
Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.
Modeled estimate, not a reported figure. How we estimate →
About
Created by a solo developer, Sixty Four is a clicker game that gradually becomes more idle with every machine you unlock, up to the the ultimate goal of full automation. Upgrade a factory in an extraordinary world. Progress to unlock new resources and machines, leading to new ways to expand and grow.
❒ From Foundation to Complexity
Begin your journey with a simple machine generating distinct cubes. Use combinations of cubes to unlock advanced machinery and new gameplay elements.
❒ An Evolving Factory Adventure
Your factory is not just a collection of simple machines; it's a dynamic environment of challenges and strategy. Face new situations and discover opportunities with every innovative and abstract machine you encounter.
❒ A Fresh Mix of Gaming Mechanics
Sixty Four combines simple yet engaging elements from idle, incremental, and strategy games. Pursue constant improvement and unravel the secrets behind messages from an unknown entity.
Music by Jake Chudnow
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Disapointing. It's not a factory/automation game nor a true idle game. The automation is intentionally gimped so you have to interact and there's no real point where you can just automate one stage after the other. This means you're probably going to keep the game open in the background, do watever it is you actually want to do on your computer and check in the game every quarter of an hour or so when you remember. There is some gameplay at the start... but honestly, once you get basic automation the game turns into do something, then just move on for 10-15 minutes to do something else outside the game and then return to click a few silos and alt+tab out of the game again. Both a bad idle game - since you can't idle for any length of time - and a bad automation game - since you can't fully automate and keep needing to fidle every few minutes with the game. I'm in a lul in the game at present, where there's no real progress and I'd just need to keep the game open for a few more hours and keep "playing" every 10-15 minutes to slowly build progress. This is just bad gameplay. I can't actively play BUT I also can't just let the game build resources over night and put 15-30 minutes of real planing gameplay every day. This is less a game and more a time waster/distraction to have open during your work day. Decent graphics but the gameplay is beyond trash. I actually regret having spent money on it and hope nobody makes the same mistake I did.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese* +6 more
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Idle game that hates the concept of idle games. Instead of building towards automation you are punished for progress with an even more time consuming chore to manage. Visual style is impeccable but the actual game play is like a minimalist hot poker to the balls.
I truly don't understand the folks complaining about this game. It's a clicker. But it isn't. And the universe is real. ...but it isn't. (play the game)
Once I got to the dark black cubes that require the annihilation. The screen starts flashing whenever an annihilation happens. I cannot handle the constant screen flashing, it's way too jarring.
Não sei nem como descrever o quão confuso e satisfatório esse jogo é. Basicamente um ambiente branco onde você cria máquinas automáticas para gerar recursos e aplica-los em mais máquinas e por aí vai. Mas tem uma história por trás, bem curiosa e sem te ajudar em nada, a não ser sua própria dedução do que fazer em seguida para continuar os acontecimentos. Confesso que me encontrei travado no jogo varias vezes, o que acaba gerando uma enorme decepção no game, mas é um jogo de geração de recursos, então é necessário paciência.
Poor progression for an idle clicker, great looking game but feels shallow and boring, cringe attempt at a story
I'm confused enough by the negative reviews that I wonder if I even played the same game. Especially the reviews that say you have to click all the time, because you can absolutely automate things while you explore this minimalist world. I feel as though people didn't "get" the game. Did they read the chat? Did they realize that [spoiler] you can store hell gems? [/spoiler] [spoiler] The aspect of one material decaying into another means you have to be clever and can't just blindly produce materials to infinity, which is sort of the point. At first, sure, you click a little. But then you don't need to, and then you can make things more and more efficient until you're just sort of satisfied and it's time to live your life. [/spoiler] I thought the progression was genius, the aesthetic was gorgeous, the discovery of how to play the game was fun, and the sound design was fantastic.
A brilliant game, but you probably need to be in a very specific, slightly broken mental state to appreciate it. Luckily, I was exactly there. It’s not an idle game or a clicker - it’s more like a puzzle game that occasionally forces you to sit with your thoughts and wait. Think Shapez meets Cookie Clicker, but with an existential crisis. The perfect 10/10 game for a rainy evening spent completely alone.
It can be difficult. You need to think, you need to have the ability to do over and put in the manual work of replacing machines where you could use a better setup. It is lulling to keep going on your subpar but still (seemingly) adequate layout, but to rebuild better is truly worth it by leagues. It is the difference between droning in the game achingly for hours, or actively stepping up into progress. The game is at its most engaging when you are mentally figuring out the ways in which to make a setup work, and the little ways a nifty trick here and there pushes you where you need to be. Because of the demanding nature of increasing costs of machines, the focus here is on minimizing, on excessive quality over casual quantity. This is mostly a puzzle game in practice. The game is labelled as strategy but in my head I understand 'puzzle' easier, I guess one thing writing this review has made me realize is that strategy is just a puzzle game in motion. The snippets from the store page had me curious and I wanted to find out what was the meaning behind what I could see. What is that giant cube with the metal tubes, black liquid pouring out, and computer part stuck to it? What does it mean? What are those metal palm trees? Why is there a phone chat in the corner? Glyph dimension?? In terms of answers to these questions.. By the time of nearing the end I had a solid idea of what was happening, even theories (though I did read about it online) for the strange appearance of objects. I don't know how I got there, or why, why some regular casual person is in this place, but maybe I didn't need to know. I guess it adds mystery. The questions sometimes are the meaning, and I think there is a lot of value made in a game being able to make you ask interesting questions. On the other hand, if you aren't aware of what the game [i]is[/i] then it can be a miserable experience, so I can understand the negative reviews that this game has, I get it, I was there for a long while before I finally changed my mentality. I do believe it is hard to grasp what the game is going for, and if you started the game seeking the satisfaction akin of other incremental or factory games, then the blurry expectations make playing the game in that way agonizing. An infinite plane for machines, yet the way forward is not about expansion - in fact, expansion is what limits you. Anyway, get over that barrier and you'll be having a good time. I recommend.
Pretty good simple clicker with some witty mechanics that bring it closer to the factory automation genre.
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