
S.T.A.L.K.E.R.: Clear Sky – standalone prequel for the acclaimed S.T.A.L.K.E.R.: Shadow of Chernobyl, which tells you story about the Clear Sky group, that want to research the Zone and understand it better.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.6Kreviews | 85% | — | $11.1M |
| $19.99 | 1.6Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Каждая часть S.T.A.L.K.E.R. мной любима по своему: Тень Чернобыля - за мрачную атмосферу и ностальгию по ушедшему детству. Зов Припяти - за проработанный сюжет и увлекательные активности. Во многом это уже полноценная РПГ, где твои решения действительно имеют вес. А Чистое небо - за живой и разнообразный мир. Да в игре полным-полно косяков, не спорю. Здесь бесячая долгая ночь, которую никак нельзя пропустить, довольно-таки короткий сюжет, который не отвечает на старые вопросы, а скорее, задает новые (что такое вообще лор в этом вашем сталкере? =) Но блин, я не могу судить эту игру. Эта игра - часть великой серии, которая объединяет миллионы людей даже в столь неспокойное время.
S.T.A.L.K.E.R.: Clear Sky is living proof that not every sequel needed to happen. I seriously have no idea how this pile of crap made it out the door. I can forgive old graphics. I can forgive jank. It's S.T.A.L.K.E.R., that's part of the charm. What I can't forgive is a game that seems actively designed to piss you off. Every enemy has an unlimited supply of grenades hidden up his ass. Peek for half a second? Grenade. Stay behind cover? Three grenades. Think about moving? Believe it or not, grenade. Then there's the faction war system, which sounds amazing on paper and barely works half the time. AI gets stuck, territories change hands for no reason, and the whole thing feels like an unfinished experiment they forgot to finish. The gunplay somehow feels worse than Shadow of Chernobyl, the balancing is a disaster, and the ending at the CNPP is one of the most miserable slogs I've ever played. Whoever thought spawning enemies nonstop while they laser you from across the map was fun deserves jail time. The worst part is that underneath all this garbage, you can actually see a fantastic game trying to get out. The atmosphere is still incredible. The soundtrack is still incredible. The Zone is still incredible. Everything that required actual game design? Complete trainwreck. Play Shadow of Chernobyl. Play Call of Pripyat. Pretend this one got hit by an emission. 3/10. The real anomaly was letting this game being released +10000 radiation +100000000 cancer.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Russian*, Ukrainian*, Italian*, Polish**languages with full audio support
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't recommend unless you're a stalker veteran. There's a lot said about this game but it is genuinely one of the most bs games I've ever played. Mostly because of bleeding. You will bleed to death from like 2 or 3 bullets without bandages. Save scumming and bandage hoarding will get you through this game. I respect anyone who's beaten this game on master because I don't know if I ever will. Halo 2 on legendary took less years off my life
Организация признана в Российской Федерации - нежелательной, игра покупалась на свои деньги до Специальной Военной Операции (СВО), деньги шли в карман разработчика до вторжения РФ на территорию Украины, злого умысла не было.
На мой взгляд лучшая часть из этой трилогии. Особенно начало - где приходится бегать с двухстволкой и стрелять по yeбищным мобам, которые называются "ПЛОТВА". Да и сюжетно она как-будто поинтереснее. Помню, что мне в силу возраста было сложно играть, а загрузки сейвов длились невероятно долго. Дрочилой франчайза не являюсь, каждый ящик с ножа не бил и вообще мало знаю о ней. Хорошая, добротная игра для 2008. Сейчас играть крайне невыносимо.
Pain in the ass. Constant bleeding, faction war system feels completely pointless, ending is frustrating. Worse in every way from CoP and SoC.
Клоуны обиженные #MISERY
This is a good game. But unfortunately, it is not a good Stalker game. The graphics and gunplay (aside from no secondary iron sights) are vastly improved from the previous game, Shadow of Chernobyl. But a lot of the uniqueness that SoC had is gone. Very few underground areas. Not a lot of horror. No mind-bending oddities. The new emphasis on gunplay takes away from these things. Story-wise, Clear Sky is a prequel to SoC, but not a very interesting one. I did enjoy seeing some familiar faces from the first game, as well as trekking through the altered map. This is a very different game from SoC and if you can't appreciate those differences, you likely won't appreciate this game as a whole. I had fun with this game, but it does feel like it was rushed during production and the quality suffers for it. I recommend playing it if you were a fan of the first game (Shadow of Chernobyl).
Ти був тим самим «молодим і наївним приквелом», який хотів розповісти нам, як воно все починалося. І хоча ти іноді падав з фпс частіше, ніж гравець в аномалію, ми все одно тебе любимо. З Днем Народження, Clear Sky!
Під час проходження гри отримав яскраві враження, особливо на початку завдання «Розвідати шлях через Лиманськ». Жовті будинки, біля яких була засідка, дуже нагадали мені будинки в моєму рідному місті. Вони в такому ж жалюгідному стані. У підсумку, «Clear Sky» стала для мене тією частиною, яка не тільки поліпшила ігрову механіку, але й глибше зачепила особистими, майже ностальгічними деталями. Дуже гідне продовження. ================================================= Відгук написано: 03.01.2026 Михайло Punkel Кенебас
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $4.5M | 18.3K | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 307.4K | 97% | $2.49 | |
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| $11.2M | 11.9K | 77% | $29.99 |