
Join Johnny Gat & Kinzie Kensington as you tear apart Hell in a quest to save the Boss’ soul. Historical icons, old friends, older enemies, a talking gun, a full length musical number & a whole lot more shenanigans await!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 9.8Kreviews | 75% | — | $3.5M |
| $14.99 | 56Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The last fun Saints game... RIP Volition. Sweet Baby Inc destroyed you.
Nobody reads the reviews anyways, so I'll just say i'm gay
Funny to think how much this game series means to me. It helped me get through the hardest period of my life, and I'm really grateful for that. (This entry is just along for the ride with 3 and 4) :) It really looks like a big DLC for Saints Row IV and at the time felt like a dream (until recently I didn't even know it actually existed, I thought I made it up or dreamed it XD). Turns out, I just forgot. The open world was changed pretty well, and the story is just as crazy as before. No realism needed here, just pure fun. And you can't really play it for hours on end, since the missions are too similar and can quickly start feeling monotonous. Cars don't really catch your eye, but who drives when you can fly? Plus, the game is really well animated and super fun. Pretty solid overall.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $3.75−75% |
| 282ratings |
| 72% |
| #277 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ваша задача - набить eбaльник Сатане.
If the Saints Row reboot never happened, Gat out of Hell would still be the worst game in this franchise. This game is basically what amounts to an overpriced and under-achieving standalone DLC. Gat out of Hell costs $15, it has a grand total of 8 missions which can be beaten in 4 hours, and it ripped out more features from Saints Row IV than I can even count. They were too cheap to spend any money on songs for the radio, so this game has absolutely no music in it. The map is boring and lifeless, even more empty than Steelport. The game's cutscenes are also done as a musical, which probably appeals to about 3% of Saints Row fans. The story is stupid, boring, and pretty lazy at times. The only good thing is that you get to be Johnny Gat. I've played through this twice and unfortunately, Steam cannot refund the time I wasted on this game. 4/10
This game is just a open world activity and challenge grind-fest. There is barely any story, the cut scene with the musical is good, but rest of the game story is pretty bland and falls flat. The quest design is done very poorly, compared to Saints row 4 where there are memorable quests, over the top moments, and actual good attempt at being funny. All of this is missing in this follow up game. Apart from some funny moments there is nothing that is exciting or fun. Overall can't recommend this one, sticking to Saint Row 4 is better for the Superhero fantasy, this one is pretty average game.
Biblically accurate Saints Row. Was afraid this game would be the devil but it's actually fun as H-E double hockey sticks. 666 out of 10.
[h1] SAINTS ROW: Gat out of Hell [/h1] [h2] СВЯТЫЕ УГОДНИКИ [/h2] "Отдельная игра, ну... окей". Именно такая реакция была в первый раз, когда я притронулся к игре. Конечно, игра встречается с начала как пародия на всю эту адскую культуру, [b] Кинзи и Гэт [/b], которые украсили игру своим появлением, является точным попаданием для такого же безумия, которое происходило в основной истории. Однако уже через пару часов эйфория сменяется лёгким недоумением. Становится заметно, что игра, несмотря на свою яркую и четкую обёртку в сюжете и геймплеи - пуста. Пропала кастомизация персонажа, машин и прочего, а вместо привычных сюжетных миссий — бесконечная череда повторяющихся активностей по всей карте, которая просто по другом выглядит. Так, разберу по порядку, почему стоит пройти игру мимо, даже если она и хороша. https://steamcommunity.com/sharedfiles/filedetails/?id=1384920700 [h2] ВПЕЧАТЛЕНИЯ [/h2] Геймплей — это самая противоречивая часть игры или как буду выражаться "дополнения". Если сравнивать с прошлым проектом ( [b] Saints Row IV [/b] ) , то игра безжалостно вырезает то, что делало мир четвёрки таким ярким и живым. Главное нововведение и безусловный плюс — это система полёта. Если в четвёртой части персонажи могли только планировать, то здесь у них вырастают настоящие крылья падшего ангела, выглядит чётко и в этом был плюс дополнения. Набор способностей практически кочует из прошлой части, а набор оружия радует креативом. Чего стоит только взрывное кресло, или лягушки-гранаты. Однако, есть ещё маленький один минус. В машинах и на улицах города не играет музыка в духе святых. Это создаёт гнетущую тишину, которая совсем не вяжется с духом Saints Row и его электроникой. [hr][/hr] [h2] СЮЖЕТ [/h2] Сюжет нелепый и простой. Гэт и Кинзи прыгают в портал, чтобы спасти своего босса от брака с его дочерью. Им в этом помогают пару знакомых персонажей, но всё бы ничего, если бы были линейные миссии, тут всё иначе. Основной сюжет можно пройти за 3-5 часов, и большую часть этого времени занимает гринд активностей - какие именно? Чтобы продвинуться по сюжету, нужно просто заполнять шкалу "Гнева Сатаны", выполняя бесконечные побочные активности: "Выживание", "Погром" и что-то ещё. Они настолько скучные, что особо даже не запоминаются. Кат-сцены короткие и ничего кроме пафоса себя не несут. Посмеяться и всё. [hr][/hr] https://steamcommunity.com/sharedfiles/filedetails/?id=1734667900 [h2] СТОИТ В НЕЁ ИГРАТЬ СЕГОДНЯ? [/h2] Скорее нет, чем да. Если у вас нет ностальгии по вселенной, игра покажется вам устаревшей, однообразной и скучной. Лучше обратить внимание на [b] Saints Row: The Third [/b] или [b] Saints Row IV [/b] , которые предлагают гораздо более глубокий и насыщенный игровой опыт. Игру стоит рассматривать исключительно как что-то лёгкое, плюс это не основная ветка истории, а альтернативный возможная история. [hr][/hr] https://steamcommunity.com/sharedfiles/filedetails/?id=1740624439 [h2] ИТОГ [/h2] [b] Saints Row: Gat out of Hell [/b] — это яркий пример того, как потенциал интересной идеи разбивается о недостаток содержания. Игра дарит несколько часов удовольствия от полётов и фирменного абсурда, но быстро исчерпывает себя, оставляя послевкусие упущенных возможностей. Это проходняк, который скрасит пару вечеров, но вряд ли останется в памяти так же ярко, как третья или четвёртая часть. [hr][/hr]
Damn, I went into this game totally fine with this being a glorified side DLC just to hang out with the Saints again, but I still walked away massively disappointed. [h1]🛑 Avoid at full price. Even for Saints fans, this is a massive letdown.[/h1] The core premise of sending the Saints to Hell is awesome on paper, and the intro cutscene hooked me immediately. But the actual execution? Volition missed the mark by light years. You might look at my measly two hours of playtime and think I gave up, but no—[b]I actually beat the entire game in that time.[/b] ⚠️ [h1]IMPORTANT:[/h1] If you've not played any of the other games, you will have no idea who these people are and feel absolutely no connection with them; it is not recommended to play this at all if you haven't touched the previous titles, even though the story is technically self-contained. [h1]🌋 The World[/h1] Credit where it's due, the map design is actually brilliant. It genuinely feels like a proper demonic, twisted version of Steelport, packed with destroyed, burnt-out buildings, giant glowing spires, lava lakes, and crowds of miserable, damned souls aimlessly wandering the streets. Aesthetically, the enemy variety is super distinct and looks awesome: [list] [*] [b]Arch-Dukes:[/b] High-tier demon generals charging at you with massive flaming swords and shields before teleporting right onto your face in an explosion. [*] [b]Legionnaires:[/b] Basically the "Brutes" of Hell. These are massive, high-tier mini-bosses that spawn at high notoriety, wrecking you with heavy ground stomps, rushes, and energy blasts. [*] [b]Shadow Demons:[/b] Annoying long-range snipers that constantly blink away into the shadows if you try to get close while shooting you with Umbral Rifles. [*] [b]Heavy Grenadiers:[/b] Literal bullet-sponges radiating a blistering Hellfire Aura while spamming explosive frog launchers from the backs of flying Hell trucks. [*] [b]Imps & Tragics:[/b] The rank-and-file is wild, ranging from tiny, fast-swarming Imps that latch onto you, to standard Demons, to "Tragics"—depressing theater geeks wearing Greek comedy/tragedy masks who shoot at you around Shakespeare's club. [/list] The models feel super unique rather than cheap reskins, giving the city a legit dark fantasy vibe. Plus, the cutscenes are fantastic. Seeing the DeWynter twins back from SR3 was a huge W, and allies like Blackbeard and Shakespeare have great designs and dialogue. [h1]📖 Story[/h1] The setup perfectly embodies the absolute wackier, unhinged identity of the later games. It starts during Kinzie's birthday party when Matt Miller pulls out a literal Ouija board that he managed to grab from Zinyak's personal artifact collection. The thing opens a portal and the Boss gets sucked face-first into Hell because Satan wants to force them into a shotgun wedding with his daughter, Jezebel. Naturally, Johnny Gat and Kinzie Kensington dive into the portal after them, and they are the [b]only two characters you can actually play as[/b] in the entire game. This marks the first game in the entire franchise where you do not play as your own custom-designed Character Boss, forcing you instead to step into the shoes of pre-established, named characters. It was also incredibly sad to realize that the vast majority of the main Saints crew do not feature in the game at all beyond that initial intro cutscene, and favorites like Oleg are completely absent from the entire experience. Once you land in New Hades, the whole goal is to build an army to stage a massive coup against Satan himself. To do this, you have to run around recruiting legendary damned souls like Blackbeard, Vlad the Impaler, and Shakespeare to join your cause. Where it completely falls apart is how the game actually treats the narrative: [list] [*] You just bump into these iconic historical figures and old characters out of nowhere with zero buildup or structured flow. [*] Recruiting these big-name followers feels completely pointless. Beyond the initial introductory cutscene where they fork over an Arcane Power, they do absolutely nothing else to help you overthrow Satan. There are no further cutscenes, no interactive interactions, and zero narrative proof that they are actually working with you. They certainly don't stand alongside you to storm Satan's hideout during the climax, they just completely vanish into the background. [*] Outside of granting you their specific gimmick power, they are structurally irrelevant: • [b]Blackbeard[/b] hands over [b]Summons[/b] (which lets you spawn annoying little Imps or slow-moving Titans to fight for you). • [b]Shakespeare[/b] gifts you [b]Stomp[/b] (a generic ground slam that sends out shockwaves or sucks enemies in like a vacuum). • [b]Vlad the Impaler[/b] passes on [b]Aura[/b] (surrounding your body with passive elemental buffs, like cold fire or draining health). • [b]The DeWynter Twins[/b] give you [b]Blast[/b] (a basic ranged projectile that solidifies or damages targets). [*] Outside of a few cutscenes, you are totally on your own. No homies to call up on your phone, no squad backing you up. It makes the game feel weirdly empty and lonely without the actual Saints crew rolling with you. [/list] [h1]🎮 Gameplay[/h1] Don't get me wrong, the core shooting and fighting mechanics are fun, but the gameplay loop is easily the worst part of the package. It gets mind-numbingly dull because the entire world is built purely on repetitive crap. There are practically zero traditional, scripted story missions. Instead, progression is entirely based on filling up a literal "Satan's Wrath" meter by grinding open-world activities like Torment Fraud or Mayhem. Literally 90 percent of this game is padding. Once I realized there was almost zero actual story content and it was just a glorified checklist of activities, I literally booted up Cheat Engine to skip the artificial bloat, giving myself all the upgrades and levels needed to bypass the grind. I expected to reach the next big set-piece mission, but to my absolute surprise, doing that basically triggers the end of the game. You go straight into the final Satan boss fight and that's it. The only missions that feel like real, actual levels are the initial tasks to recruit the four allies and fighting Satan. The rest is just boring, mandatory filler, and that's exactly how I beat the entire game in under 2 hours. Anything over that time is just the game forcing you to endure repetitive crap to flesh out its hours and artificially extend its length. It's a shame because the weapons are genuinely fun and incredibly unique, especially the Armchair-A-Geddon couch gun which lets you lay back and fire dual miniguns. But while the weapon sandbox shines, the vehicles are seriously lacking. The average busted, rusted-out car driven around by damned NPC souls is surprisingly immersive, and the heavy trucks driven by the demons look awesome, but that's where the praise ends. There are barely any new or accessible vehicles to actually mess around with or have fun driving, making the whole world feel mechanically hollow. [h1]🤔 Final Thoughts[/h1] Grab it on a deep 85% off sale if you want a little one-and-done game just to experience a new playground and get a tiny bit more time with the Saints. However, expecting anything more than a couple of hours of actual, original gameplay is simply not realistic. It is a genuine tragedy because the core concept here was absolutely brilliant. It had the setting, the style, and the chaotic charm to be an elite standalone spin-off, but it was ultimately smothered by lazy design and hollow filler. Rest in peace to what could have been a legendary trip to the underworld.
[h1]The downfall sure reached Hell and it's not gatting out of it anytime soon (Review after 100%)[/h1] Terrible. Cannot stress enough how much this game could've passed as a DLC for Saint's Row 4 rather than its own title. The developers made this game to throw you a bone of what little is left of Saint's Row. Almost the same activities, the gameplay is identical as the previous game. Do have to admit the new hell themed weapons and abilities are cool. The pretty much completely absent story barely gives you 3 hours of playtime which is very disappointing. You may as well go out there and do something productive rather than pick this game up. I only recommend this game under a couple conditions: the game is discounted and you are very starved of Saint's Row content. Additionally if you want to avoid the more modern Saint's Row title that is somehow more blasphemous than a game about hell. Go ahead and get it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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