
Royal Bounty HD is a fantasy RPG in the feel of the great old 1990 King's Bounty. You control a hero to gather gold and armies, level up and upgrade your stats, and complete quests across a huge map with 4 continents.
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Russian
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cannot finish the game, got stuck in chapter 3, golems will not let me go forward. Bugged !!!
прошел через портал потерял армию за 3 месяца
I'm on chapter 2 and I'm enjoying this odd port of a mobile game. The tactics are interesting. The story is blah. The combat is simple, yet compelling. Check this out. It is dirt cheap and you'll enjoy it.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's kings bounty that was for the sega genisis and this is a great version of that game. The nestalgia is fantastic and well worth it.
I have not played King's Bounty, so I don't know how closely this game resembles to King's Bounty. But I know it is quite similar to Heroes of Might and Magic 3. This was also the reason I bought this game. To be honest, this game cannot compare to HOMM3 in terms of graphic or music or game play. A major problem of its game play is the unbalance difficulty. In the earlier phase of the game, it seemed a bit difficult. But after you [spoiler] recruited the ghost in your army and started to convert dead enemies into ghosts, [/spoiler] you could beat the game with ease. But it does have one thing I like over HOMM3, which is its various quests. You can complete some side quests during campaigns, and the campaigns are also not just about capturing all towns and destroying all opponents.
Back in the day in the time before touchphones and even before smartphones there were PPC — pocket personal computers. Some dudes came together, ripped sprites from HoMM2 (that's why their sprites are in the stretched aspect ratio, because of DOS' 16 by 10) and assembled their own clone game for PPCs. It was called Pocket Heroes and was sold through SMS and shareware. Over the years they were constantly tinkering with it, porting to smartphones and then touchphones. It changed its name to Palm Heroes and then to Palm Kingdoms. Despite there being Palm Kingdoms 2 and Palm Kingdoms 2 HD Deluxe (absolutely erect) it is still the same ship of Theseus. They were slowly replacing the stolen sprites with more and more of their own re-draws. And they were slowly tinkering with a full singleplayer campaign. And it seems that very campaign was cut out into its own separate game, with most but still not all stolen sprites replaced. First it was sold as Royal Bounty and then as Royal Bounty HD. It is kinda a King's Bounty type game, but as it was based on HoMM 2 it doesn't exactly play like either of them. The mobs are stationary and there's like only two enemy heroes in the game, but it still counts day-turns. Because it uses it for income and enemy growth. Every turn all the units in the entire game get stronger, so the only way to not get overwhelmed is to rush it like hell, and retry every battle to have minimal losses. The rates are absolutely demented and the game goes into severe power creep even on the easiest. There are some ways to combat it, which makes them basically mandatory. The first goal is to get master earth magic and mass slow, after which you can pelt the enemies of the first island with archers. The second stage is to defeat the first enemy hero, get peasants and upgrade them to gold-bringing peasants, to get as many archers as possible and upgrade them all too. Yet, even with this cash avalanche the neutral unit growth is extremely fast. The second isle will already be outpacing your archers. If you got to the level 20 without leaving the first isle, by attacking the wolves, etc. You can start accumulating the classic Heroes 2 ghosts — each killed enemy replenishes their ranks. The third island is already out of control, but also it gives you the starter ghosts to grow them fast. In some sense this is a separate island not tied to your army. After you finish with the local goal, you lose the ghosts, and are given a giant army. But that army is nothing. The fourth island has outpaced you so much, that it is beatable only with ghosts. It also has no quests to speak of and has a pretty dull design of a corridor with treasure room guarded by out of control enemy units. And nothing of this matters anyway, because the fifth chapter is an adventure game. And all three endings are basically an adventure game too. All you bad or good decisions do not matter just follow the plot and solve the puzzles. Only the first chapter feels like a KB-type game. The third basically resets the game, but it still can be played in an engaging manner. The rest of the game goes entirely out of hand, the enemy growth outpaces you so much, that no matter how much cash you have, you have to have a big stack of ghosts if you are not a speedrunning tactical genius. But then the devs basically wrote a solution for the game, pointing out all the needed strategies and some secrets. So it's fine. It's okay. Not some genius design with extra-tight balance, but it is beatable and offers some of that KB tactical combat gameplay. All the achievements are broken.
indicaba que estaba en español y parece que no, por lo que no le puedo dar una reseña positiva...
Otherwise very simple and fun game, but after some time of playing and eralising how much troops you nned to recruit, while noticing your lack of cash quite often, which means you'll either have to gather resources or wait until next payments in order for you to get more fighters, and heres that problem with all of this; the more you need money to recruit fighters, the more you have to wait for income, but due to the respawning of the enemies you find everywhere in the whole damn game, you'll notice them being more empowered than you thought yourself being originally. And there isn't any sort of an option to disable them almost 2x respawning, which basically instantly makes you weaker in the first place. Otherwise, fun waste of time, similar to those old heroes of might and magic games. Really can recommend it for almost anyone who liked those heroes of might and magic games (the older ones, before homm 5.). For a cheap game like this, do please try it.
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It may be that this game is too successful at what it is trying to do. I am confident I am the target audience of this game. I played King's Bounty (the original game this one is clearly an homage/spiritual successor to) for hours upon hours. I loved it, and consider it one of my favorite games from childhood. Royal Bounty HD is most certainly an accurate representation of that game, and I fear that is the problem. I loved King's Bounty. Then I played other games, newer games, that iterated new and different ideas in gaming. I grew to like and appreciate them, eventually even expecting the improved quality-of-life aspects of those games. I have, functionally, moved on from King's Bounty; much in the same way you move on from a teen relationship. It's great, it's fun, the memories are awesome, but you don't really want to go back to it. And when you try, you realize it isn't even what you are looking for anymore. Kudos to iosoftware for making this game. But you, the reader, probably won't like it. If you do, awesome. I hope there is lots of heavy petting and you get to 2nd base. But more than likely, the experience will feel a bit silly, overly simple, and you'll get bored of it pretty quick. Maybe even both.
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