
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2477 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enemy spawns are WAY too dense. Beyond the starter zones you'll constantly get ganked by groups of enemies when you take 5 steps in any direction. There is zero break between these attacks. It's constant and absolutely exhausting. My wife and I aren't dying as a result but it simply isn't fun. If we didn't have the ability to tweak the AI damage on our server as a workaround, then we would've uninstalled. It's that frustrating.
REALLYNICE GAME !! cant stop plaing it. /(^o^)/ i can only recomend ^3^
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Latest in each market: best CA #5, worst RU #97 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego en cada bioma te pide cambiar equipo, haciendo que el juego se centre en farmear y farmear en todo momento, en biomas de alto nivel te siguen dando drops de materiales que no ocupas mas..! materiales del primer bioma, el juego se vuelve aburrido, no permite que puedas usar el mapa para orientarte mientras caminas, no se ven las marcas que dejas en el mapa si no esta cerca de esa area.....
still needs tons of work, not really runescape. tier based zones just like Return To Moria, cheap way to make a game. hopefully they overhaul it. different zone means different colors and same things just reskinned. magic is too op to even touch swords or bows
动作僵硬,怪物攻击欲望高,且玩家打断怪物攻击动作吃力,怪物可轻松打断玩家动作,还在新手村就要被哥布林来屠村,简直蠢死了。做了弓箭和法杖,别以为你可以优雅风筝怪物,大部分情况是你蓄力慢的要死怪已经跑你跟前了,半天憋不出一次攻击只能不停躲避。打猎鹿就算是静步稍稍接近也会被发现,用弓箭射没有锁头命中率很低让人玩得很烦躁,跑的巨快就算不攻击纯纯跑都跑不过那个鹿。跑尸体验也很差,死亡全部掉落,你得裸体去捡你的尸体,路上十有八九继续被杀掉,真的槽点太多了感觉说不完,联机体验也很差任务物品就一个人可以拿,另一个任务就不能完成,智障么???
幹你娘怪會一直把人吸過去吃攻擊 腦攤遊戲 唐氏症開發員 每次更新都有超多bug 根本roblox來的
不推荐,不推荐,不推荐,重要的事情说三遍。一句话,越打越没正反馈。 如果你是单人玩,我是不推荐游玩的,如果你是多人玩,资源获取就会成为压死你的最后一个稻草。 首先我要说它的技能系统,除了法术系统,其他的技能等级高低并不能给你提升多少游戏体验,以及其带来的技能法术也并没有那么实用,比如那个砍树法术,纯粹的噱头,还有造矿,炼狱钓竿等等的法术是没有用处的,真正有用的就只有岩爆,內炼术(续杯),风语术,武器附魔(还TM只能附魔近战),以及钓鱼技能和钓鱼系统,经验获得少,很难升,时间成本和收益不成正比,但是它能产出带有海洋生物buff的食物,这个buff巨逆天。还有巨逆天的法术前后摇,跟个人棍似的。 其次就是它的食物系统,最有用的就是那个海洋生物buff的食物,个人最推荐用沙丁鱼做的600S持续时长那个,注入物就看自己的用哪个武器,药水基本都是用来加经验的,因为它的技能高低不影响游戏体验,所以也没啥用,而且还不能续杯。食物很容易获得,以及食材需求不大,所以这个不算差评理由。 然后就是地图,越到后面越多无意义的跑图,没有小地图有大地图,只有方向坐标,坐骑也不好用。互动场景少,资源分布散,即使有集中点也会因为资源系统做得过于逆天也会显得很少。没有小地图,只有方向坐标。 还有就是建筑系统,我能理解不能造空中楼阁的思想,但是你不能什么都要吸附吧,做个像样的房子就得累死,而且那个床铺一定要屋顶,哪怕你是在一个山洞里面也要在床铺上方建一个屋顶,为什么就一定需要那狗8屋顶才能睡觉和认领床铺。 当然以上都不算什么,也不会成为我打差评的理由,下面才是重头戏! 资源系统,砍树挖矿这些很正常,我遨游英灵神殿之时也是常干的,但是有些资源的合成真的离谱,三个矿才能成一个锭,三个线才能合成一张布。前期的线还好获得,到后面需要丝线时就会发现巨难,因为产地少产量低,单人游戏其实很充足,但如果是多人游戏,就能发现它的产量不会因为你的人数增多而增多,所以要跑很多次。然后到城堡区域后,材料获取就更离谱了,需要打怪并且开那个包,还不一定能开出来,比如那个神秘丝线、诅咒精粹、邪秽,但是做当地套装就绕不过这些东西,而且需要3个诅咒精粹合成恶魔油以及6个骨粉。总而言之,一天打下来能做一套都是祖坟冒烟了。 战斗系统,逆天中的逆天,首先是玩家这边的,武器选择不多而且极其不平衡,普通武器的特殊攻击除了大剑都是一坨,因为大剑有不错的AOE范围,其他的可以滚去一边了。然后就是精英武器,特殊攻击确实有不一样,但也好不到哪去。弓弩也是一坨,做高级要消耗资源,弓箭回收率我只能笑笑了,还不能像近战武器一样附魔,耐力消耗还高。也就法杖有不错的体验了,风能打断,水能治疗,火能灼烧。但是无论哪个武器,耐力消耗也是极高的,其中最严重的就是近战,在不喝药的情况,砍四刀就能耗光耐力条,多人难度怪物血量高的时候,你打完只能挨打,因为你没有耐力翻滚!哦,对了,还有超绝大后摇,砍完只能罚站这块哦。三个战斗技能等级也是没啥用的,哪怕近战到60多级也会改变什么,弓箭的回收率你不用想,跟痒痒鼠一样,不到100%都是扯淡,而其所附带的技能法术也是坤肋。还有就是防御方面,收益低,所以盾牌其实也是坤肋,而且近战武器也能防御,就算是能触发弹反,收益一样不高,也是成反比的,有些敌人还防反不了。 然后就是敌人了,注意,这个游戏的阵营其实只有两个,你和敌人。其实我是能理解城堡地区人和狼、鼠并存的,可以说是被驯服了。平原的野狼和兽人居然是不会互相攻击的,甚至绿龙蓝龙这些次龙种都只会攻击你,对于其他生物一样是不能说秋毫无犯,只可以说是其乐融融了。然后就是敌人的战斗方式,先说索敌,只要看见你能追你大半个地图,而且有时候它甚至不需要看到你,也不需要听到,因为上帝会告诉它你在哪里,即使你不相信上帝(因为我真的不信)。PS:我在曾经在一个自造的墙壁后面什么都不干它能知道你在这。近战敌人都会大地球滑步,远程敌人都是载物,法师更是各种恶心你。多人难度中,它们的血量成倍数增长,就好像要把你多人硬要绑在一起似的。怪物种类也不多,后面很多换皮怪物。 这个游戏至少现在完全不值得游玩和体验,你只会越玩越疲惫,直到耗尽你的耐心与激情(?)。 最后,我要说,英灵神殿真是越看越高,我依稀记得我当时跟朋友游玩英灵神殿时,第一次做船出海,遇到暴风雨的时候,那种史诗感一下子就像火山喷发一样迸发出来了。哪怕你有其五成我都不会打这个差评。
I could not fix the massive brightness of this game, it hurt my eyes. Turned off bloom, tried tons of different setting, then saw ppl play YT and its the same thing, TOO bright
spent the first 10 hrs with a stone axe getting rammed by cows and goblins and my idiot partner clueless also..
Super fun game to play with my son! Just challenging enough for him also while allowing for a lot of different routes to play the game. We are excited for the switch release so that way we can both play at the same time!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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