
Runes is a unique puzzle game where you need to arrange the marbles in each and every level to match the picture in the upper-right corner. The less moves you use to do that, the more stars you'll earn.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je joue sur Linux. Version Linux : excellente. [h1]Le jeu[/h1] Un casse-tête où on fait glisser des pastilles, le but étant d'obtenir la même disposition qu'indiquée. Le gameplay est on ne peut plus simple. Quelques pastilles différentes sont ajoutées au fur et à mesure, la différence étant les directions dans lesquelles on peut les déplacer. La difficulté est assez progressive, certains niveaux sont vraiment un peu trop faciles dans la seconde partie. J'ai eu besoin d'un guide pour terminer un seul niveau, et pour une dizaine entre 100 et 115 afin de les passer en gold. En résume, je trouve que la difficulté est correcte. La musique est plutôt cool dans l'ensemble, mais il est assez agaçant qu'elle change abruptement lors du retour à la sélection des niveaux. Il est aussi agaçant qu'à la fin d'un niveau, le jeu passe automatiquement au suivant, car bien souvent on voudrait juste retenter pour avoir plus d'étoiles... [h1]Rejouabilité, achievements[/h1] Les achievements nécessitent de terminer tous les niveaux avec toutes les étoiles. Comme indiqué plus haut il m'aura fallut un guide pour l'or pour une dizaine de niveaux sur les 120, c'est correct. A noter aussi que les achievements "X niveaux terminés" se complètent à X-1, tandis que les achievements "X niveaux gold/silver" se terminent bien à X. J'ai aussi dû relancer le dernier niveau une fois le jeu terminé pour que les deux derniers achievements se déclenchent. [h1]En bref[/h1] Un casse-tête correct sans être passionnant non plus. [h1]GNU/Linux[/h1] La version Linux est excellente, aucun soucis rencontré. OS: Linux Mint 19 x64, MATE edition. Hardware : i7 7700K OC@5Ghz, Nvidia 1080GTX, 32GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked pretty much everything I can think of about this game. The visuals as well as the soundtrack are pleasing, navigating the menus is very smooth as are the controls. The difficulty ramps up nicely, although it didn't feel strictly linear to me. The two levels I just could not beat and required outside help were levels 39 and 115. Some others took me quite a few tries and provided a nice challenge. One minor complaint would be the missing option for the sound ingame. I had to go to the Windows volume mixer to adjust it. Which wasn't a huge deal by any means. It would just be a little bit more elegant to have this option available in some game menu. Also, there were some levels that felt more like filler to me because they were just too straightforward. Overall a definite recommendation for everyone who likes puzzle games!
I don't kno what exactly has gone wrong, but I don't have fun with this. Feels so boring like if it was work to do, just without getting paid. I quite easily went through 12 levels but I didn't have fun. Yes it might exercise your brain if that is what you seek, and it has ok graphics, and it dind't crash, but that's all to it. And if I went through those levels in less than 2 minutes per level, it means it is also very short game, with 120 levels altogether (4h altogether), but for the low price that would be ok. Except the missing fun, there is also missing sound volume control and no music selection. I cannot understand how anyone can create game with sound and music and not let users control it. Can you imagine that you would buy a radio and you would not be able to adjust volume? This is hard to understand. I believe it is pretty easy to create such control so I have no understanding for this. Some developer's thinking puzzles me really. This looks maybe more like succesful test of working core for a game that no one neither invented yet, nor developed for real market release yet.
Runes is a simple, lazy minimalist 2D mobile app-like placement/pathing puzzle game where you're presented with a picture showing the target alignment of balls, and you must move the balls around to fit that target. Two catches... as the screenshots show, the balls move in only one direction, so you need to plan out how they move carefully, and you also have just a limited number of moves. And just like a crappy mobile app, if you get it right, you get 1-3 "stars", so the developer clearly designed this game for mobile peasants and their iPhones, and not PC gamers and their gaming rigs. So this is a problem already. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes "Runes" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. Runes didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for starting the game, but only around 33 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Runes is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam.
一款可以一玩的解谜小游戏 游戏规则比较简单,每个带有箭头的圆圈如果其所指的地方存在其他圆圈,则可以彼此进行交换 最终目标就是将中间的图形转换成右侧显示的状态,并且根据移动的步数获得对应的评价 唯一的一个小问题大概就是第一次出现多个方向箭头时(黄色左右,或者紫色上下双箭头),不知道该怎么使用 因为单个箭头初期都是直接点击即可移动的,但双箭头出现时直接点击是没有效果的 多试了几次后才知道这些是需要朝着自己希望的方向拖动才能够触发其效果的
[h1]Ale jo, proč ne? Za 0,49€ se to dá, ale ani za plnou cenu tě hra nezruinuje.[/h1] Jedná se o minimalistickou logickou hříčku s jednoduchým, ale zajímavým systémem řešení. Prvních pár levelů je to celkem brnkačka, ale později to vypadá na slušná zahřívadla mozku. U sedmého levelu jsem myslel, že se hra bugnula, nešlo mi kromě červených žetonů nic nakliknout. Po nějaké chvíli mi docvaklo, že vícesměrné žetony je potřeba potáhnout myší. Levelů je 120 a u každého levelu je systém tří hvězd, který je odvozen od počtu tahů, které jsi k vyřešení levelu potřeboval. Získaní 100% achievementů znamená vyřešení všech 120 levelů na zlatou hvězdu, tedy hra na delší dobu. Hudební doprovod nijak neruší, je povedený a příjemně relaxační.
Неплохая головоломка!!!
k
Nettes Denkspiel für Zwischendurch ^^
Годный пазл для любителей годных пазлов. Не знаю зачем купил, но возвращать не стану ) Может дождливым вечером пригодится
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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