
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 20.1Kreviews | 89% | — | $8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is OK. but some bosses, specifically the Kraken Wyrm make 0 sense.
Wonderful wee soulslike metriodvania. Comes with a built in randomiser now as well for when you want to spice up future playthroughs.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 21.7K | 91% | $14.99 | |
| $8M | 8K | 60% | $29.99 | |
| $8M | 12.1K | 66% | $19.99 | |
| $8M | 14.8K | 52% | $19.99 | |
| $8.1M | 89.1K | 88% | $5.99 | |
| $8M | 12.7K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37K | 96 | 50% | $14.99 | |
| $2.3K | 34 | 68% | $2.99 | |
| $2.9M | 3.8K | 76% | $39.99 | |
| $1.2M | 5.6K | 81% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 924 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
精妙到让我流泪的地图设计,搭配上无与伦比的打击感和独特的画风和氛围,要是再加上小地图就真的无可挑剔了。
勾史一样的跳跃和翻滚判定
[h1]何故マップがないんだ?意味が分からない[/h1] [h1]ボスより遥かに強いモブ敵のスピンドルビースト[/h1] 上記の2つが特に不評 自分的にはエンディングは映画みたいでかなり良かった 武器の種類が多く錬金術を呼ぶと武器が色々変化させるのが面白い 悪い所は 死ぬときは落下死がほとんど、ある程度ボタン長押しで先が見えるようスクロールするが そんなんでは下がまるで見えない 体力増やしても重量上限が増えるだけでHPは増えない [u]マップあえて作らなかったのかもしれないけど、マップがないと普通にイライラするから[/u] ある程度プレイしないと評価出来ないと思いプレイはしてるが酷すぎ 良い所も少しはあるけど、悪い所の方が多すぎる 何かを探してるNPC、最後の方で落ちてるのを発見 探してたNPCを探すがどこから戻ればいいのか? そもそもどういった世界構造なのかもマップがないとわからない [b]ホント死ぬほど迷う、マップに迷う時間の方が多い[/b] 制作者も繋がらなくてマップ作れなかったんだと感じる ボスより雑魚の方が強い敵の配置もいやらしい パリィが他のゲームよりも格段に難しい パリィ狙って失敗したら雑魚に瞬殺されるので狙うメリットがそもそもない 盾がそもそも機能してない 武器でガードも出来るがパリィが出来ないので[u]盾がいると感じるかもしれないが[/u] が![h1]パリィしてもBボタンで演出が入ってカッコよく見せてるが、時間が長い ダークソウルと同じでこういうのが嫌い[/h1] 後半にスピンドルビーストっていう名前の雑魚がいるけど悪質すぎ スピンドルビーストダメージがダメージ9割持ってかれるし 投げみたいな感じでモーションがずっと角に刺されているのでストレスが溜まる 移動速度、攻撃動作も隙がなくワンパンで倒せないと回復する時間すらない マップもないのですべて記憶する、せめてマップは必要だと感じる ダークソウル系と同じように意味が分からないストーリー ストーリーが分からないゲームはするだけ無駄なようなきもする 普通に重量制限とかもあって、重量軽ければ攻撃スピードやスタミナ消費量減少、回避能力などが高くなるけど どんなに軽くしても攻撃はワンテンポ遅れて遅延が凄い リアルで格闘技していた自分にはストレスでしかない 仁王のゲームみたいな感じだとまだわかるが、攻撃速度が遅すぎる 悪い所だらけだ 雰囲気は面白そうだけど、実際ストレスフルで楽しくない
Maneira correta de jogar: - Pegue uma espada. - Bata. - Se não funcionar, suba de level. - Bata novamente. - Espada boa, bater mais. - Cérebro atrofiado, bate mais. - Uma espada gigante, quero. - Sobe de nível. - Bata. Um literal Dark Souls 2D onde você morre, volta, tenta, morre, volta, tenta. Gastei umas boas horas nessa bagaça e não tenho nenhum arrependimento.
это самый кривой платформер, в который я когда либо играл, персонаж постоянно отказывается прыгать и падает в пропасть, пролетает сквозь платформы, цепляется с 10 раза, при этом за тобой гоняются враги, я не понимаю как эта игра получает столько положительных отзывов. Остальные аспекты игры уже не важны, когда центральная механика не работает
圣纸!号角!大剑!大锤!11小时,除了新手关boss以外已经被我砍翻了5个丢人的东西了,现在砍到那条龙,脆的和纸一样,有什么和我的+4大锤说去吧哈哈哈哈哈
I don't think S&S quite lives up to the standard of a 'must play' title, but its not far from it either. Players will be met with a satisfying reimagining of a souls-like in a 2D space. There are some pretty nice quirks specific to this title like the mini base-builder element at every sanctuary but there are a whole mess of systems that I know I under-utilised because of poor communication in-game between the devs and the players; Whenever I unlocked a new brand, for example, I would always have to google how to actually use it. I was able to brute force my way through with a buffing, 2h, rolling character but I know there is a world of depth available for someone willing to sit and plan out their skill tree, learn the covenants, grind for maxxed gear; they'd just also have to be willing to wade through a bunch of community guides first and that's where this game falls short for me.
One of the best souls-like ever.
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