
Welcome to Santo Ileso, a vibrant fictional city in the American Southwest. In a world rife with crime, where lawless factions fight for power, a group of young friends embark on their own criminal venture, as they rise to the top in their bid to become Self Made.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 25 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.9Kreviews | 56% | — | $4M |
| $29.99 | 28.1Kratings | 61% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do not buy this garbage. I got this on Epic long ago and it was garbage. I got it here due to it being in a bundle with all other Saits Row games and I'd love to remove it from my library. So what's this game? I like to call it Loser Simulator. Wanna be a debt ridden student? Loser without friend? Obnoxious and insufferable? Then you'll love this one. Gone is the cool and more serious first and second Saints. Gone is the over the top and absurd third and fourth. This one is neither. It's hot garbage. Steer clear of this one.
After Only ONE HOUR playing this pile of trash I want to lobotomize myself and forget this ever happened. The first cutscene of the game lures you into a false sense of security that this game is going to be a true Saints row game until the boss opens their mouth and you realise the truth. The graphics are mediocre at best the voice acting is horrific and the gameplay is worse then the previous titles and it just feels like they needed a case grab and didn't really care about the game at all and the driving is even worse SO DONT BUY THIS PIECE OF TRASH GO PLAY THE OLD GAMES INSTEAD AND FORGET ABOUT THIS REBOOT
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Portuguese - Brazil, Spanish - Latin America +2 more
| $9.99 |
| 1.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This Saints Row is a pile of stinking doodoo and no fans of previous game will like it. Gone are interesting side quests, gone is the endginess, it feels so bland, boring and corporate. Your friends are the worst unsympathetic human beings imaginable and I wanted to shoot them instead of enemies.
A dudes ballsack leaves a better aftertaste than this game does. luckily i am gay.
Ok
If I were to be kidnapped, trafficked to a remote island and starved to death, that would still be a more preferable fate than playing this game for an hour. This is genuinely the worst Saints Row game in the franchise, and even without the name attached to this game, it would still be a trash experience in its own right. First off... the gameplay. I got used to it after a while, but that doesn't mean that I enjoyed it. For starters, lots of mechanics that were in the previous games got removed. Human shields for example got removed entirely because they were deemed "too violent" by Deep Silver. You read that right. Volition, the company behind SAINTS ROW, a LITERAL GANG SIMULATOR got told to remove a central mechanic of the game for being "too violent". If you think that this game is neutered now (and it is), trust me. This is only scratching the surface. The perk/flow system that they have feels undercooked and doesn't flow well with the combat (not to mention that LITERALLY TOSSING A GRENADE, SOMETHING YOU COULD DO AT ANY POINT DURING THE OTHER GAMES is now locked behind the new perk/flow system). Also, whoever decided to remove automatic health regen after not taking damage for a while and replace it with needing to do executes to recover a limited portion of your healthbar deserves to be blacklisted from the industry permanently. On another note, the drifting in vehicles in this game and the humour they are going for in the writing sound like they were ripped straight from Agents of Mayhem. You know? The hero shooter that no one played? I think Volition might have been salty that no one dared to play their game and wanted to make SR2022 play in some aspects like AOM, when they should have been focusing on making the game feel like SAINTS ROW. Next... the story. Now Saints Row was never well known for its storytelling. Nevertheless, every game in the franchise up to this point had a story that was at least serviceable. No matter how ridiculous the series got (especially with SR4), it was tonally consistent for the most part. Saints Row 2022 has a blatant identity crisis. It has moments where it tries to be serious but because of how underdeveloped the characters are, every moment that occurs where the story tries to tug at your heartstrings or make you care beyond a surface level falls completely flat due to how up its own ass the story is. For example, [spoiler]Neenah gets her car chucked off a cliff and totally wrecked after she leaves Los Panteros, the gang she used to be a part of. The moment is supposed to be heartbreaking due to the car being one of the things she remembers her mom by, and to have it destroyed meant that she truly had nothing from her family now.[/spoiler] On its own? It can be a great moment to make you give a ♥♥♥♥ about this character. But in practice, this feels so rushed that I failed to even bring myself to give a ♥♥♥♥. When Angel from SR3 is more memorable than the main characters of your game, YOU MESSED UP BIG TIME. There are so many other moments I can point to that are legitimately terrible, but for the sake of brevity I won't utter them here. Just know that the majority of them are bad and lame and that if you're ever forced to either play through Eli's LARP missions or be made to watch a cartel style execution of your entire family lineage, I promise you the latter is the less traumatizing option. And don't even get me started on the motivations of the character you customize. What's the motivation of the MC from SR1? To build up the Saints name. What about in SR2? To build the Saints back up to their former glory with you as the new leader. SR3? To make a name for yourself in Steelport and get revenge for Johnny Gat's death (which later got retconned, ♥♥♥♥ Volition). SR4? To save the world from aliens. SR2022? I hate my job and my life and the evil capitalists that rule over me so I'm gonna start a gang. I don't know why Eli's out here doing live action role play when the main crew are literally the biggest larpers of all time. Every gang member from the past games would smoke these idiots day one. There is zero reason to care about any of the characters here, and what's worse is that Volition essentially forces you to like them. They are introduced to you very early on in the game via 90s sitcom parody, and you, the player, are told to just... accept that they're your friends. These commie hipsters wouldn't even be on my radar if I met them in real life. Genuinely some of the most insufferable eunuch ass millenials I've ever had the misfortune of dealing with. Lastly, the missions. Only a few of them are any good at all, however, compared to the other Saints Row games even, there are a ♥♥♥♥♥♥♥ of new activities to play. There's one problem with that though... the activities in question are super boring and usually involve some combination "drive here, then drive there" style mechanics. It gets old real fast, let me tell ya. I can appreciate the devs wanting the players to have more content to do post-game and all that, but when the game is THIS bloated, it doesn't make me want to play it more. It makes everything feel like a huge chore, and that even includes things like Mayhem and Insurance Fraud. Activities that Saints Row players LOVE, including myself. How do you even make such fun activities... so NOT fun this time around? What ♥♥♥♥ is Volition smoking to get to this point? The really frustrating thing about this game is that there is a nugget of greatness hidden beneath all the ♥♥♥♥♥♥♥♥. I can tell that if there wasn't as much corporate meddling and Volition were free to make their own game and either continue from where SR4 and Gat Out of Hell left off or start fresh, they could have done something great for the franchise. But unfortunately, the game was dead on arrival, and many warned potential players to steer clear of this disasterpiece. My own friends included. I was warned never to touch this game. I was told it was the worst in the franchise and that I would regret my time with the game. I didn't believe them. And look at my total playtime. I REALLY wanted to give this game a chance. I really wanted to 100% the game and give it a fair shot unlike what I felt some others were doing. But let me tell you something. If you've read this far, if there's anything to take away from this review... listen to people when they tell you this game is trash. Don't waste your time and money on it like I did. Do something else with your time. Watch paint dry. Pluck your pubes one by one. Twiddle your thumbs. Litearlly anything else would be a better use of your time than playing this slop. RIP Saints Row. You deserved a better send off than this.
Dejar atras el humor de la saga porque era de otra "epoca" fue la peor decision que tomaron para hacer este juego, esto solo es una cascara vacia de lo que era Saints Row
Saints Row (2022) оставил у меня довольно противоречивые впечатления. С одной стороны - это попытка перезапустить безумную песочницу в духе старых частей, с другой - игре явно не хватает того самого драйва и харизмы, за которые серию когда-то полюбили. Город получился удачным. Санто-Илесо выглядит ярко и разнообразно: пустынные шоссе, неоновые кварталы, бизнес-центры, трейлерные парки - всё создает ощущение современного криминального боевика с лёгким налётом абсурда. Визуально игра приятная: освещение, закаты в пустыне, пыльные дороги - картинка сочная. Но технически не всё идеально: встречаются баги, странная физика машин и иногда ''деревянные'' анимации. Геймплейно это классическая формула серии: открытый мир, захват районов, перестрелки, погони, прокачка и тонна кастомизации. Стрельба ощущается слабо, но спасает разнообразие оружия, но ИИ противников часто ведёт себя глупо - враги либо слишком агрессивные, либо стоят под пулями. Автомобили управляются аркадно, дрифтить приятно, особенно в миссиях с погонями. Отдельный плюс - редактор персонажа: один из самых гибких и подробных в жанре. А вот сюжет - слабое место. История про группу друзей, решивших построить собственную криминальную империю, звучит неплохо, но подача местами слишком наивная. Юмор есть, но он уже не такой дерзкий и абсурдный, как во времена третьей и четвёртой частей. Персонажи стараются быть ''современными'', однако харизмы культовых героев прошлых игр им явно не хватает. Кампания проходится примерно за 15–20 часов, побочные активности быстро начинают повторяться. В целом, Saints Row 2022 ощущается как шаг в сторону более ''безопасного'' перезапуска. Это уже не тот безумный аттракцион с суперспособностями и инопланетянами, но и не серьёзная криминальная драма. Игра где-то посередине - и именно из-за этого ей немного не хватает индивидуальности. Если хочется просто повеселиться в открытом мире, устроить хаос, настроить своего персонажа и без особого напряга пострелять - игра подойдёт. Но если вы ждёте возвращения того самого сумасшедшего духа старых Saints Row, то, возможно, останетесь разочарованы. 7/10
This is a decent game, but it's a bad Saints Row game. Firstly - There was NO need for this game at all Second - The map is boring, the story is forgettable, the characters are bland. Third - The music stations are pretty crap (although big up Sylosis and Slayer being on it) Fourth - The game feels so slow, opening things, calling people. all slow as hell Fifth - Where's my boy Johnny Sixth - What even were those 'gangs'? They weren't really introduced, the leaders and gangs died before I even knew they existed
THIS IS NOT THE SAINTS ROW YOU REMEMBER. This was honestly absolute garbage. replay the old ones and enjoy what this game used to be.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.3M | 77.6K | 88% | $19.99 | |
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| $5.4M | 21.8K | 76% | $9.99 | |
| $2.4M | 4K | 73% | $29.99 | |
| — | 180.5K | 84% | — |
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| $4M | 3.9K | 74% | $39.99 | |
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