
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 21.9Kreviews | 89% | — | $8.8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2D黑魂,挺好玩的
I actually have 150 more hours than Steam says. I finally bought the game out of respect for how amazing my experience was. The art, the black ambient metal in the background, the lore, everything. Chef's kiss. Just try it. My friends describe it as "If Dark Souls was a platformer"
[h1]7.5/10 小品级2d银河城魂游[/h1] 都在吹2d魂游神作,体验了一下,终究也只是更有魂味的类银河城。 只不过魂的元素确实有很多,负重系统、单双持、戒指、信仰祷告、防反、翻滚立回、赎罪,以及个别魂味很重的场景,比如暹罗湖 -> 灰烬湖,结尾叙事也是传火灭火选择。 综上,你可以在这个游戏里体验到一些魂的元素,同时也能体验类银河城的元素,比如登墙跳、重力倒置等能力,和随着能力的解锁回到老地方开新地图的地图回环设计等。 但是缺点也是存在的, - 动作的打磨还是差点功夫,spine动画的表现效果全程像是操作剪纸小人。 - 技能树为了花哨而花哨,反而点起来很头疼,完全可以舍弃这种过时的设计执着,去拥抱更现代的设计。(特指作者的技能树设计,并非技能树这个宏观的设计模式) - 攀爬判定很迷惑,通常情况下只需要考虑摇杆左右方向决定是否要触发攀爬,但是这里体感上还参考了上下,也就是说,你想要跳起来爬上你右上角的台阶,你需要把摇杆往右上角推,正右或是稍微往下偏了一点都爬不上... - 数值的设计也怪怪的,裸装的减伤也很高,这样防具的设计意义在哪...一周目全程裸着也没感觉到有很痛...这个减伤数值有点失败。 总之对于同时吃类魂和类银河城的玩家还算值得尝试。
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1
2D魂很有味道
除了容易迷路外还挺好玩的,没地图二周目也经常找不到路,视野很黑容易被陷阱阴。有些小怪设计出来感觉恶心人的作用比较大,好消息是手感习惯了过后有种诡异的爽感,如果把气笑了也会很欢乐。 画风和世界观都很有意思,敌人介绍和天赋树可以看很久,虽然有黄金酒通解但是其他流派也值得一试。 音乐劲爽。
pepper
Mit einer der geilsten spiele überhaupt, macht echt bock und kann sich echt gut sehen lassen. Ist, muss ich sagen nicht zu schwer und nicht zu einfach, also das perfekte 2D souls like was es gibt. Ich persönlich habe das game wirklich gehsuchtet und habe es fast 10 mal durch gespielt (hauptsächlich auf der ps4) und es bockt immer noch. Was geil ist, ist die zwei Spieler Option die man nach meiner Weisheit zum jetzigen Stande leider nur an einer Konsole zocken kann. (WENN JEMAND WEISS WIE MAN AUCH ONLINE ZOCKEN KANN SAGT ES MIR BITTEEE)
非常魂的一款,几乎是2D版魂1+空洞骑士跳跃技能,打击感做得不错但是有时候跳跃手感真的很奇怪,总之还是推荐
What I played looked promising — I think I stopped playing it to play Dark Souls III instead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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