
VR was made for this. Perform triple jumps, wall runs, power slides and slow time down while blasting away at a foe before landing to deliver a blade attack on another. Kit yourself with katanas, firearms, bows, throwing glaives and legendary relics. Keep upgrading as you play. PURE CYBER NINJA FUN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 12 → 0/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 1.4Kreviews | 87% | — | $267.2K |
| $5.69−85% | 331ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game shows its age in the controls, graphics and overall gameplay. It is not worth the asking price
It's a very early VR title, and for a modern gamer playing it today, it has aged poorly. I'm sure it was groundbreaking then, but for today's standards it's repetitive and doesn't feel very smooth or interesting after the first few minutes.
动作不了一点,整体有一种vrchat小游戏的感觉,主要靠举着刀瞬移到怪旁边然后用刀的模型触摸一次或者多次怪进行游戏,可惜买早了一直没玩无法退款了。看了下发行日期已经是六年前了,如果你是2024年甚至以后的玩家,慎入。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Simplified Chinese, German, Japanese*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game keeps crashing once you get out to fight the first enemies, tried reinstalling my whole pc multiple times and tried reinstalling the game and nothing seems to work
It's fun for a little bit, but I found it got a little repetitive. I'd probably finish it, but with my VR set up, it is not worth the effort to take a break and pick it up again.
I view Sairento as a futuristic cyberpunk Japan with the ability to accelerate through time (aka bullet time). With an impressive amount of weapons, and the ability to upgrade your weapons and armor with varying traits, there are tons of ways to fight your opponents. There are also multiple skill trees to enhance your agent. The campaign/story is very light. Stop the bad guy and his henchmen from taking over the city. That doesn't take long, so the real gameplay here is different missions you can undertake in the city, such as Assassinate a crime boss or Eliminate a gang from a city block. You'll play a lot of missions, but they're quick. Usually less than 5 minutes each. The game itself it definitely a blast. My only complaint is, once you get good (around level 100), you will be able to destroy anything the game throws at you. Although that is always satisfying, the challenge part of the game disappears. I played levels 100-1000 at the highest difficulty (one hit kills you) and rarely died, while clearing out a room of 40+ guys in less than a minute. It's crazy fun, but eventually I moved on.
The description of this game is absolutely correct—Sairento is a perfect example of what VR gaming is all about. Sairento is what you get when you take the most stylish movement shooters, blend them together, and transform it into virtual reality. Being able to do triple jumps, wall slides, and slow-motion backflips is exhilarating even in flatscreen titles, but is an entirely unique and thrilling feeling in VR. While the gameplay is all fairly similar, the different modes of play between Campaign, Challenges, and 5 different types of Missions help create variety, especially with the fairly large number of maps in the game. The difficulty scaling is great, making it easy to pick up but difficult to master, and there’s a lot of class customization leading to different styles of play. The atmosphere created by the visuals and sound also fit perfectly within the game’s cyber-ninja aesthetic. But by far, the gameplay is the best part of Sairento—there’s genuinely nothing out there that feels this good to play. Sairento VR is a must-play for anyone who has a VR headset (once you’re used to moving a lot in VR—otherwise it will definitely make you motion sick!!)
The difficulty curve for this game needs some serious tweaking. It is way too difficult for the first few hours and while i imagine this will be alleviated with more skill unlocks and better equipment, and because you get more practice at the game....thats not a solution. I could only just barely beat some missions on the difficulty above normal, where as some others were almost impossible, and i cant see how the max difficulty is supposed to be possible even WITH skill unlocks. Could i have tried to drop the difficulty down to normal, or even easy? Sure. I could have, and some of my problems may have gone away but im of the opinion that the three "base" difficulties of ANY game, easy, normal, and hard, should not in any require anything other than skill to complete and anything above that is for stuff that needs extra gear or abilities etc. The "Slow mo" called "Acceleration" in this game, is honestly pretty terrible. The gameplay videos on the store page show one clip where the player is in slow mo for a good 10-15 seconds but in game, right now, at least with no skills, slow mo starts and ends within a second. Whos idea was this? I did look it up online and apparently one developer comment, in response to a similar concern, said "We will add it as a relic" (equipable item). No. That's stupid. Plus, it was honestly hard to tell if i was even in slow mo at times. I struggled to even complete the shooting tutorial because the slow mo is just that terrible, barely lasting long enough for you to fire a single shot. Meanwhile, you can use slowmo for as long as you want while you have the jump arc visible, so long as you have the resources to maintain it. Why cant the same be true for the actual slow mo button? Why do i need to be pre-jump or backflipping just to keep slowmo going for an amount of time that i can actually even see its happening, let alone use it? There is no sprint button, and instead you're expected to make generous use of jumping, and dashing (which is basically just a jump, annoyingly). At least make the move speed faster! Because the move speed normally is just walking speed. Doesnt jive well with how the game works if im being honest. As a result you end up jumping and dashing 90% of the time and so you cant ever do anything SKILLFUL (alongside the slow mo issues i mentioned before) because you can just dash in to people with swords out and kill them that way. Jumping and dashing, also, can sometimes cause you to become stuck on terrain and require you to dash/jump out again. Sometimes movement is disabled at random until you do so, as well. And dont tell me there is no buttons to allow for a sprint button - On meta quest 3, i had 4 different buttons that let me bring up the jump arc, two on each controller. Technically, i actually had 5! Furthermore i was only able to beat some missions through generous use of backflipping which even as someone who no longer experiences motion sickness from VR, made me quite nauseous. Exploration isnt really rewarded, though i wont mark the game down for that as its not its focus. Still, its quite disheartening to see. Outside of enemies, you cant really interact with your environment which is for me at least, at least half the fun of VR. Let me pick things up or throw an obstacle in my enemies path! Anything! Finally, the checkpoints in the story missions were honestly pretty terrible. Usually, they were before dialogue so every time you died you had to go back and listen to unskippable dialogue once again and what makes it worse is that usually, this dialogue is going on while enemies are still roaming around nearby and so you cant even just jump around or explore while you're listening, or risk alerting the enemies before you're ready. Mission 2(?) of the story is especially guilty of this, the one where you need to protect a server. I got this on sale for the (current) recorded low price of £7.81 in the 2025 winter sale. If it were £4 or even (maybe) £5, i would have probably kept it, perhaps some of my issues with the game would have been alleviated after getting more skill points, better equipment, and with more practice. But as it stands, its a bit too much to ask for something i get a poor first impression of due to difficulty with a "MAYBE" solution in the future, well past the refund window. I didn't pay that just to be perpetually frustrated. I will say however that i waited until basically the full 2 hour mark before i made my mind up on if i was going to get a refund for the game because i WAS having fun with the game, when i wasnt dying all the time, but i ultimately was not convinced that, compounded by my other concerns, that i would enjoy it for much longer. If the game goes on sale again, for a marginally lower price, i'll probably pick it up again but as of right now, it was a bit too much money for something i had such a troubled experience with.
Пришлось изменить отзыв потому что под ним разработчик извинился за игру. Прикол.
insanely fun cyberninja game made in 2018 so its kinda janky and graphics are whatever but doing flips and blasting people is way too much fun for me to care
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $183.3K | 833 | 85% | $9.99 | |
| $37.1K | 261 | 73% | $4.99 | |
| $26.1K | 552 | 65% | $2.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| — | 0 | — | — | |
| $643.8K | 1.2K | 81% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $267.2K | 378 | 86% | $19.99 | |
| $267.3K | 320 | 78% | $24.99 | |
| $267.1K | 1.1K | 82% | $14.99 | |
| $267K | 667 | 98% | $7.49 | |
| $267.3K | 869 | 90% | $9.99 | |
| $267.4K | 2.1K | 85% | $4.99 |