
Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.
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About
Created by a solo developer, Sixty Four is a clicker game that gradually becomes more idle with every machine you unlock, up to the the ultimate goal of full automation. Upgrade a factory in an extraordinary world. Progress to unlock new resources and machines, leading to new ways to expand and grow.
❒ From Foundation to Complexity
Begin your journey with a simple machine generating distinct cubes. Use combinations of cubes to unlock advanced machinery and new gameplay elements.
❒ An Evolving Factory Adventure
Your factory is not just a collection of simple machines; it's a dynamic environment of challenges and strategy. Face new situations and discover opportunities with every innovative and abstract machine you encounter.
❒ A Fresh Mix of Gaming Mechanics
Sixty Four combines simple yet engaging elements from idle, incremental, and strategy games. Pursue constant improvement and unravel the secrets behind messages from an unknown entity.
Music by Jake Chudnow
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It can be difficult. You need to think, you need to have the ability to do over and put in the manual work of replacing machines where you could use a better setup. It is lulling to keep going on your subpar but still (seemingly) adequate layout, but to rebuild better is truly worth it by leagues. It is the difference between droning in the game achingly for hours, or actively stepping up into progress. The game is at its most engaging when you are mentally figuring out the ways in which to make a setup work, and the little ways a nifty trick here and there pushes you where you need to be. Because of the demanding nature of increasing costs of machines, the focus here is on minimizing, on excessive quality over casual quantity. This is mostly a puzzle game in practice. The game is labelled as strategy but in my head I understand 'puzzle' easier, I guess one thing writing this review has made me realize is that strategy is just a puzzle game in motion. The snippets from the store page had me curious and I wanted to find out what was the meaning behind what I could see. What is that giant cube with the metal tubes, black liquid pouring out, and computer part stuck to it? What does it mean? What are those metal palm trees? Why is there a phone chat in the corner? Glyph dimension?? In terms of answers to these questions.. By the time of nearing the end I had a solid idea of what was happening, even theories (though I did read about it online) for the strange appearance of objects. I don't know how I got there, or why, why some regular casual person is in this place, but maybe I didn't need to know. I guess it adds mystery. The questions sometimes are the meaning, and I think there is a lot of value made in a game being able to make you ask interesting questions. On the other hand, if you aren't aware of what the game [i]is[/i] then it can be a miserable experience, so I can understand the negative reviews that this game has, I get it, I was there for a long while before I finally changed my mentality. I do believe it is hard to grasp what the game is going for, and if you started the game seeking the satisfaction akin of other incremental or factory games, then the blurry expectations make playing the game in that way agonizing. An infinite plane for machines, yet the way forward is not about expansion - in fact, expansion is what limits you. Anyway, get over that barrier and you'll be having a good time. I recommend.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese* +6 more
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
64 motivos para você jogar esse jogo
Note: this is not an automation game! The game has nice visuals and many interesting game design ideas which I do appreciate. It also managed to hook me into its gameplay loop. This is unfortunately not a good thing in this case, as I find the core loop very tedious and unpleasant. I've wanted to stop playing for quite a while but the game is an itch that I'm drawn to scratching. The central issue is that actual automation is nowhere in sight after 10 hours of gameplay. That whole time you need to maintain any fabrication by constantly clicking its various components. There are some systems that reduce the required clicking but they aren't enough IMO. I see now that the ultimate goal is full automation. Manual clicking would be fine if the pace was a bit faster. Too often did I feel like I just had to manually maintain my machine while it accumulated enough resources to progress. This issue could be alleviated by rewarding efficient designs and making them fast enough so the wait for progression was short. This is possible to a degree but I am pretty good at these types of games (4k hours in Factorio) and still often found myself in a situation where I saw no significant improvements in efficiency possible, leaving me with the option to tediously wait and click, or just quit the game. I was also not a fan of the dialog/story, although I expect some people might enjoy it. It was much too meta and fourth wall break-y for me to be able to suspend my disbelief and take it seriously.
Fabrika kurulan IDLE oyunlarına benzer bir tarzı fakat onlara göre biraz daha farklı aktif kalma sürenizin daha fazla olması gerekiyor. Oynanış süresi çok uzun 3-5 saatte bitenlerden değil oyun mantık ve gelişim açısından güzel fakat gelişim süresi çok uzun ve cihazları yeniden başlatma frekansı çok düşük bu yüzden belli bir süre sonra gelişim optimizasyondan çok kaynağı biten cihazları yenilemeye çalışıyorsunuz buna kolaylaştıran geliştirmeler sunsada oyun yeterli değil bence. Sanat tasarımı olarak çok beğendim. fiyat/süre olarak gayet iyi.
artstyle and aesthetics seemed really promising but gameplay design and pacing is CBT
It was fun. A bit iterative, but that's kinda the point "now do it again with cooler stuff". I enjoyed it enough to play for 30+ hours. Not bad for the price!
Somewhat interesting at first, though I hit an annoying roadblock. There comes a point in the game that says to 'look north' for an object to continue progression. well, after 5 minutes of scrolling "north" (AKA 'up') there's nothing. there doesn't appear to be any guidance or indicator of how far 'north' to go, but since it just seems to scroll indefinitely... not a fan.
As someone who does not normally enjoy factory games Sixty Four is possibly the only game in recent memory that has really captured my attention fully. Maybe its the simplicity compared to most other factory games. maybe its the satisfying sounds. or possibly just the flashing lights and colours but either way I love this game with all my heart. Thank you for an amazing experience. - A loving fan
Honestly... I have no idea how I didn't find out about this until now. Pretty chill game. I like it :D
Great game with a Diffrent take on the Incremental Genre. But I liked it a lot.
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