
A deck-building roguelike game with unique semi-real-time combat system. Step into the shoes of an ancient gladiator and do your best to survive in the coliseum. Combine various skills and equipment, develop your own fighting style, and defeat all the enemies to become the next champion!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 20 → 9.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
<Rune Coliseum> is a complex cold-weapon combat simulation game.
Train a gladiator, learn and master a unique Action Lineup system, and use weapons, actions, and magic to kill → loot → grow in deadly elimination battles.
Raise a roster of unique warriors and win glory with blood.
Arrange actions into a queue and clash with enemies
Choose from many weapon schools: Sword & Shield, Two-Handed, Spear, Dual Wield, Combat, and more
Recruit gladiators of every style and unleash their combat strengths and Ultimates
Buy gladiators → train → fight → retire → legacy; develop your Base with resources earned in battle
Turn the tide with powerful ancient magic
Interact with other gladiators in the tournaments—become friends or enemies
Train gladiators in "Tournament Mode", or try the fast-growth "Sacrifice Mode"
Genres
Engagement
Reviews
Themes across 178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
买的时候是看画风是暗黑地牢的美术风格+卡牌格斗rougue,结果优化一团糟,各种bug崩溃。 比如:角色死了崩溃,角斗场战胜崩溃,神殿试炼失败崩溃(成功之后结算还是崩溃),没有回退键,决斗场赛程不不是一目了然,有的时候角斗场能打仨小时还不结束!卡牌描述不精确,甚至有的卡牌直接写着此卡有bug(龙斩);武器快坏了切换武器会更改出战的姿态,即使手上拿着新武器依然是格斗姿态,这就导致战技的精力消耗高的离谱,有时候甚至会让对面一套带走!体验极差。读条的ui抄的黑魂,有些装备名称也抄的黑魂,国产游戏中了tx的毒,本身你参考一下也没什么,你倒是给我端上来好的啊!
givno
本来以为又是一款换皮卡牌肉鸽,实际玩下来还真有点东西。看着敌人的动作队列,自己安排格挡、闪避、反击和输出,拼招成功的时候特别爽,确实有种在竞技场见招拆招的感觉。不同武器玩起来区别也挺大,不是单纯换个数值。不过 V5 目前还是有点毛坯,Bug不少,前期资源给得不多,养成节奏也偏慢。底子是真的好,希望制作组赶紧把平衡和体验打磨一下。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $384K | 451 | 89% | $24.99 | |
| $384.2K | 1.1K | 96% | $14.99 | |
| $384.2K | 809 | 68% | $29.99 | |
| $383.5K | 1.7K | 74% | $5.99 | |
| $384.3K | 2.1K | 91% | $14.99 | |
| $383.4K | 615 | 91% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $780.1K | 1.4K | 87% | $12.99 | |
| $2.7K | 13 | 85% | $6.99 | |
| $2K | 34 | 82% | $1.99 | |
| — | 0 | — | — | |
| $4.4M | 6K | 87% | $19.99 | |
| $2.4M | 4.2K | 85% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉没有什么深度,很一般的肉鸽。
玩不懂了已经,痛失摸鱼游戏
기본적인 재미는 있지만 카드 덱 빌딩류가 그렇듯이 카드 설명 잘 읽고 활용해야 하는데 이 게임은 번역에 문제가 꽤 있습니다.
豪丸,希望多点新流派
一个卡牌游戏,连出牌后能不能生效都标注不清楚,标识命中红剑就像个笑话
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.