
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Satellite Reign was developed using Unity's now-retired online networking solution UNET. UNET was shut down in 2025, and so Satellite Reign's co-op multiplayer now only works via local LAN. If you still want to play with friends online, you will need to use LAN connection over a VPN.
Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book.
Play the entirety of Satellite Reign with your friends in co-op multiplayer. Up to four players can each control their own agent, opening up a whole new level of strategic and co-ordinated play.
With full drop-in/drop-out support (LAN play only), and customisable agent assignment, get ready to experience Satellite Reign like never before.
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.
Each of your agents can be tailored toward your favoured play-style, while still maintaining their own unique specialisations. Shape your team into an offensive war machine, or an elite covert spec-ops outfit, and take the open-world city as your own.
The city of Satellite Reign is one big, open playground. No individual levels to pick between, the whole world can be explored seamlessly. Uncover new missions while you explore, and pick and choose which objectives you want to tackle.
Each of your four agents can be tailored to suit your play style. Choose their skills, weapons, gear, augmentations, and even their genetic base by cloning exceptional individuals from the general population.
There's no 'right-way' to complete your objectives. The world has been designed to facilitate emergent gameplay, allowing you to choose from and combine a wide range of strategic options. Sneak in through ventilation shafts, hack doors, take out power generators, hijack the minds of guards, or just blow the front door down. Countless opportunities await.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.6Kreviews | 76% | — | $2.2M |
| $29.99 | 371ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
what do i have to do to get a second game?!?!?!?!?
Good game in the spirit of Syndicate & Syndicate Wars, Overall, I give it 7.5/10 points. The game is definitely worth getting and playing, although it does have some shortcomings, including performance issues and some bugs.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Russian*languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For OG lovers of Syndicate. Excellent little time-vampire.
Spiritual child of the original Syndicate (with a bit more infiltration), dressed in a beautiful cyberpunk vibe that reminds blade runner, Satellite reign has been an amazing experience. It's not perfect, it's a but it's uniqueness makes it a must play.
Great game. Lots to do and explore. Missions are challenging enough that you don't get bored. It's a pity there isn't more to this game because it really was fun to play. I love the fact that it is 4 player coop. I wish X-Com added something like this. It's hard to find a strategy tactics type game that is coop.
Absolut geniales Spiel. Erinnert stark an Syndicate aus den 90er Jahren. Ist nicht leicht und teilweise bringt es einen auf die Palme, aber es macht trotzdem super viel Spaß. Die Möglichkeiten im Spiel sind so vielvältig das es auf jeden Fall mehrmals durchgespielt werden kann. Ein Hammer gutes Spiel.
[h1] Для начала расскажу о своих впечатлениях. [/h1] На первый взгляд, игра мне не понравилась. Я воспринял ее как игру ориентированную на стелс в реальном времени, в которой нужно управлять 4 персонажами с разными способностями. И это показалось мне чересчур сложным. Но поиграв чуть побольше, я понял, что хоть в нее и можно играть как в стелс игру без убийств, что и правда очень сложно, но есть возможность играть в нее как в "симулятор разбойных нападений" - где-то действовать более скрытно, а где-то прожигать главные ворота из плазмгана, убивать всю охрану, забирать добычу и рвать когти отстреливаясь от преследователей. Вот когда я стал играть в нее таким образом мне стало действительно интересно. [h1] А теперь о самой игре [/h1] Вы окажетесь в довольно большом городе эпохи киберпанка, поделенном на 5 районов. В вашем распоряжении будет 4 агента, каждый из которых имеет свои особенности и способности. Вам придется проникать на особо охраняемые объекты, для похищения денег, данных, вещей и т.п. Вам нужно будет ловко манипулировать взломом камер наблюдения, замков, и отключением энергии, а в нужный момент отбиваться от врагов или бежать. Деньги добываются по средством взлома банкоматов, после взлома всю игру вам каждую секунду будет приходить небольшая сумма. Деньги эти можно потратить на исследование оружия, экипировки и имплантантов, а так же на их покупку. Ещё за деньги можно купить дополнительную информацию о миссиях, что может облегчить проникновение или принести дополнительную выгоду. В общем, в игре много интересных фишек, и лучше узнайте о них сами. Рекомендую!)
Шедевр, который нужно изучать. То, что я сперва подумал, унылая какашка, унесла меня на 14 часов без перерыва на обед и так далее, и это, ♥♥♥♥, в 33 года! ( Благо, вспомнил, что ребенка со школы нужно забрать... ) Давно я так не зависал, выходной полностью провел в даунтауне... Ну, вы поняли, короче )))
Despite a few glitches/bugs like similar ones that are no-worse than many games' , this game's atmosphere, style, and intense gameplay were underrated at the time of it's release, and in relativities of things like retro-gaming, are still-fantastic, compared to such. The degree of challenge from the AI opponents varies, and even with a high degree of familiarity, you can still be surprised by their random emergences, although there is a degree of under-organised responses, to the kind of threat that you pose. Instead, it's a bit generalized-for-crime in the city, and not COUNTER-organised / proportionised, as you scale up. it does scale up in general stat.s weaponry / armor, it doesn't respond to which gear you CHANGE, and instead simply improoves in all-stats / threat types, so tactically, as your specialist abilities get superior,.. they remain without counter-specialisations to a similar degree. That does limit the challenge TYPES, as the game nears it's end, which could've been more technically-challenging, with more plot-driven , map and map-limitative constrictions on-which abilities you have posing a greater specialist challenge, so that NON-AI objects, and more technical traps, surprises, and quick-adaptation challenges that can-NOT be adjusted to at ease / without needing to re-equip limits the divesity OF the end-game play. And, other plot-device compatible delays,.. getting replacements/deliveries of gear via drone,.. more CHOICES of NPC mission-allies, rather than only weak with a pistol, no armor, etc, ones,.. could have RANDOMIZED the challenge more,.. and more confrontations between the 3 major factions, the draconics, uzi corp, and the eternals, could've also randomized play for both surprise-challenge, and RE-playability. Instead, although territorially, each (un-playable)faction realistically tolerate each other,.. there would be FAAAAR, more, agents from each infiltrating the other 2 (or chasing you down), and as a new, chaotic, underestimated outside group, you would be able to exploit the conflicts between the 3. Thematically, you should be able to enter buildings, too, so that during pursuit from each, plot circumstances could make interacting with and evading all 3, could've both varied,.. AND,.. elaborated the diversity of tactical choices, and challenges - for instance, not being able to escape and having to win, a firefight in order to escape - it happens far too LITTLE, in regualr play - more activities indoor, could've allowed for more challenge in that regard, but-also even-more stylized and atmospheric differences, and could've also facilitated special multi-player maps or special game modes. Similarly, the game's static single map, limits it's RE-playability, which is quite a dissapointment as a fan of both this game and Syndicate. More multiplayer game modes and map-making features, could've really maintained more of a community, AFTER the buzz from the solo-campaign buzzed-out, but instead it didn't get enough of a follow-through to make things like that, perhaps even, a combination of map-making / custom multiplayer games, and AUGMENTED-reality? Being able to make maps out of you local town, or section of a real-world city,.. and then playing virtual team-games based off augmented-reality captures,.. would've been massive fun! Very intense sci-fi-firefight sim though, my suggestions don't detract from that at all! :) --- To anyone reading all the reviews for this game with the potential for investing in a remake,.. think twice about that last augmented-reality-captures idea,.. so-far,.. i've got a 100% in-principle agreement, with EVERYONE, i've described it to, so-far! :)
3 Player Coop Game, with alot of Fun ( better then Cyberpunk )
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