
ROS - is a logical game game. You must hold the ball before moving to the next level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Почему люди покупают эту игру? Уверен, что ради достижений. Рекомендовать просто чтобы поиграть не могу. Ставлю палец вверх, только из-за того, что человек или группа людей потратили своё время.
basit bir bulmaca oyunu nette her yerde bulmak mümkün alınmaz
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes.
[h1][b] Reseña de ROS[/b][/h1] [h2]Resumen del Juego[/h2] ROS es ese indie 2D de aventura casual con rompecabezas que te mira a los ojos y te dice: “relájate, es solo un puzzle”… y luego procede a recordarte que tu paciencia también es un recurso finito. La propuesta es simple en papel: avanzar en un entorno 2D resolviendo acertijos, con ese ritmo de “una más y me voy” que suele funcionar cuando el diseño está afinado. La primera impresión es curiosa: por un lado, se siente como un experimento de rompecabezas hecho con cariño; por el otro, Steam te susurra al oído un dato precioso: 0 jugadores actuales. Es decir, estás a punto de entrar a una fiesta donde el DJ llegó, conectó el cable… y no hay nadie en la pista. Controversial take: eso no siempre significa que sea malo, pero sí significa que vas a jugar sin la validación social de “no soy el único”. Y luego están los 727 logros. Setecientos. Veintisiete. Logros. Esto no es un sistema de progresión: es una auditoría. Si te gusta que Steam te aplauda por respirar, parpadear y abrir el menú, ROS viene con palmas ilimitadas. [h2]Lo Bonito y lo “¿En Serio?”[/h2] Lo Bueno: Enfoque claro en rompecabezas 2D: fácil de entender, directo al grano. Ideal para sesiones cortas: vibra casual sin pedirte un doctorado. 727 logros: si eres cazador de logros, aquí vienes a farmear dopamina legalmente. Un jugador: perfecto para quienes prefieren sufrir sus errores en privado. Lo No Tan Bueno: 0 jugadores actuales: la comunidad está en modo fantasma, y eso pesa. Recomendaciones totales: N/A… o sea, el “boca a boca” se quedó sin boca. Saturación de logros: puede sentirse como spam de notificaciones más que como metas memorables. Sin multijugador: si querías culpar a alguien por fallar un puzzle, te toca mirarte al espejo. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Casual y funcional; depende mucho de qué tan finos estén los puzzles.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]No hay mucho que “evaluar” de IA; el reto recae en el diseño del rompecabezas.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Los logros sugieren mucha “actividad”, pero no necesariamente contenido memorable.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]2D indie: cumple, pero no promete revolución visual.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]No parece ser el gancho principal; más puzzle que narrativa.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]Suficiente para sostener la aventura casual sin volverse icónica.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Correctos, sin señales de espectacularidad.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Probablemente funcional: acompaña, no protagoniza.[/td][/tr] [tr][td]Voces[/td][td]0[/td][td]Sin información de voces; no las doy por hechas.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Sin datos concretos: lo dejo en neutro exigente.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Por género y formato, debería ir estable, pero no hay datos para presumir excelencia.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Los logros empujan a repetir, aunque eso no siempre es rejugabilidad “real”.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.1[/b][/td][td]Un indie de puzzles que cumple, pero llega sin hype, sin multitud y con exceso de medallas.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] ROS es un juego de aventura casual con rompecabezas en 2D que parece diseñado para quien quiere algo directo, sin complicaciones sociales, y con una lluvia de logros que te hace sentir productivo aunque solo hayas empujado una caja. Tiene esa vibra indie de “pequeño pero honesto”… aunque honestamente, Steam no ayuda cuando marca 0 jugadores activos. Es como comprar palomitas para un cine vacío: la experiencia puede ser buena, pero el ambiente es rarito. La parte controversial: 727 logros suena impresionante, pero también puede ser una cortina de humo para inflar sensación de progreso. Y con recomendaciones en N/A, no hay termómetro comunitario para decir “sí, esto pega” o “huye”. ¿Vale la pena? Si te atraen los rompecabezas, te da igual jugar “solo en el universo”, y te gustan los logros como si fueran cromos, sí. Si buscas algo con conversación, impacto o validación de comunidad… aquí no la vas a encontrar. [h3]Recomendación de Compra (Solo si te gustan los rompecabezas y los logros)[/h3] Puntuación Total: 5.1/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Aceptable, pero solitario y con logros en modo metralleta[/i] Si quieres un indie casual de puzzles 2D para desconectar y coleccionar logros como si fueran estampitas, ROS te puede entretener. Si esperas un “must-play” o una comunidad viva que te empuje a seguir, mejor ve con expectativas bajas y sentido del humor alto.
ROS
满目疮痍的BUG。一共就10关,你要对抗的BUG可能不止10个。 第一关通关后第二关没开启,再次通关第一关才能进第二关。 第四关小球被卡在移动横版路径上,悬空卡死,无法继续。 游戏关卡无法重置,只能退出游戏,退出后游戏进度完全丢失。 整个重玩到第五关,小球消失,没看到规律,再次无法重置关卡,只能重启手动丢档。 第二关是用鼠标点击小球脚下砖块,有几个能点掉。 游戏启动后就会一直弹成就,甚至不用挂秒数,一直弹。 +1,727个成就,没中文。
тюк тюк
ROS is a minimalist puzzle game developed and published by AFBIK Studio that focuses on simple mechanics and short, self-contained challenges. Rather than presenting a complex narrative or a wide variety of gameplay systems, the game builds its experience around a straightforward concept: guiding a ball safely through obstacle-filled environments until it reaches the end of each stage. Its design philosophy is intentionally simple, aiming to provide players with quick puzzle-solving sessions that rely on timing, precision, and spatial awareness rather than complicated controls or layered mechanics. The core gameplay revolves around navigating a small ball through a series of levels that gradually increase in difficulty. Each stage presents a layout of platforms, obstacles, and hazards that must be carefully analyzed before making any movement. The player’s task is to manipulate the ball’s movement and guide it across these environments without letting it fall or collide with obstacles that cause failure. Early levels introduce the basic mechanics in a forgiving way, allowing players to learn how the ball responds to movement and how different objects in the environment affect its path. As players progress through the game, the puzzle layouts become increasingly challenging. Narrow pathways, moving barriers, and complex arrangements of platforms require players to carefully plan their movements and execute them with precision. The simplicity of the game’s mechanics means that even small mistakes can cause the ball to fall or become trapped, forcing players to restart the level and attempt the puzzle again. This trial-and-error structure forms the core of the gameplay loop, encouraging players to refine their approach with each attempt. One of the most notable aspects of ROS is its extremely accessible control scheme. The game avoids complicated inputs, allowing players to focus entirely on solving the puzzle rather than struggling with difficult controls. This design choice makes the game approachable for a wide range of players, including those who may not be familiar with more demanding puzzle games. Because the mechanics are easy to understand, players can quickly jump into the action and begin experimenting with different solutions to each level. Visually, the game adopts a very minimalist aesthetic that emphasizes clarity and functionality. The environments are presented in a simple 2D style with basic shapes and clean layouts that make it easy to identify obstacles and safe paths. This stripped-down visual approach ensures that nothing distracts from the central challenge of navigating the puzzles. While the graphics lack the detail and artistic flair found in many modern puzzle games, they serve the gameplay well by keeping the focus squarely on the mechanics. The sound design follows a similarly restrained approach. Background music is subtle and unobtrusive, allowing players to concentrate on the puzzles without distraction. Sound effects accompany the movement of the ball and interactions with objects in the environment, providing feedback when actions are performed correctly or when a mistake occurs. Although the audio presentation is fairly basic, it contributes to the calm and focused atmosphere of the game. Another unusual aspect of ROS is its large number of Steam achievements. The game includes hundreds of achievements tied to completing levels and progressing through the game. For players who enjoy achievement hunting, this feature can add an additional layer of motivation. Unlocking these achievements becomes a secondary goal that encourages players to continue progressing even after they have become familiar with the gameplay mechanics. Despite its simplicity, the game does have several limitations that may affect its long-term appeal. Because the core mechanics remain the same throughout the entire experience, the gameplay can start to feel repetitive after extended play sessions. The puzzles rely primarily on variations of the same basic concept rather than introducing entirely new mechanics or systems. As a result, players who prefer puzzle games with evolving mechanics or narrative elements may find the experience somewhat limited. Another drawback is the relatively small scope of the game. The number of levels and gameplay features is fairly modest, meaning that experienced players may complete most of the available content in a relatively short amount of time. While replaying levels to improve performance or unlock additional achievements can extend the experience slightly, the overall content remains fairly limited compared to larger puzzle titles. Even with these shortcomings, ROS still succeeds at delivering a straightforward and accessible puzzle experience. Its simple mechanics make it easy to learn, while the gradually increasing difficulty provides a sense of progression for players who enjoy testing their patience and precision. The minimalist design ensures that players can focus entirely on the puzzles without being overwhelmed by unnecessary features or distractions. Ultimately, ROS is best viewed as a small, casual puzzle game designed for quick sessions rather than a deep or expansive puzzle adventure. While it may not offer the complexity or variety found in larger titles within the genre, it provides a modest but enjoyable challenge for players who appreciate minimalist gameplay and simple logical puzzles. Rating: 6/10
ROS is a "template" flip. The Russian "developer" (asset flipper) filled out a basic template in ClickTeam Fusion (a blight on gaming), changed the name/reskinned a couple of things, and put it on Steam as if it was their own game. The game template they ripped off is for a basic platformer with a mobile app twist, you can tap on elements of the screen to delete them and this allows different pathways to traverse the level. It's incredibly shallow, but that's to be expected for this kind of shovelware. AFBIK Studio/PlatSTUDIO have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of them doing this is [url=https://store.steampowered.com/app/882070]Platonir[/url], which is really the "[url=https://assetstore.unity.com/packages/templates/2d-platformer-2016-easiest-way-to-make-a-2d-game-55498]2D Platformer 2016[/url]" asset, written by the actual developers, HazAssets. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Some of the defects in the game can be attributed to the choice of using the Clickteam Fusion game engine/toolset - the "No-Code" construction kit that "Anyone can make games with!!". Including, you know, people who aren't game developers. Which is a problem. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. That's right, only 5. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. ROS is relatively cheap at $1, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
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Players by region
Where this game's players are, estimated from review languages.
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