finished it at the 73h mark (don't believe the site howlongtobeat, they lie). I usually do long reviews of the games I play, but not in the mood today. Suffice to say that this game is unique, there's no other like this, and even the original Syndicates never felt as good, as polished, as balanced, even. And with such gorgeous graphics... This game is comparable to Ascent but being a tactical game, it's much more challenging. You need to use your wits to progress, and it feels really satisfying to succeed or even recover from a minor mistake when you're spotted or something. The world is convincing and feels alive. I have to say that I didn't appreciate that much the sad ending, but I understand the developers -- however it makes a sequel much more difficult to justify. Maybe I edit this review and add more later? But again, the important thing is that this game is very fun, challenging and graphically appeasing, and it's unique on its gameplay, there are no others like this one. If you like stealth games and isometric-3D action RPGs, this is for you!
Unfortunately it's nothing like Syndicate. The first part of the game is miserable as it expects you to be stealthy but you don't have the skills to do that effectively. It might get better later, but I've got no motivation at all to keep going. The UI is pretty atrocious and does not make it easy to do the things you want. Also it's far too easy to mis click and instead of attacking, make your men run out of cover instead. The save system gets annoying as well as you can't save in restricted areas. Unfortunately this means that you can spend a long time getting to the point you need only for a last minute mistake to cost you everything. The most disappointing thing is that it's just not fun to play.
[h1]Satellite Reign[/h1]
A game so poorly coded one of the guys got stuck in the scenery DURING THE TUTORIAL, rendering the mission unwinnable. I'm sure it would probably resolve if I restart, or that it would be a fine game if the developers had any standards, but as it is the first impression is just horrible. Low budget version of Syndicate just absolutely riddled with bugs
Mostly offline play. Okish I guess but I would refund if I could. To be clear, I loved the original Syndicate but playing this now it felt like something was missing. There was clear love put into the game in some areas but honestly I think the game felt lacking. I think the lack of a home base and more interesting meta game would have helped alot because the combat and world interaction itself just isn't that interesting. The XCOM formula worked well because it had a meaningful strategic layer and a interesting combat system. SR just doesn't have enough interest in the combat and world interaction to stand on its own. Honestly it would be hard to have any combat system that stood well on it's own. It's a strategy game, you really a strategic layer where combat serve as a means to leverage good choices from the strategic layer. Even hack and slash games have towns as a "base" aspect to break up the game and provide a story driver. Ultimately, some aspects are neat but I just think the game has some major core design flaws that undermine you wanting to keep playing it.
Love this. Reminds me of Syndicate that I played when I was a kid at the end of the 90's.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 9.5K | 95% | $12.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.5M | 9.5K | 76% | $19.99 | |
| $4.4M | 8.5K | 86% | $19.99 | |
| $4.5M | 78.8K | 95% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 370 | 78% | $29.99 | |
| $2.3M | 8.1K | 86% | $9.99 | |
| $27.8K | 75 | 67% | $19.99 | |
| — | 2K | 88% | — | |
| $21.3M | 23.1K | 83% | $39.99 | |
| $10.7M | 11.9K | 97% | $39.99 |