
VR was made for this. Perform triple jumps, wall runs, power slides and slow time down while blasting away at a foe before landing to deliver a blade attack on another. Kit yourself with katanas, firearms, bows, throwing glaives and legendary relics. Keep upgrading as you play. PURE CYBER NINJA FUN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 12 → 0/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 1.4Kreviews | 87% | — | $267.2K |
| $5.69−85% | 331ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the campaign is nothing special but the gameplay is good
insanely fun cyberninja game made in 2018 so its kinda janky and graphics are whatever but doing flips and blasting people is way too much fun for me to care
Пришлось изменить отзыв потому что под ним разработчик извинился за игру. Прикол.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Simplified Chinese, German, Japanese*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sairento VR, developed by Mixed Realms Pte Ltd in collaboration with Swag Soft Holdings Pte Ltd and published by Mixed Realms Pte Ltd, is a high-intensity virtual reality action experience that fully embraces the fantasy of becoming an acrobatic cyber ninja. Rather than taking a cautious or grounded approach to VR combat, the game pushes mobility and spectacle to the forefront, giving players the ability to leap across rooftops, run along walls, perform mid-air flips, and slow time while unloading a barrage of bullets or slicing through enemies with a katana. It is a power fantasy distilled into kinetic motion, designed to make players feel unstoppable within a futuristic, neon-infused reimagining of Japan. The core appeal of Sairento VR lies in its movement system. Triple jumps, sliding dodges, and aerial maneuvers are not just stylistic flourishes—they are integral to survival. The locomotion mechanics are surprisingly comfortable despite their speed and intensity, a notable achievement in VR where aggressive movement often leads to discomfort. By combining dash-based mobility with smooth traversal and customizable comfort options, the game allows players to tailor their experience to their tolerance level. Once mastered, movement becomes a form of expression. You are not simply navigating arenas; you are choreographing a ballet of destruction, stringing together jumps, wall runs, and slow-motion takedowns in a way that feels almost cinematic. Combat is equally dynamic and flexible. Sairento VR offers an impressive arsenal of weapons ranging from traditional katanas and throwing stars to bows, pistols, shotguns, and futuristic firearms. Players can dual-wield weapons or mix melee and ranged combat seamlessly, encouraging experimentation with different playstyles. The ability to trigger slow-motion during aerial maneuvers adds a dramatic edge, allowing for precise shots or stylish finishing blows. Enemies come in various forms, from gun-wielding cyber soldiers to agile opponents that demand constant movement and awareness. While enemy AI can sometimes feel straightforward, the sheer intensity of encounters compensates for any lack of complexity. Progression is handled through skill trees, relic upgrades, and weapon customization. Completing missions earns rewards that enhance movement abilities, increase damage output, or unlock new equipment. This layered upgrade system encourages repeated runs through missions, as players gradually refine their builds to match preferred combat strategies. Some may focus on stealthy blade combat, while others lean into dual firearms and ranged precision. Although mission objectives can occasionally feel repetitive—often revolving around eliminating waves of enemies or securing areas—the evolving character builds help maintain engagement over extended sessions. Narratively, Sairento VR provides a framework rather than a deeply intricate storyline. The player assumes the role of a Silent One, a cyber-enhanced operative navigating a fractured futuristic society. The plot exists primarily to contextualize the action, with lore delivered through brief dialogues and mission descriptions. While the narrative may not be its strongest component, it succeeds in establishing an aesthetic and thematic foundation that complements the high-energy gameplay. The stylized cyberpunk environments, glowing cityscapes, and industrial interiors contribute to a cohesive atmosphere that supports the ninja fantasy. Visually, the game adopts a stylized approach rather than aiming for hyperrealism. Character models and environments emphasize clarity and performance, ensuring smooth frame rates critical for VR immersion. The art direction blends neon accents with traditional Japanese architectural influences, creating a world that feels both futuristic and culturally grounded. Though it may not match the graphical fidelity of more recent VR titles, the design choices prioritize fluid gameplay and readability during intense combat sequences. One of the most compelling aspects of Sairento VR is its ability to deliver adrenaline-fueled action in short, satisfying bursts. Missions can be completed relatively quickly, making the game well-suited for sessions that focus on mastering mechanics or testing new builds. Multiplayer options, including cooperative modes, add further replayability, allowing players to experience chaotic battles alongside friends. The learning curve can be steep initially, especially for newcomers to VR, but once the movement and combat systems click, the experience becomes deeply rewarding. Despite its strengths, Sairento VR is not without shortcomings. Mission variety can feel limited over time, and players seeking a robust narrative campaign may find the story underdeveloped. Some menus and upgrade systems may initially appear dense or complex. However, these limitations rarely overshadow the core thrill of movement and combat that defines the game. Ultimately, Sairento VR stands as one of the more distinctive action titles in the VR space. It demonstrates how virtual reality can elevate combat beyond traditional mechanics by making movement itself exhilarating. By combining acrobatic traversal, versatile weaponry, and customizable progression systems, it delivers a visceral experience that captures the essence of being a cybernetic ninja in a high-tech world. For players seeking intensity, mobility, and stylish combat in VR, Sairento VR remains a standout experience that continues to showcase the kinetic potential of immersive gaming. Rating: 8/10
The controls of the game are super weird and clunky (I know the game is old but still), there are much better game that you can play now, even if they are not a cyberpunk type game
currently trying to 100% and i cannot recommend it enough, though its asking price may be a bit much considering multiplayer is abandoned, getting it on sale is probably the best decision. it runs below 60 fps during some parts of the game but im too busy backflipping and shooting to care. im a huge fan of cyberpunk and mirrors edge and it feels like this game would be the child.
Bestes und genialstes VR Game was ich im Actionbereich kenne. Es macht so viel Spaß mit dem Waffen und upgrades. Seit Jahren schon. Habs hunderte std auf der PSVR gespielt.
Hidden treasure, bad controls on valve index, still play it though.
this game suuuuuuuuuuuuuuuuuuuuuuuuuuuuucks
bom jogo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $267.2K | 378 | 86% | $19.99 | |
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