
A deck-building roguelike game with unique semi-real-time combat system. Step into the shoes of an ancient gladiator and do your best to survive in the coliseum. Combine various skills and equipment, develop your own fighting style, and defeat all the enemies to become the next champion!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 20 → 9.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
<Rune Coliseum> is a complex cold-weapon combat simulation game.
Train a gladiator, learn and master a unique Action Lineup system, and use weapons, actions, and magic to kill → loot → grow in deadly elimination battles.
Raise a roster of unique warriors and win glory with blood.
Arrange actions into a queue and clash with enemies
Choose from many weapon schools: Sword & Shield, Two-Handed, Spear, Dual Wield, Combat, and more
Recruit gladiators of every style and unleash their combat strengths and Ultimates
Buy gladiators → train → fight → retire → legacy; develop your Base with resources earned in battle
Turn the tide with powerful ancient magic
Interact with other gladiators in the tournaments—become friends or enemies
Train gladiators in "Tournament Mode", or try the fast-growth "Sacrifice Mode"
Genres
Engagement
Reviews
Themes across 178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
更新的什么玩意,还不如第一版直观清晰,制作组不会更新就别乱更新
什么时候支持deck
ゲームはすごく面白いです!グラフィックやキャラクターも個性的で、ゲーム性も斬新だと思います。ただ、もう少し改善されると、さらに遊びやすくなると思いました
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不如最初版本呢,贪多嚼不烂
v5預告弄得煞有其事好像很厲害, 等了那麼久更新結果端出一坨來, 系統搞得有夠複雜, 一堆東西也根本沒開放, 看不懂這操作到底怎麼回事, 除了戰鬥以外的界面都卡到不行.
不是哥们,我点进手册连个返回按钮都没有吗,直接给我封印监牢了
大更新加了很多内容有点难适应,且bug多的离谱,但是总的来说还是很有意思的改动,比较喜欢这种养成的模式。考虑到目前还是抢先体验版,可以更包容一些,期待能玩到更完善版本
。。。
This game has a ton of potential, but before the dev goes any further they really need to overhaul the UX and interface to make everything more understandable. Also, clean up all the translation errors. The random asian text makes an already abstruse experience even worse. BUT, I still really like what I see, it just needs some polishing.
This is a good game. Lots of depth to the turn based combat. Art and animations are good too. What you see in the sample video's is what you get. My only concern before purhase was all the reviews saying the game was hard to figure out due to poor instructions. I haven't found that to be the case at all and was able to finish the game in my first few play throughs. Some of the characters are easier to finish the game with than others. This is an easy rogue like to play with a fun game loop - if you are into: deck building, card collecting, turn based strategy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $780.1K | 1.4K | 87% | $12.99 | |
| $2.7K | 13 | 85% | $6.99 | |
| $2K | 34 | 82% | $1.99 | |
| — | 0 | — | — | |
| $4.4M | 6K | 87% | $19.99 | |
| $2.4M | 4.2K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $384K | 451 | 89% | $24.99 | |
| $384.2K | 1.1K | 96% | $14.99 | |
| $384.2K | 809 | 68% | $29.99 | |
| $383.5K | 1.7K | 74% | $5.99 | |
| $384.3K | 2.1K | 91% | $14.99 | |
| $383.4K | 615 | 91% | $34.99 |