
Command your crew in Boat Crew, a gripping action-strategy experience amidst the Pacific War. Take charge of a PT boat against Imperial Japan, skillfully managing resources and personnel by any means necessary to ensure victory in this high-stakes conflict.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is fun, but I still don't recommend it yet. By far my biggest gripe is that your allies are complete morons, both in combat and on the world map. On the world map, Supplies are how you replenish ammo, torpedoes, repair kits, medkits, and fuel. Supplies are kept at allied bases, but you have no say which bases receive Supplies or how many. Allied convoys will take supplies from these bases and drive around the map aimlessly. You can't use these convoys to resupply unless it's a large convoy, which are very few. So, most of the Supplies on the map are inaccessible because your allies are hoarding them with no goal in mind, which forces you to stay close to the few bases that keep Supplies. Speaking of bases, most allied bases on the map are abandoned the majority of the time. Only a few of them keep Supplies on hand, and they're never near the front lines, so you're forced to stay in a small region of the map at all times or you'll run out of fuel. In combat, your squadron that drives around with you is more of a hindrance than helpful. They never watch where they're going, so they'll frequently crash into you, which can cause either boat to capsize. If your boat capsizes, your entire crew falls off the boat including the captain, and if it rolls back over it'll drive away with no crew. If your allied boat capsizes, it sinks immediately. While the allied boats in your squadron can be helpful with guns, they're next to useless with their torpedoes. If you let them aim and fire torpedoes themselves, it's almost always a miss. There's a way to tell your squadron when and where to fire their torpedoes, but they don't aim where you tell them to. Instead, they'll fire their torpedoes wherever their boat is aimed the moment you click the button, so those are always a miss unless you're very close to the enemy ships and driving straight towards them. The game also has terrible performance. It doesn't look very good to begin with, having low quality textures and abysmal antialiasing, yet fps will tank as soon as guns start firing. During the most intense engagements, my fps drops from a locked 120 to below 30, even though CPU, GPU, and RAM utilization are below 30%. It's so bad that the gameplay actually slows down. I'd really like to keep playing Boat Crew, but it's just so frustrating in its current state.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game should be called patrol boat crew because that is what it feels like when your itty bitty speed boat is fighting destroyers and carriors and subchasers. Oh but what about your AI destroyers. sure you can get those if you hardcore grind the game but guess what you dont even get to play them or customize any of your squads ships they only give you options on what gun it has and nothing else. they should really focus on the boat part of the game because i feel like im the coast gaurd fighting the navy
Shares the rage of Bomber Crew when you're so swamped by enemies there's nothing you can do, except somehow worse.
There is roughly 10 hours of meaningful content in Boat Crew, which is about how long it takes to unlock the top-tier boat and best loadouts. After that point the gameplay loop becomes very repetitive. Every encounter is essentially the same and you end up soloing everything without much variation. Despite the game presenting a “dynamic campaign,” you have virtually no real influence over how the war develops, which makes the strategic layer feel shallow. Overall, the game severely lacks content and the repetitive missions cause it to become boring far too quickly.
You know those games thay start out lighthearted and fun before they suddenly turn into some kind of heavy horror. This is that. You start off doing Patrols, take on some enemy PT boats, maybe hit a small supply convoy. Then suddenly you are fighting the entire Japanese navy and its unlimited assets alone and the fun is gone. The odds are overwhelming, it feels like the game is designed to not be won. Not worth 25 bucks for a game you'll close in frustration and never open again.
Going on 4 years of Early Access......
lacks content after a few hours, kind of just end up in a unenjoyable slow grind where you have alot of resources but nothing to really spend them on. i recommend getting it on sale
I get being "Difficult" is the objective, but i'm tired of games wanting to be extremely tedious and time consuming with no rewards.
Game is amazing. Frankly quite baffled it’s not more popular. Maybe it’s the price? This is the best open-world/immersive sim set in the Pacific War, bar none. There’s so much room and so many tools to tell your own stories. The game also cuts down on a lot of the needless micromanagement from Bomber Crew (who are completely different developers, oddly enough). Examples of cool stuff that happened in my first campaign: Saved one of my best gunners and then dodging a cruiser cannon shot with less than a second to spare. Joining a group of destroyers and sub chasers to run down a carrier group and win SOMEHOW, taffy 3 style. A Japanese cruiser in that same battle made a glorious last stand where it still remained afloat after eating all my remaining five inch ammo and at least four torpedoes from my squadron ships. Had to rely on friendlies who only had 40mm autocannons and machine guns. For a cruiser. We riddled that thing with small arms for a solid 5 minutes before it finally flooded. Boat Crew creates epic stories faster than an American shipyard can make fletcher class destroyers. Here’s a list of things you can do: -call in friendly aircraft -recruit a friendly squadron that constantly follows you (you can get up to 3 destroyers and 5 PT boats which is crazy) -build-craft and optimize your PT boat and its dizzying variety of historic weapons (mortars, autocannons, light and heavy MGs, dumb rockets, torpedoes, depth charges, etc) -hire crew with different stats and traits that suit them to multiple different positions -assault bases with day/night cycles -shadow enemy fleets and ambush them at port -enemy leaders can ALSO call in enemy aircraft or ships against YOU which can make the end of a big fight way more intense These are my only minor complaints: -sometimes enemy ships can derp out. It’s not so bad or so often to break immersion. Occasionally there will be a lull in the fighting and you’ll just see them bumping each other or puttering around in circles -the Mark 13 torpedo is way too useful. It should be complete dogwater just as it was historically. -you go through ammo really fast. There’s no point in taking more than 1 resource slot of repair equipment or medical supplies. You can never have enough ammo (to be fair, the GIs of the period would probably relate, but it hurts the variety of play) -no sonar for hunting submarines yet, even on the sub chaser which doesn’t make sense. You have to spot submarines with the mark 1 eyeball which is tedious especially at night. -overworld strategic view has no music, so feels a bit dead sometimes before you get into the action -$25 feels a bit high, but game frequently goes on sale for 25% off Despite all of that I cannot recommend the game more strongly.
game still buggy, enemy AI is quite inconsistent but very opportunistic, yet, this game is still in early access. I was even able to get the game to run off a USB stick, kudos to the devs,
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