
The latest iteration of the 10th anniversary "SAMURAI WARRIORS" series is here at last! Naomasa Ii appears as a playable character for the first time, and the various personalities of the age are explored in more depth in "Story Mode", which is now focused on individual characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 15 → 0/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 1.4Kreviews | 74% | — | $681K |
| $49.99 | 2.3Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩的割草游戏
满满的357那味,还是集大成的铃木无双适合我啊
É CINEMA SR ABSOLUTE VIDEO GAME 2
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
idk if its a good game, but its def a bad port, one of the worst
一冲动买了4-DX。然后发现,哎哟喂啊,吃冷饭都不该这么吃。 无中文,无脑差评先。 你英文好可以,不是谁看不懂,是不爽。
เชฟเกมไม่ได้มันขึ้น Save failed due to insufficient space on the hard disk drive. Please ensure that there is at least 2MB of free space on the C drive
10/10 Will do it again
正
稀烂的剧情和移植。
SAMURAI WARRIORS 4-II, developed and published by KOEI TECMO GAMES CO., LTD., is a curious entry in the long-running musou franchise, positioned somewhere between a refined expansion and a standalone reworking of its predecessor. It builds directly on the systems and structure of Samurai Warriors 4, but instead of simply continuing that formula, it shifts its focus toward character-driven storytelling and mechanical fine-tuning. The result is a game that feels immediately familiar yet subtly different in its priorities, offering a polished hack-and-slash experience that emphasizes individual narratives over sweeping historical campaigns. The gameplay remains firmly rooted in the signature musou formula, where players take control of powerful warriors and cut through vast armies across large battlefields inspired by Japan’s Sengoku period. Combat is fast, fluid, and designed to deliver a constant sense of momentum, with hundreds of enemies filling the screen at once. What elevates the experience beyond simple button-mashing is the layering of mechanics such as Hyper Attacks for crowd control and Rage Mode for temporary bursts of overwhelming power. These systems allow battles to feel dynamic, encouraging players to adapt their approach depending on the situation rather than relying on a single repetitive strategy. Switching between two playable characters during missions further adds variety, letting players combine different fighting styles and maintain control over multiple objectives at once. One of the most notable aspects of SAMURAI WARRIORS 4-II is its departure from large-scale faction narratives in favor of more focused character episodes. Instead of following a broad historical timeline, the game zooms in on specific individuals, exploring their personal motivations, relationships, and roles within the larger conflicts of the era. This approach adds a layer of emotional depth that is sometimes missing in musou titles, giving players a closer connection to the cast. However, it also creates a more fragmented storytelling structure, where the overall historical context can feel less cohesive. Some character arcs are engaging and memorable, while others come across as brief or underdeveloped, making the narrative quality uneven across the experience. Beyond the main story content, the game offers additional modes designed to extend its longevity. Survival Mode, for example, introduces a more confined, challenge-based structure where players progress through increasingly difficult encounters, focusing on efficiency and adaptability. Combined with character progression systems, weapon upgrades, and unlockable content, these modes provide incentives for repeated play. There is a satisfying sense of growth as characters become more powerful and new equipment expands combat options, though much of this progression follows familiar patterns established by earlier entries in the series. Visually, the game delivers a competent but not particularly groundbreaking presentation. Character designs are detailed and stylized, reflecting the series’ emphasis on dramatic interpretations of historical figures, while environments capture the essence of feudal Japan with a mix of natural landscapes and fortified battlefields. However, the graphical fidelity does not significantly push beyond what players might expect from its predecessor, and some reused assets contribute to a sense of déjà vu for returning fans. Performance on PC is generally stable, allowing for smooth large-scale battles, but the overall presentation leans more toward functionality than visual innovation. Where SAMURAI WARRIORS 4-II excels is in refining its core mechanics into a consistently enjoyable gameplay loop. Where it falls short is in its limited sense of evolution. Much of what it offers will feel very familiar to those who have already spent time with Samurai Warriors 4, and while the character-focused storytelling adds a new perspective, it may not be enough to fully justify its standalone status for everyone. New players, on the other hand, will find a robust and accessible entry point into the musou genre, complete with a large roster of characters and plenty of content to explore. In the end, SAMURAI WARRIORS 4-II is a solid and enjoyable action game that prioritizes refinement over reinvention. It delivers the fast-paced, large-scale combat the series is known for, enhanced by a more personal narrative approach and a wealth of content to engage with. While it may not break new ground, it succeeds in polishing the formula into something consistently entertaining, especially for those who appreciate the spectacle and rhythm of musou gameplay. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 1.7K | 66% | $49.99 | |
| $1.9M | 1.6K | 82% | $29.99 | |
| $17.3M | 14.1K | 84% | $49.99 | |
| $610.2K | 516 | 86% | $29.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $17.1M | 22K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $681.1K | 3.4K | 96% | $9.99 | |
| $680.6K | 969 | 95% | $19.99 | |
| $680.1K | 9.2K | 78% | $4.99 | |
| $682K | 1.9K | 97% | $6.79 | |
| $682.1K | 4.7K | 80% | $6.99 | |
| $682.2K | 2.5K | 84% | $9.99 |