
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
YOU CAN PET THE DOG AND PICK IT UP !
這遊戲完美的體現了什麼叫打不贏就回家農的概念XD 整個劇本帶給我三個字 "歸屬感" 在歸屬感成形的過程中 你會看到主角的決心以及主角的改變 石丸倒下時的惆悵 魂爺可能消失時的不捨 最後甚至冒著自己會消失的風險也要對抗最終BOSS的覺悟 一而再再而三的告訴你 這任性的小神明長大了呢!!! 美術稱不上頂尖 但想表達的意思有到位 給過 角色塑造絕對是頂尖 每個人物都有自己的故事 每個人都有自己的想法與靈魂 總是能在意想不到地方出現你無法預料的事 戰鬥只要怪一多 爽感就出來了 不會到無聊 但也沒有很驚天動地的刺激感 就中規中矩 音樂相當優秀 結尾ED的插秧歌真的好聽 聽完才知道有一些平常的BGM有用到裡面的譜 最後不得不說最硬核的種稻 看得出來遊戲已經放水不少了 但這環節對真實種稻的考究還是堪稱一絕 雖然應該已經沒有這種古時的種稻工具了 但那些名詞 那些變因 還是會讓人忍不住產生想下鄉住一年體驗種稻的念頭 結論 我很難形容這遊戲算什麼類型 論探索也還好 論戰鬥也沒那種懟刀感 論農 他卻實是個農GAME 但跟以往我們所知的農GAME意義不太一樣XD 更何況遊戲裡面的素材並沒有給我那種很農的煩躁感 總之 跟著遊戲走 這張大地圖的背後 訴說著一位神明長大的故事 相信我 打不贏就回家種田 今年打不贏 明年要你命= =+++
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $29.99 |
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| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tensui no Sakuna-Hime or Sakuna, of Rice and Ruin. This is not just a game, its a Love Song, an Homage to Cultivating Rice. Two Parts, one part cultivating Rice, second part side scrollig fighting "Demons". Fighting is well executed, but it is the cultivating rice part which makes the game so special. So special that Tokyo TV collaborated with Japan's Ministry of Agriculture, Foresty and Fisheries and releases an Anime with the same name. Rice in Japan and Asia is something very special and this game and the anime tell a sweet story. It gives a glimpse of the feelings for rice and honors the farmers.
I like rice
何するにもカメラがいちいち揺れるのが気持ち悪くて耐えられませんでした。無理にリッチ感出そうとしなくていいから・・・。 事前にプレイ動画見てカメラワークに耐えられるかだけ絶対確認しておきましょう。絶対です。
本來遊戲剛出不久後就玩了,但是是在PS4那邊玩的。 可惜因為沒去熱心尋找攻略下加上資源使用失策關係,玩到一半就不了了之玩了別的遊戲了 趁著2024年動畫播放完畢後到這平台再次入手一口氣完成這遊戲了 這次因為查找了仔細的攻略及改變資源使用策略,總算輕鬆地遊玩。 感想就是完全值得一玩的遊戲。 每當你遊玩到要用膳時間時,你都會不期然地看著你正在享用的食物,然後想起這個遊戲。進而開始欣賞正在吃的食物,及這食物背後的各種製造過程..... 鋤禾日當午,汗滴禾下土。 誰知盤中飧,粒粒皆辛苦。 每到了收穫的季節,看到收穫的成果,及後主角們享用辛勞而來的晚餐,都不禁想起這首詩。 誰說玩遊戲不能學習到新知識???我敢說那個人肯定沒有玩過這遊戲。 遊戲絕對是促進學習的催化劑,當你想要如何在遊戲變得更強,就會自動地去探求、做各種試驗,這和現實中為了工作而去努力一樣的。
Rice Farming Simulator with Side-scrolling DMC style combat. Graphics are great, plays really well, gameplay is very good
話題になってたので期待していましたが続きませんでした。 10時間以内の脱落。 面白さが理解できずに終わってしまいました。 アニメ見た方がいいのかもしれない。 〇キャラやグラフィックはきれい。それで惹かれたので。 ×ストーリーがまったく進まないダラダラした展開 ×とにかくずっと米作り作業の繰り返しでつらい。作業ゲー一切無理なタイプです。 ×横スクロールアクションも着物のコントロールができず、当たり判定も厳しくイライラする ×敵が固く全然爽快感がない。
The game is fun and relaxing to play without needing to think too much, and providing food for everyone feels also rewarding. The graphics are well done, too. Although, it’s a bit odd that the children don’t age over time. But I really like it and can recommend it, I play on easy though.
a beautiful and storyrich, rice farming game which I highly recommend. The action gameplay is a but strange at the beginning but after some time you are able to put out quite nice and strong combos. Sometimes the game can be a bit grindy but it seems that it is desired like that. I liked the game a lot!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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