
S.T.A.L.K.E.R.: Clear Sky – standalone prequel for the acclaimed S.T.A.L.K.E.R.: Shadow of Chernobyl, which tells you story about the Clear Sky group, that want to research the Zone and understand it better.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.6Kreviews | 85% | — | $11.1M |
| $19.99 | 1.6Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] S.T.A.L.K.E.R. — это прежде всего про атмосферу, а не про задачи. [/h1] [b] Это своеобразная бродилка без какой то конкретной цели, где вам дается полная свобода действий: от того, куда идти, до того, с каким снаряжением это делать. Однако увы, без какой либо конкретной цели вы просто исследуете карту, ищете артефакты и устраняете тех, кто вам неугоден. «Хочется, а порой не можется» — эта фраза лучше всего описывает процесс поиска и дёргания артефактов. Здесь за ними нужно буквально охотиться, лезть в труднопроходимые места, и они в свою очередь позволяют накопить монету, которую можно потратить на улучшение амуниции, покупку патронов и аптечек, но порой это стоит вам жизни и дополнительно потраченного времени — и хочешь не хочешь, а задаёшься вопросом: а стоило ли оно того чтобы лезть за ними или лучше пойти пофармить балванчиков из соседней группировки? В игре есть легендарные локации вроде Рыжего Леса и Лиманска, которые очень интересно исследовать. Хочется отметить один огромный плюс — великолепная баллистика оружия: с ВСС проходить игру одно удовольствие. Вы воочию видите, как летит пуля, как она, сопротивляясь силе сопротивления воздуха и замедляясь, залетает прямо в противника, словно в тушку кабанчика. Если же вы рассчитывали найти здесь какой-то сюжет — его здесь нет. Игра строится исключительно на принципе «подай-принеси» и «сходи-убей», других квестов просто не существует. [/b] [h1] [b] Желаю долгих лет жизни гению который поставил пулеметчика на выходе с болот. Так у меня не полыхало давно ... [/b] [/h1]
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Russian*, Ukrainian*, Italian*, Polish**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Многие фанаты считают эту часть серии худшей: жалуются на баги, повторы локаций и неидеальный баланс. Но лично я уверен это лучшая игра в трилогии. Да, технические недочёты есть но они не мешают наслаждаться продуманным миром, интригующим сюжетом и неповторимым духом Stalker Для меня чистое небо не просто приквел, а полноценная, самобытная и очень атмосферная игра, которая по‑своему идеальна.
Just finished playing S.T.A.K.E.R. Clear Sky. The game is genuinely beautiful, but the finale was one of the biggest disappointments in all time I've played games. Maybe if I took a longer route and got all the heals I could, I would've made my experience easier, but I've suffered immense mental torment. No heals, enemies kept throwing grenades at me non-stop, gun kept jamming, kept bleeding and couldn't move, ♥♥♥♥♥♥♥ everything. Maybe I'm a noob or smth, but it was a terrible experience, and nobody is gonna give me my nerves back. I almost finished the game but I couldn't bring myself to do that. It's the worst time I've ever had playing S.T.A.L.K.E.R.
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐⭐ [b]S.T.A.L.K.E.R.: Clear Sky complementa Shadow of Chernobyl perfeitamente e expande o universo da Zona de um jeito que só reforça o quanto essa série é especial. Sendo uma prequel, o jogo mostra o Grande Blowout que precede os eventos do primeiro jogo e coloca o jogador no meio da guerra de facções que só era mencionada de forma indireta antes. A GSC pegou tudo que fazia Shadow of Chernobyl brilhante e adicionou um sistema de guerra territorial que dá ainda mais vida à Zona, sem perder a atmosfera opressora que define a franquia.[/b] [i]S.T.A.L.K.E.R.: Clear Sky complements Shadow of Chernobyl perfectly and expands the Zone's universe in a way that only reinforces how special this series is. Being a prequel, the game shows the Great Blowout that precedes the events of the first game and puts the player right in the middle of the faction war that was only mentioned indirectly before. GSC took everything that made Shadow of Chernobyl brilliant and added a territorial warfare system that gives the Zone even more life, without losing the oppressive atmosphere that defines the franchise.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐⭐ [b]A jogabilidade mantém a base brutal e recompensadora do primeiro jogo, mas adiciona o sistema de guerra de facções, que transforma o mapa em um tabuleiro dinâmico onde Duty, Freedom, bandidos e outras facções disputam território em tempo real. Isso dá uma nova camada estratégica: você pode ajudar sua facção a conquistar pontos-chave, e o resultado dessas batalhas afeta genuinamente como o mundo se comporta depois. O sistema de reparo e upgrade de armas e armaduras também é uma adição bem-vinda, dando mais profundidade pra gestão de equipamento que antes era mais limitada.[/b] [i]The gameplay maintains the brutal and rewarding foundation of the first game, but adds the faction warfare system, which turns the map into a dynamic board where Duty, Freedom, bandits, and other factions fight over territory in real time. This adds a new strategic layer: you can help your faction conquer key points, and the outcome of these battles genuinely affects how the world behaves afterward. The weapon and armor repair and upgrade system is also a welcome addition, giving more depth to equipment management that was more limited before.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐⭐⭐ [b]A duração é excelente, seguindo o mesmo princípio do primeiro jogo de recompensar quem explora além do objetivo principal. A guerra territorial em constante mudança dá um motivo real pra voltar a áreas já visitadas, já que o controle delas pode mudar de mãos a qualquer momento. Entre as missões de facção, os esconderijos e a própria narrativa principal, o jogo entrega um volume de conteúdo à altura do que Shadow of Chernobyl já tinha estabelecido.[/b] [i]The length is excellent, following the same principle as the first game of rewarding those who explore beyond the main objective. The constantly shifting territorial war gives a real reason to return to already-visited areas, since control of them can change hands at any moment. Between faction missions, hidden stashes, and the main narrative itself, the game delivers a volume of content on par with what Shadow of Chernobyl had already established.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐⭐⭐ [b]Sendo uma prequel focada em Scar, um stalker que precisa entender o que causou o Grande Blowout e sua conexão com o Marcado do primeiro jogo, o enredo consegue expandir a mitologia da Zona sem enfraquecer o mistério que Shadow of Chernobyl construiu. A guerra entre Duty e Freedom, que era só pano de fundo antes, ganha contexto e profundidade real aqui, mostrando as motivações ideológicas de cada lado. É uma prequel que justifica sua existência ao invés de apenas reciclar a história do jogo original.[/b] [i]Being a prequel focused on Scar, a stalker who needs to understand what caused the Great Blowout and its connection to the Marked One from the first game, the plot manages to expand the Zone's mythology without weakening the mystery that Shadow of Chernobyl built. The war between Duty and Freedom, which was just background before, gains real context and depth here, showing the ideological motivations of each side. It's a prequel that justifies its existence instead of just recycling the original game's story.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐⭐ [b]Visualmente, Clear Sky mantém a mesma identidade sombria e decadente da Zona, com melhorias visuais notáveis em relação ao primeiro jogo, como iluminação dinâmica mais refinada e efeitos climáticos ainda mais impactantes durante o Blowout. As novas áreas, como o Swamp e o Red Forest, têm identidade visual própria e reforçam a sensação de que a Zona é um lugar vasto e cheio de perigos únicos em cada canto.[/b] [i]Visually, Clear Sky maintains the same dark, decaying identity of the Zone, with notable visual improvements over the first game, like more refined dynamic lighting and even more impactful weather effects during the Blowout. The new areas, like the Swamp and the Red Forest, have their own visual identity and reinforce the feeling that the Zone is a vast place full of unique dangers in every corner.[/i] [h2]Áudio | Audio[/h2] ⭐⭐⭐⭐⭐ [b]O design de som continua sendo essencial pra sobrevivência, com a guerra de facções adicionando uma nova camada sonora: tiroteios distantes entre grupos rivais, rádios captando comunicações de outras facções, tudo isso reforça a sensação de que a Zona está em conflito constante além do que você está vendo na tela. A trilha sonora ambiente continua criando aqueles raros momentos de paz ao redor das fogueiras, e o som do Blowout se aproximando é tão aterrorizante quanto era no primeiro jogo.[/b] [i]The sound design continues to be essential for survival, with the faction war adding a new audio layer: distant gunfights between rival groups, radios picking up communications from other factions, all of this reinforces the feeling that the Zone is in constant conflict beyond what you're seeing on screen. The ambient soundtrack continues to create those rare moments of peace around the campfires, and the sound of the approaching Blowout is just as terrifying as it was in the first game.[/i]
I'm a masochist and this is my favorite game
Игра баганная. Потерял получасовой прогресс из за бага. Играть больше нет желания, так как это может повториться
Как по мне это одна из лучших частей трилогии она не слишком расстянута,очень интересно.
barlker clear guy
[h2] Buenas Ideas, Pero mala Ejecución [/h2] Yo había escuchado que Clear Sky era el peor de los 3 Stalkers originales, y genuinamente iba con la expectativa de oye no puede ser tan malo, igual y si me gusta, pero aún no considerarlo un mal juego completamente, si lo considero peor que el original, es otro de esos juego que si se me dejase darle una reseña neutra lo haría, porque me parece mediocre, con mecánicas desaprovechadas y otros cambios mucho más molestos, que lo hacen peor y menos divertido que el Stalker original. Mis dos principales quejas son en primera, que el sangrado es exagerado, todo el tiempo vas a estar sangrando y más te vale andar 30 vendas encima, cualquier fuente de daño ya te tiene sangrando y es muy molesto, y segundo, que encuentro es mi principal problema con este juego es la dispersión de las armas, que el anterior juego ya lo tenia pero aquí parece todavía más exagerada, olvídate de matar enemigos apuntándoles a la cabeza a más de 3 metros, porque vas a fallar la mayor parte de las balas, haciendo que sea insufrible cualquier enfrentamiento a media distancia, que compete la mayor parte de la acción del juego. Por ejemplo haciendo que los enemigos se chupen un cargador de 30 balas sin morirse, que los francotiradores no cumplan su única función en el juego, o que las escopetas sean completamente inútiles contra enemigos humanos. Otra de las cosas malas en este juego son la IA tan rara que tienen los npcs y las colisiones raras, como aliados que no te dejan pasar por puertas, no avancen en las misiones, o momentos en los que el personaje no puede pasar, lo que es muy molesto. También los paquetes de enemigos se marcan en el mapa en todo momento, sumado a que solo hay un complejo subterráneo en todo el juego, le quita bastante de la ambientación de tensión tan única que tenia el primer juego. Entre cosas menores esta que spamear lanzar granadas hace que no se lance ninguna, que estas a veces se buguen y no se puedan seleccionar, que darle doble click a objetos para pasarlo al inventario solo lo mueve a la primera casilla, de vez en cuando el juego crashea al cargar partida y en general que el transcurso de las misiones se siente más desordenado y como que todo avanza muy rápido, casi no da tiempo para asimilar. El juego tiene esta mecánica única de guerra de facciones, que suena bastante interesante las primeras 3 horas en la zona inicial, pero luego se desaprovecha bastante, se usa poco y a veces parece que los esfuerzos del jugador caen en saco roto, porque los enemigos vuelven a aparecer. La forma de obtener artefactos es una mucho más interesante, aunque ahora los artefactos no tienten mucho impacto en el transcurso del juego. Las armaduras ahora se diferencian mucho más entre si lo que es bueno, sumado a que ahora se pueden reparar y al nuevo sistema de mejoras hace que las armaduras se sientan mucho mejor, pero para las armas se siente como si pagaras para revertir parte del los cambios tan exagerados a la dispersión. También debo mencionar que ahora no hay necesidad de comer, y la comida sirve para curarse un poco solamente. Aunque entrando en algo tantito más positivo, han realizado mejoras en la interfaz y el inventario que se agradecen, los nuevos mapas son bastante geniales, el Bosque Rojo y la ciudad de Limansk tienen muy buena ambientación, y por lo que más destaca el juego es su historia, ya que aunque no sea la gran cosa, responde algunas incógnitas del primer juego. Pero fuera de el hecho de jugarlo para complementar la historia de Shadow of Chernobyl, no se si lo terminaría de recomendar, porque aunque si es divertido por momentos, en su mayor parte parece que tenia buenas ideas que no se ejecutaron bien, haciendo que la experiencia sea en general frustrante. Pero supongo que si te gusto el juego primer juego, merece la pena darle un intento.
I give it 1/5 stars
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 31.4K | 96% | $19.99 | |
| $23.8M | 48.1K | 95% | $19.99 | |
| $357.4M | 469.6K | 78% | $49.99 | |
| $47M | 261.7K | 96% | $9.99 | |
| $5.8M | 22.2K | 81% | $9.99 | |
| $4.5M | 18.3K | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 12.7K | 86% | $29.99 | |
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 22.4K | 92% | $17.99 | |
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 11.9K | 77% | $29.99 |